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Posted: Sep 1st 2010 4:46PM Kaoy said

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I played this game in several stages of the Alpha and Beta, but I could never have fun with it. The main reason was the low duration of the matches. The longest could set them for was 10 minutes back then, and that is just not enough to have a real struggle. As soon as your team fell behind, you had already lost. As soon as you got ahead, victory was pretty much assured. In my opinion, you need at least twice that long to have some real back and forth going, especially for PUG fights. And in an Agency, it's just a slightly bit more organized version of the same Storm-Stamp-Camp strategy.

If they ever raised the battle durations, I might be a little more inclined to try it again. Of course, that would have meant most of the none Deathmatch maps would have to have been thrown out as well, since pushing a cart maybe 20m isn't so hard when there is a class that can generate semi-mobile walls on demand.

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