Hungry for information -- any information at all -- on Vigil Games' upcoming Warhammer 40,000: Dark Millennium Online? Did you watch the Imperium of Man trailer and gibber, "More! MORE!" So did we. Unfortunately, it was looking like we'd have to be content with hints...
...but fortunately, Games On Net cornered David Adams, Vigil Games' GM, and pumped him for further details. While Adams was reluctant to go into the specifics of gameplay, he did open up about WAR40K's engine, which is the same one the company used for Darksiders. The engine is being tweaked for the MMO, although Adams testified that it was already great with portraying a seamless world, which should be perfect for WAR40K's needs. DirectX 11 is also slated for inclusion.
So will the graphic requirements be low enough that the game could run on a toaster, or will it be a high-performance-only excursion? While Adams admits that the necessary graphic options will take a decent machine to run well, he's hoping to have as many visual toggles as possible so that WAR40K can reach a wider audience. He wouldn't say how many characters he expects the engine to handle in a certain area, other than to claim: "Big, it's 40K, it's all about big giant battlefields."
You can watch the full video over at Games On Net.
Reader Comments (24)
Posted: Aug 27th 2010 5:20PM Qehb said
Do we know what payment method this game will use?
Posted: Aug 27th 2010 5:23PM AlluvianEstEndrati said
It depends on region. Read this: http://pc.ign.com/articles/107/1071607p1.html
[Farrell also revealed the 40K project will have different pricing structures depending on which part of the globe the game is played.
"The way we're building the 40K MMO, and we think it's the right way, is with a flexible business model in mind. We think the subscription model still works in North American and Europe, It's more challenging in Asia, so we're building it in a way that we can either use time-based sessions or microtransactions as the business model in different markets," Farrell said.]
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[Farrell also revealed the 40K project will have different pricing structures depending on which part of the globe the game is played.
"The way we're building the 40K MMO, and we think it's the right way, is with a flexible business model in mind. We think the subscription model still works in North American and Europe, It's more challenging in Asia, so we're building it in a way that we can either use time-based sessions or microtransactions as the business model in different markets," Farrell said.]
Posted: Aug 27th 2010 5:23PM mandarin said
Its not out for a long time. Maybe we'll be paying with our thumbprints by that time
Posted: Aug 28th 2010 3:22AM mysecretid said
@mandarin
Yeah, I've really puzzled as to why they've started the hype machine for this game so far before release. It could backfire on them if they can't keep raising the public's interest right up until release day.
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Yeah, I've really puzzled as to why they've started the hype machine for this game so far before release. It could backfire on them if they can't keep raising the public's interest right up until release day.
Posted: Aug 27th 2010 5:25PM Pan1 said
That was a really cool video.
The guy obviously loves high end graphics, that sets me at ease.
And everybody loves toggles in his video controls.
The guy obviously loves high end graphics, that sets me at ease.
And everybody loves toggles in his video controls.
Posted: Aug 27th 2010 5:26PM postman said
man
that UI looks familiar....just cant place it....weird
that UI looks familiar....just cant place it....weird
Posted: Aug 27th 2010 7:25PM postman said
GG on trolling my troll troll
On that note maybe I should have elaborated more so random internet strangers don't get offended by my lack of articulation.
The UI looks very familiar, and I recall a post here on Massively a few weeks ago that had several games UI's over-layed on top of each other showing the similarities. The screen shot reminded me of that post
In light of Vigil studios comment a month or so ago about how easy it will be for WoW players to transition into WAR40k the similarities between the UI above and the WoW UI struck me as odd.
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On that note maybe I should have elaborated more so random internet strangers don't get offended by my lack of articulation.
The UI looks very familiar, and I recall a post here on Massively a few weeks ago that had several games UI's over-layed on top of each other showing the similarities. The screen shot reminded me of that post
In light of Vigil studios comment a month or so ago about how easy it will be for WoW players to transition into WAR40k the similarities between the UI above and the WoW UI struck me as odd.
Posted: Aug 28th 2010 12:50PM Dril said
@ Post: sorry, my bad, here's my response:
offense? lul, der was nun
l2reedintocomments lul
@nt: It's not innovative. Gosh, really? You know, here was me thinking that "accessible to WoW players" meant the game was going for hardcore sandbox audience! How wrong was I!?
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offense? lul, der was nun
l2reedintocomments lul
@nt: It's not innovative. Gosh, really? You know, here was me thinking that "accessible to WoW players" meant the game was going for hardcore sandbox audience! How wrong was I!?
Posted: Aug 27th 2010 5:33PM MrGutts said
Online video players that don't cache just plain blow chunks! Who ever uses them on there site needs to be taken out back and whiped with a wet noodle over and over again.
That poor site has crapola for bandwidth. ARGH!
That poor site has crapola for bandwidth. ARGH!
Posted: Aug 27th 2010 6:01PM kjhasdfjkhk said
Why does Massively keep calling this Warhammer: Age of Reckoning 40k? WAR doesn't stand for Warhammer, damnit!
Also, they already said this like, months ago.
Also also, this game will be awesome. I think. I don't get why people are hating on it already. There is so little information out about it.
Also, they already said this like, months ago.
Also also, this game will be awesome. I think. I don't get why people are hating on it already. There is so little information out about it.
Posted: Aug 27th 2010 9:58PM ChaosInc said
@x(wai)x
You couldn't be more wrong. Yes, WAR is an acronym for Warhammer. More specifically Warhammer: Age of Reckoning. Notice the capital letters? See them? W-A-R. HOLY SHIT!!!!
Perhaps try LOOKING MORE CLOSELY before trying to bash on something. You guys made yourself look completely retarded.
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You couldn't be more wrong. Yes, WAR is an acronym for Warhammer. More specifically Warhammer: Age of Reckoning. Notice the capital letters? See them? W-A-R. HOLY SHIT!!!!
Perhaps try LOOKING MORE CLOSELY before trying to bash on something. You guys made yourself look completely retarded.
Posted: Aug 27th 2010 6:45PM wcanyon said
Ooooh darrrrk.
Posted: Aug 27th 2010 7:08PM Silverel said
Not dark enough. If my game engine doesn't run off the blood of freshly punched kittens and harvested puppy souls, it's immediate and irrevocable fail.
... it is pretty close however.
... it is pretty close however.
Posted: Aug 27th 2010 8:39PM (Unverified) said
Okay, I didn't expect that interview to be as informative as it was. Nice to have a warhammer mmo video that doesn't contain Paul Barnett making an ass of his self.
They're saying all the right things right now, but most developers do.
They're saying all the right things right now, but most developers do.
Posted: Aug 28th 2010 12:39AM Greg W said
Delicious. Thank you.
Posted: Aug 28th 2010 1:11AM Rayos said
Anyone else happy that they're shooting for mid-range pcs and not your best buy special?
I'm tired of th weak ass graphics when I have a rig that can handle more (as long as it makes since). The inclusion of DX11 is a big plus for me.
I'm tired of th weak ass graphics when I have a rig that can handle more (as long as it makes since). The inclusion of DX11 is a big plus for me.
Posted: Aug 28th 2010 2:15AM nearly nil said
Yeah me too, I'll be gearing up for dx11. Can't wait!
Reply
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