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Reader Comments (44)

Posted: Aug 28th 2010 9:33AM wjowski said

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"D&DO should have been so much more and definitely not placed in some steam punk strange world that most people are not even familiar with."

Apparently it should've been put in the most generic of all fantasy worlds so it'd be completely indistinguishable from the plethora of other High Fantasy MMOs floating about?
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Posted: Aug 28th 2010 2:41PM Celestian said

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If you think something like Forgotten Realms is indistinguishable from all the rest I feel sad for you.
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Posted: Aug 31st 2010 6:54AM (Unverified) said

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Dunno...that sounds pretty oldschool D&D to me actually...
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Posted: Aug 27th 2010 1:47PM Controlled Chaos said

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Unfortunately, all this is going to amount to is a game that disappoints. It may seem like nay saying, but whether this thing is a full blown MMO, a partially online MMO or just a game that can be played online with some friends, Cryptic just doesn't seem to understand the balance in making a really good game.

This isn't an easy IP. Forgotten Realms is a mass of chaos that comes in a whole hell of a lot of forms. There's lots of baddies, there's lots of cultures, languages, etc. In order to pull out a FR game that the fans actually enjoy, you need to dig into the storyline and offer up something impressive, because there has already BEEN a lot of impressive stuff coming out of the IP. NWN and NWN2 were both pretty good games with fun story lines. I can't see these guys really being able to pull out something that fans might actually like. I mean, can Cryptic compete with the likes of Obsidian and Bioware?

Champions Online still has problems with it that haven't actually been fixed since bloody near launch and end up still having problems with keeping the interest up. Star Trek Online...well, how long did it take to pull out diplomatic missions when that's pretty much the entire point of the Federation in the Star Trek IP?

It'll be another subscription game, it'll be one that they announce will be the best game in the world and then it will become another middling effort like pretty much everything else the company has done. Fans will be disappointed, the company will be slow for their updates and not a lot is going to change. I don't see this as even a modicum of a threat to DDO's current status.

I could be wrong, but we'll see...

Posted: Aug 27th 2010 2:42PM (Unverified) said

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As much as the gameplay that is being talked about, reminds me of The Baldur's Gate Dark Alliance games for the PS2. The just not a big fan of the changes that WoC made for the Forgotten Realm campaign setting for DnD 4.0.

The game mechanics of 4.0 will work to the advantage in this game. If the Eberron setting was a disappoint for some when it came to DDO. The FR setting in this game is turning me off.
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Posted: Aug 27th 2010 2:27PM (Unverified) said

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My only problem with this is the lack of faith in Cryptic and the fact that it is not going to be Neverwinter like the previous two titles.

If this fails, we will most likely not see another Faerun based game for years and years if ever. We might not even see another D&D game as well.

I hope that it is at least moderately successful even if I don't personally like it, just for the fact that I don't want the IP to die like this.

Posted: Aug 31st 2010 7:01AM (Unverified) said

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The way I see it NWN2 already killed the IP...so anything done with it now can only be good...even if it sucks...
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Posted: Aug 27th 2010 3:38PM shocktheshammy said

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If there is a toolset then all is good. Making my own dungeons that I can inflict upon a semi persistant world ...priceless.


Posted: Aug 27th 2010 4:31PM Blue Meanie said

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OMG! was the first thing I thought when I heard Cyptic had got their hands on NWN. Ironic that that's how they're referring to the game.

Atari must be desperate for a fast buck and let's be honest, Cryptic's super fast development / super lack of content with added C Store $$$'s fits the bill perfectly.

Posted: Aug 27th 2010 5:08PM xero8p said

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Just the fact Cryptic is developing it has already made me turn and run.

Posted: Aug 27th 2010 9:33PM Nintendesert said

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That first picture kills me, "an MMO" like it was used in the article is correct.

That being said, it is pretty scary that Cryptic is making this. I've been woefully disappointed in STO and CO. Their continued use of the C-Store while charging a monthly fee is some of the worse in the business. We don't even need to get into the quality of the games they've released. The interviews given on the game so far have said the right things, but we'll see if they actually deliver the right things.

Posted: Aug 27th 2010 5:29PM Tom in VA said

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Despite the general gloom, I see several reasons for optimism:

-- There is certainly room for a fantasy-based CORPG among the current (and coming) glut of fantasy-based MMORPGs.
-- Neverwinter/Forgotten Realms is a great IP
-- Cryptic appears to have learned something worthwhile from its CO and STO experiences, based on the Gamasutra interview with Emmert
-- Cryptic *does* try to respond to player criticism (albeit often much later than they should)
-- Neverwinter will offer a toolset, Forge, allowing player-created content (that's a huge plus, in my opinion)
-- DDO set the bar pretty low for a D&D game (in other words, it'd be hard not to top DDO, regardless of the developer)
-- Cryptic has the distinct advantage (yes, advantage) of players no longer expecting the sun, moon, and stars in their next product (I think that will actually work in their [and Neverwinter's] favor)

In short, it's hard for me to imagine Cryptic coming up with something that is not substantially better than DDO, though I doubt it will match the quality of Guild Wars 1, in terms of a CORPG. But, even if Neverwinter falls somewhere in the gap between these two games, I will be interested in trying it out.

Posted: Aug 27th 2010 6:10PM CCon99 said

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"-- Cryptic appears to have learned something worthwhile from its CO and STO experiences, based on the Gamasutra interview with Emmert"

They claimed earlier in the week that they learned from their mistakes and want to fix their reputation, yet yesterday they still released another $15 microstransaction ship (another that doesn't belong in the timeline, let alone as a top tier ship) to nickel & dime their players with. They haven't learned Jack (pun intended).
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Posted: Aug 27th 2010 7:04PM (Unverified) said

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Emmert's interview sounded like the standard lip service he gives for all of Cryptic's games, though I do agree...

"-- Cryptic has the distinct advantage (yes, advantage) of players no longer expecting the sun, moon, and stars in their next product"

Seems like many folks (myself included) already believe that they are going to totally scr*w the pooch on this one. The opinions are so low, that they have no place to go but up.

Alas, my dream of Schilling's company (38 Studios) taking on Neverwinter/D&D along with R.A. Salvatore is dashed to bits. I guess I can pray to the MMO Gods and hope that Cryptic gets the licenses pulled from them and 38 Studios snatches it up.

/prays
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Posted: Aug 27th 2010 6:14PM (Unverified) said

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I don't know in which world some people live. Saying that DDO is a poor game is utter nonsense to say the least, the same when you say that DDO is not D&D.

I bet you'll see how not-D&D will be D&D-ish theme-park MMOs of other developers. Actually, Turbine is exceptionally true to D&D roots. The problem is that no D&D ruleset was even slightly balanced, which is a must for MMO - that's why Turbine made some changes. But they still do all those changes in spirit of D&D. If some numerical values aren't 100% D&D, they do always keep in mind that it must fit the D&D philosophy.
Plus I really think people who say DDO isn't much D&D don't really know D&D. Spell point system and "ranks" + "trainers" (leveling up) were optional rules in Ad&d 2nd Edition 10-years ago... Some of it was described or at least mentioned in core rulebooks, guys.

To see what could have been, look at Warhammer Online ; ). Turbine is exceptionally true to D&D rules and feel, that's why it's not WoW-clone.

Posted: Aug 27th 2010 6:12PM j1083 said

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Ugh. Why give it to Cryptic? Why? Why? Why? They destroy IPs, I don't understand how people can keep getting them.

Also, even with another developer at the helm, I'd say launching with just Fighter, Wizard, Cleric, Rogue and Ranger is insta-fail. Start with all core D&D classes & races or GTFO. It's the same reason I never checked out DDO. It's not an online D&D experience when you only put in half the game.

Posted: Aug 27th 2010 6:21PM (Unverified) said

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Actually DDO has many classed now. Plus, they allow more options than you could expect if you played only WoW-clones and similarly simple games. Those classes are really different - playing rogue, then fighter, then wizard is like playing 3 different games in DDO. No other MMO offers such thing, they give very similar templates with the purpose of easy PvP-balancing.
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Posted: Aug 27th 2010 6:49PM GreenArmadillo said

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There is some speculation that NWN is being called an "OMG" specifically because DDO holds the "MMORPG" license for the IP. Stranger things have happened (e.g. XBox 360 has an "exclusive" on Netflix streaming without a disc, so Netflix made a disc to ship to Wii and PS3 owners to enable streaming on those consoles).

Posted: Aug 27th 2010 7:43PM (Unverified) said

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Well, after defending some truth about DDO, it's time to say a few words on this "Neverwinter".
I think this will be interesting for sure. It doesn't say it will be a good or a poor game, but it will be interesting to see it. If Atari/Cryptic wants to get into direct competition with DDO, they sure think they have some balls.

But I think they won't need them. They have R.A. Salvatore and his books, they have FR, the most McDonald-type D&D setting ever created, they have NwN in the title and rules made for an MMO. They have an easy job so they just want not to spoil it, do this title as good as they can. Because if they'd fail horribly, that could as well be their last title under the name "Cryptic" (not that big problem, as current "Atari" has nothing to do with legendary brand "Atari", right?).

But let's put it all together. Basically, what Jack Emmert said about "Neverwinter" in last interview is that the game is DDO/Neverwinter Nights.

So, how it will look in my opinion?
1. The game has main storyline, which can be sometimes public and sometimes will be private. In other words, public are cities/town-squares/explorable areas from DDO. Just better polished, as it's a new game and Cryptic-must-not-fail. No problem, people will see some Drizzt and forget all the bugs.
2. Where is the space for player created content?
a) In various places of main story line, for example - optional dungeons with some goal (get the "item", etc.). Such player-created content would need a goal which is defined by storyline, so you wouldn't be able to submit a dungeon if you didn't place the "item" somewhere. That "item" is needed in main storyline, but you can play someone's dungeon to get it and move further. This adds repeatability, and dungeons are rated by players, so no one will randomly get into a crappy dungeon - 500x 5 stars is 500x 5 stars, plus there might be player comments.
b) In main places you'll see a person or billboard with available optional quests. Just view and choose something, then get into a fully instanced adventure. Just like in DDO, but those optional quests will be made by players.
3. The game WILL feel more RPG-ish, because it's going to have storyline and dialogs. So yes, you can finish this game, complete it. But then Cryptic will release new adventures, main stories to fill with optional (or even mandatory) player-created adventures. Just like DDO, but with player's toolset and FR mainstream shiny stuff.

So, Cryptic won't need to be very creative, just copy and mix some D&D titles, including DDO and voila. It's playable, and Cryptic will be able to say they did create first D&D MMO (OMG, right) with player-made content. So their main focus is to polish it and be sure it won't suck anyway, because that would be an epic fail. One fail too much.

So, this game has chances to be nice. It even has a chance to be outstanding, great game. Cryptic has good approach, it's almost fail-safe and already tested by other developers.
But DDO's Executive Producer, Fernando Paiz, said they want player-toolset in DDO. Now that would be exiting to see and be able to choose between both games :).
But I think Turbine should start developing an RPG-oriented D&D Online 2. I'm sure that if they'd mix DDOs active combat and LotrO's vast beauty, place it in D&D Setting like Greyhawk or Dragonlance... make it open world with instances and player-created dungeons / explorable areas (both open and instanced), add PvP and sandbox crafting... then Turbine would have a winner. They're experienced, they'd be able to do it.

Posted: Aug 27th 2010 10:47PM (Unverified) said

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Meh. I'll stick to Avlis. Free online NWN adventuring and zero Cryptic.

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