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Reader Comments (111)

Posted: Aug 28th 2010 8:09AM (Unverified) said

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On my first WoW character (Night Elf Hunter) I killed grells until level 6 not knowing what else to do.

Posted: Aug 28th 2010 12:22PM ThePenIsMightier said

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The classic huntard.

Yet people wonder why WoW makes things EVEN MORE simple and obvious.
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Posted: Aug 28th 2010 3:48PM Its Utakata stupid said

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Actually, Dyl was simply being a newb, TheTrollIsMi...I mean ThePenIsMightier, not a bad player. It's a mistake he/she would of likely of made today or in Cat if WoW his/her first game experience ever.

If Dyl was doing that with newly rolled alts after having 6 toons in ICC gear, then you might be on to something. But that would be the result of being stupid...not a "dumb down" game being too difficult as you're indicating.
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Posted: Aug 28th 2010 8:16AM Sorphius said

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In WoW, I always despised the entire quest chain for the Onyxia key. It wasn't so bad the first time, but as I continued doing Rend and Jailbreak runs with guildies day after day, week after week, I began to die a little inside each and every time.

I also grew very annoyed over time with farming resist gear for raiding. By the time BC finally came out, I had (as a warlock) sets with ~250 Fire resist, ~175 Nature resist, ~100 Shadow resist, and ~125 Frost resist.

Of course they've gimped the hell out of resistance requirements now in an effort to make raiding more accessible (and cheapened the experience in the process), and part of me fondly remembers the right of passage that was farming resist gear.

Posted: Aug 28th 2010 10:51AM Slob Zombie said

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So they removed the stuff that annoyed you, and that cheapened the experience. Okie dokie.
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Posted: Aug 28th 2010 11:05AM Sorphius said

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Yep, totally cheapened the experience.

As annoying as it was, raiding then was FAR superior to raiding now. I'd give anything to go back to the days when end-game raid gear meant more than "Hey, look at me! I've got badges!"
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Posted: Aug 28th 2010 8:16AM (Unverified) said

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this made me lol, i remember being called a noob when i first played Guild Wars becasue i wanted to watch cut scenes, the jaded veterans had seen them enough to vomit lol, now im there skipping everything lol.

for LotRO its the phrase 'im in EverSwim' if you don't nod in agreement your not jaded enough yet.

Posted: Aug 28th 2010 8:35AM Miffy said

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EVE Online having to train learning skills was the most boring few months of any MMO. They're stupid skills that just mean new players are at an even bigger disadvantage and have a boring time.

I suggest putting a skill cap on EVE, increase train time and make it so you need to pick the skills you want to train. If you want to change your pilots roll, then you have to drop skills and train them again at the new increased train speed.

So it'll work sorta like SWG's skill system.

Right now the current one is so flawed and only works for veteran players.

Posted: Aug 28th 2010 10:03AM (Unverified) said

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A skill cap would destroy the best part of EVE but loosing the learning skills would be a good Idea.

And everyones first week in EVE where they are trying to figure out what they are "supposed to do" is my favorite right of passage :)
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Posted: Aug 30th 2010 2:30AM anduz said

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I don't think learning skills are too bad if you spend your 1,6mil speed points on 4/3 learning and then concentrate on whatever gameplay you'll want to partitiate in. Then once you have barebone skills for a battlecruiser, mining barge or hauling you can finish your learning skills while you play.

I would never train full learning skills as a new player since it'll mean exactly what you say, two months of not being able to play. :p
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Posted: Aug 28th 2010 8:37AM (Unverified) said

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I think for almost every EVE Online player it was that first step into lowsec, or maybe even nullsec, and finding out firsthand what it's like to get ganked.

For some of us, like myself, it might have been our first venture into the lowsec asteroid fields with our eager and glossy-eyed corpmates, looking forward to our first chance to "make it big" off of the "valuable ore" hidden in that oh-so-"dangerous" 0.4 system.

Whether it was at the hands of a gatecamp, sling bubble, warp scrambler, or being unlucky enough to run into a random war fleet, I think that the "first gank" is a memorable moment for most players.

In my account, I was shocked that a Raven could take on a Rokh, Osprey, Badger, Catalyst, Retriever and Rifter all by itself. Amazing, I know.

Posted: Aug 28th 2010 8:56AM (Unverified) said

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The boat between Kelethin and Freeport in EQ1... that is all.

Posted: Aug 28th 2010 9:03AM archer75 said

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Those where the good ole days!
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Posted: Aug 28th 2010 10:03AM Saker said

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Until you fell through the boat and drowned at least 1 time you were unworthy!
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Posted: Aug 28th 2010 1:32PM Valdamar said

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Hehe I remember the Allizewsaur attacking everyone on the boat and killing all of us - I think someone trained it to Sister's Isle. Used to happen with the Cyclops too. Always left a lot of corpses in the air or on the sea bottom - not the easiest of places to recover your corpse from.

Was so sad when they removed the boats and replaced them with teleport NPCs because the SOE Devs couldn't be bothered to fix the code for boats :(
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Posted: Aug 28th 2010 8:59AM (Unverified) said

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Althea's Ashes in Guild Wars.

Posted: Aug 28th 2010 9:11AM Redwense said

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*Cringes* My friend and I lost count of how many times we wiped on that mission.

Here's another one, from Guild Wars Factions: that damned cannon-turtle-thing escort mission (before ArenaNet nerfed it).

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Posted: Aug 28th 2010 9:23AM Tom in VA said

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@Redwense--

ArenaNet nerfed the cannon-turtle escort quest in Factions? I loved that quest! :(
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Posted: Aug 28th 2010 9:02AM nathanb said

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World of Tanks - moving up from recruits to random battle

Posted: Aug 28th 2010 9:06AM Sorithal said

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Dreadsteed of Xoroth quest back in Vanilla WoW.

Totally worth doing, but back then it was...

*puts on shades*

A night-mare-.

*queue YEAAAAAAAAAAAAAAAAAAAAAAH and zoomed out view of Stormwind*

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