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Reader Comments (32)

Posted: Aug 28th 2010 4:23PM (Unverified) said

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I'd like to be excited about this, but it's really doing nothing for me.

Posted: Aug 28th 2010 4:43PM (Unverified) said

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The game launches in like 2 months and the powers are still being radically changed?...that is worrisome.

Posted: Aug 28th 2010 5:42PM ravenstorm said

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And they haven't started beta yet, have they? They've been taking beta signups for a while, but I haven't heard anything about beta actually starting.
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Posted: Aug 28th 2010 4:52PM (Unverified) said

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This game is a subscription for $14.99 PLUS Microtransactions that could be game breaking. I have heard a dev say they will sell potions there, not just cosmetic items.

Subscription + Microtransactions = Fail

Posted: Aug 28th 2010 6:10PM (Unverified) said

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Subscription + Microtransactions = Fail



Your math is off by 11 million.
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Posted: Aug 29th 2010 8:40AM Dril said

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I know, WoW is literally SWAMPED with thousands of game-breaking items in its (out of game) cash shop, along with mounts who have crap animations. Who cares that EQ2 and Cryptic aren't doing that well? WoW is literally taking my money away from me anyway (and they have the cheek to make it £8.99 for a subscription including VAT and taxes, unlike pretty much everyone else. What utter, utter bastards.)
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Posted: Aug 29th 2010 9:39AM Valdamar said

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@gt4980b

Your math is off by the 6+ million WoW fans in the East who don't pay a subscription - but don't let that get in the way of a good one-liner, eh? ;)
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Posted: Aug 29th 2010 2:39PM OldBoy said

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Batman don't need no potions, anyway.
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Posted: Aug 28th 2010 5:03PM Its Utakata stupid said

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Great read...

A few things I would like to know:

1) Character Creator: We haven't heard a word on this yet. Will it be as creative and elaborate as their predecessors CoH and CO? Or will be limited to something like WoW; generic bodies with a few hair choices? (I certainly hope it's not the latter. :( )

2) Power Selection: Will we able to mix up powers like I want to make a martial arts hero that uses magic and strength like CO? Or will we be stuck in very defined roll such if we choose magic, we're a magic user - as in can't melee or die?

3) Character Slots: Will we be able to have a reasonable number of slots per server? Or will be restricted like FF14, with only toon slot per account unless we purchase more?

4) Leveling Zones: I love how the cities are large...but will my lv 5 hero who just defeated a bunch of villains her level on the west side of the street suddenly agro group lv 20 mobs on the east side street, because that street itself is a leveling zone barrier? Or will the leveling zones be spaced out in a reasonable geography, so I don't have to live in fear of my toon getting pwn'd in the mentioned embarrasing senerio?

5) Death Penalties: We all will die while adjusting to learning curves and the occasionl bad luck. So with that...will the death penalties be reasonable? Or will we be expected lose xp, gobs of cash on the repair vendor or forced to buy pots from the "Station Store" to get rid of some nasty death debuff?

6) Boob Slider/Fan Service: We know the folks at DC have a thing for Power Girl. But will we able to slide our chests sizes to reasonable levels. Or will we only have choice between triple DDD or double DD if we want to roll a female toon? :(

...that's all I can think of now.

Posted: Aug 28th 2010 6:25PM (Unverified) said

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1) It will not be as robust as CO but there are supposed to be a lot of choices. Best thing to do is look at screens on their DCUniverseonline.com. There are a lot of costume pieces and body parts. 3 body types...Adult model, teen model, and a fat model. Male and female, of course. We've seen a lizard, cat and wolf head so far.

2) There is more structure than CO. You can master all weapon types(which includes unarmed/MA and brawling) on a single character. You have to choose 1 of the six power types. And then there is an Iconic power bucket that you can choose any of the powers from. This has not been fully explained. Its not static like WoW but not not a la carte like CO.

3) There are 6 story lines to follow in the game...3 on each side. The devs said we would have enough slots to explore them all so I guess that means at least 6. But no official word has been released.

4) I don't think this is something to really worry about...but a dev mentioned you may stumble into a Yellow Lantern or Doomsday wandering around the city. Might make you wish it were a level 20 thug....

5) They changed death like 3 times in 3 years. The only penalty I've heard so far is armor degradation. All characters can res other characters. Characters without a res power just take longer to res.

6) Um, really...that is the question of a lonely man....
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Posted: Aug 28th 2010 8:40PM Its Utakata stupid said

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Thanks for taking your time to answer those, it was reallty appreciated. And has given me a better idea what to expect, when my research of this game was coming up bit short.

As for the last question...lonely males and fan service may go together like birds of a similar feather. But I assure you, and I should of qualified, I much prefer my mechanics of my former question in that, than the latter. I can't stand the idea of my toon running with pair the size of bowling balls as my only creation option because the Sony devs wanted to attract the Tera demograph. My character wouldn't be caught dead like that. :(

...but your first answer to different models option being available for choice does suggest they're unlikely to inflict the Power Girl only option on female toons.

Again thanks for the answers. :)
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Posted: Aug 28th 2010 8:32PM Severius said

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How can anyone willingly pay for a game that would have an individual like Cao behind it. He's the one that said that they know what their fans want regardless of what they have to say, that their "internal metrics and polling" knows what people want. How's that NGE for you Cao?

Posted: Aug 28th 2010 9:04PM (Unverified) said

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I don't understand how a game so close to release is still both so tight lipped about the game play and still changing so many foundational elements of the game.

Posted: Aug 29th 2010 10:01AM Darkdust said

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Cao believes in changing foundational elements after the game has launched so that should come as no surprise...
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Posted: Aug 28th 2010 9:37PM (Unverified) said

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So is combat going to be like Free Realms' "action oriented" combat?

Posted: Aug 28th 2010 9:38PM (Unverified) said

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Cao was on EQ and EQ2...I don't think he had much to do with SWG...but I could be wrong. Didn't follow that game much. Star Wars is a busted story that revolved around James Earl Jone's voice. Didn't expect much from the game. Though the bio-hunter or whatever looked real interesting.

Books, its been so long since SOE released a real MMO that I forget their practices. I was shocked when I learned they never put up a msg board for a game not released. I think EQ2 was the last game they released and that was 5 years ago. I do not count free realms. And I doubt the game will be released this year. MMO's are always pushed back twice.

@Utakata - check out www.dcuosource.com. Click the Dev tracker. Plenty of info on there that massively and other blogs miss. The devs used to post there a lot before beta started. They are sadly missing these days.

Posted: Aug 29th 2010 2:07AM Cirocco said

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This may be fun. It has that action-console feel, definitely. Right fit for the PS3 loyalists and PC grognards.

Wow, they're offering a Red Server...a free-for-all, pitting superheroes against supervillains, wherever and whenever. That sounds like fun, with lots of potential.

I may even try a RP server, just to get into the comic spirit of heroics and villainy.

I hope the character customization of DCUO at least matches what other superhero online games offer, if not exceed them (though exceeding would be a winner.)

I want the devs and company to continue tinkering, refining, and polishing the game until they feel the game is solid fun and ready for launch. If the November deadline can't be accomplished, then reschedule the launch. No one will feel cheated, I think. Better to have a polished game out the door, than a half-baked one. First impressions...

Posted: Aug 29th 2010 9:34AM Valdamar said

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I'd love to get excited about DCUO - I prefer DC to Marvel, I've been playing CoH since 2005 so I love superhero MMOs, and I really want to play an MMO with action-based combat where you can interact more fully with the environment.

But I just can't get past the fact this is an SOE game. I just remember all the shenanigans they have pulled in past SOE MMOs I've played (EQ, EQ2, SWG, Planetside). The SOE reputation for poorly managing MMOs, milking the cash from their playerbase with rushed/half-finished features/expansions, and that they've been known to drastically change fundamental gameplay mechanics to "pull the rug out" from under existing players - it just all totally overshadows DCUO for me. I just couldn't trust them not to ruin a game I was enjoying with some poorly thought-through overnight changes.

Then Chris Cao says they're still changing fundamental gameplay features in DCUO now, a couple of months from launch, when they should be nailing down the combat system and polishing the game with the help of beta testers - and I just get a massive hit of deja-vu. It sounds like EQ2 beta all over again, where they drastically changed the skills/spells system a couple of weeks from launch and wrote off all the useful data they had from the iterative beta testing we'd done over the previous year (mainly because they wanted to rush to launch 2 weeks before WoW, with a combat system more like it had) - of course they didn't have time to polish or properly test that new system, so class balance went out the window and lots of skills/spells ended up being sub-par - then a year after launch they changed the entire combat skills/spells system again (and all of the classes) with little warning or communication with their playerbase. I won't drag up the SWG similarities, as they should be obvious.

I really wish SOE would learn from their past mistakes, but they never do - they just keep repeating them.

So it will take something far more exciting than DCUO to make me give money to SOE again and regain my faith in them - Planetside 2 maybe - hopefully they'll learn from their mistakes with that (yeah, some hope...).

Posted: Aug 30th 2010 3:16AM (Unverified) said

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im so glad you posted this. your post really hit home for me. the first and only mmorpg i ever got into or played was everuquest online adventures for ps2......run by sony online entertainment.

i dont know if you played it or not (guessing not since you didnt list it), or heard anything about it, but the exact same thing happened with this game. they added the worst updates...but had a truly loyal fan base. then the thing that really destroyed the game was class balancing. it reworked the spell stacking, raiding, and grouping system so drastically that it reduced the lifetime of the game by amazing amounts. its realy alot to talk about so ill just say this to give you an idea.

raid mobs that previously took 30-40+ people could easily be done (still took skill but could be done) with 10-15 people. at one point it got so ridiculous that any class that could hold the aggro could tank any raid mob. they pulled out the newest and best raid zone without a word for over a year then brought it back in the worst possible way they could which in no way compared. tons more but no point in babbling on and on about it. the point is the retarded decisions they made really destroyed the game. similar treatment was received from the european servers too. first they never got the only expansion it received, then no dev communication for over a year, then they just announced out of no where it was being shut down.

i didnt know most of soes other mmos received similar treatment and now im really worried about delving into this game.
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Posted: Aug 31st 2010 8:02PM Valdamar said

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@Tyler

No I didn't play EQUO (my brother had Playstations, I was the Dreamcast/Xbox owner, but he's not an MMO/online gaming fan like me), though I was aware of EQUO and some of what SOE did there - I even read some of the EQUO fansites just to see how the lore night interact with the two EverQuests I knew.

Sledgehammer changes are just the SOE way, though - they're always more concerned with drastic changes to try and get tons of new customers, than focusing on keeping their existing customers and growing form there - it's just not a good way to run an MMO long term, which is why it's incredible that SOE MMOs do endure so long (mainly due to fanatically loyal core playerbases who stay with the games from their generally smooth launches through all the traumatic changes).

While class balance in an MMO is an unreachable goal, SOE's sweeping changes to game systems (they usually rip out and replace, rather than gradually tweaking) do tend to both alienate lots of existing subscribers and completely discards all the iterative testing and information they have gathered on those classes since launch, so class balancing is never even close to being balanced - EQ1 and EQ2 certainly had plenty of classes that teams/raids just didn't want (I played some of them before realising that!).

It's a shame really - because technically SOE are one of the best publishers for managing the behind the scenes parts of MMOs - generally launches are smooth, there's not much downtime, etc - but as far as game design and evolution goes I just don't trust their management. Like you said about EQUO, they just make silly decisions, which they obviously haven't thought through from every angle.

And that's why I worry for DCUO - whatever game they tell us about now, in press articles, may not be the game we get at launch, and the launch game may not be the game you're playing a year down the line - it just doesn't encourage me to spend time in an SOE MMO when the game's evolution could be so unstable - even to the point of completely discarding years worth of people's character progress (as they did in SWG). I understand they've pulled similar shenanigans with Free Realms recently, re the payment model, so it's still the same old SOE.

It just doesn't bode well for DCUO.
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