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Reader Comments (44)

Posted: Aug 27th 2010 1:12PM Tom in VA said

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There's a pretty interesting new interview with Emmert at Gamasutra today.

I don't know how to do links but it's at:

http://www.gamasutra.com/view/feature/6041/not_so_cryptic_neverwinter_and_a_.php?page=1

While he's talking about Neverwinter, he also goes into great detail about STO, CO, CoX, etc. He also explains where the shorter Cryptic game development times originated.

Emmert gets ripped on a lot, but I appreciated what he had to say about all of these games -- and MMO development in general. I am interested (and cautiously optimistic) about the direction they are heading with the Neverwinter game.

Posted: Aug 27th 2010 1:18PM Tom in VA said

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By the way, I did not like Turbine's DDO, but I absolutely loved Guild Wars 1. I think Cryptic is on the right track in going the CORPG route for this game. I guess I just hope Neverwinter turns out more to be more like Guild Wars 1 than DDO.
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Posted: Aug 27th 2010 1:16PM Pan1 said

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I'm pretty sure there is room for another D&D online setting.

The question is if there is enough room for another Cryptic game...
By that I mean, will they be able to turn around the consumer's perspective on Cryptic games.

As for Atari, I used to enjoy their games a lot.
Though the questionable management of their games has left quite a few people uneasy.

I think for the Neverwinter OMG the image of publisher and developer will draw away the attention from the game.

Though if you are only interested in a new online setting for D&D madness this can't be a bad thing.

In my opinion of course.

Posted: Aug 27th 2010 1:34PM SkuzBukit said

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Out of all of that the most interesting comment was may I suggest "PLANESCAPE" and a game in that setting I would wholeheartedly support if it was made by Turbine & set in an open world style game & totally oppose if Cryptic had anything to do with it whatsoever, because quite simply they would f**k it up.

Posted: Aug 27th 2010 1:35PM Daemodand said

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LOL@Craptic. Can't wait to see how big a mess they make of the once-proud Neverwinter IP.

Posted: Aug 27th 2010 1:41PM Fakeassname said

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IMO DnD:Ol isn't really a D&D game. sure it's got the names and setting for SOME of eberon, but Eberon is set up to be a sandbox type world while DnD:Ol is pure theme park through and through.

also: Turbine's beast has none of the D&D mechanics.

not to say that neverwinter will, 'cause it probably wont, but at least this game will probably be sandbox. that is Cryptic's forte after all, and say what we all will about the things they screw up: Cryptic can make themselves some pretty, pretty sandboxes.

credit where credit due ... wait and see I guess, it probably wont be as good as guild wars 1 (no way in hell will it steal fire from GW2) but it's bound to be more fun than Turbine's game.

Posted: Aug 27th 2010 1:48PM SkuzBukit said

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Cryptic make sandboxes?

Every game they have made is based upon tiny instances that all look alike, that are more akin to cat-litter boxes than sandboxes (and smell about as bad).
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Posted: Aug 27th 2010 1:51PM Pan1 said

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Cryptic doesn't make sandbox games.

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Posted: Aug 27th 2010 2:49PM CCon99 said

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Cryptic hasn't even made a MMO since CoH. CO and STO are both already "OMG's".
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Posted: Aug 27th 2010 3:06PM Fakeassname said

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Sand box in that you're not led along quest lines by a rope tied to the bull ring in your nose.

"SandBox" refers to being directionless and open-ended, not necessarily open world-ed, you get in it and do "stuff" but what "stuff" you do is up to you.

look, I don't like Cryptic's stuff either (most notably the triple dipping retail box, monthly subscriptions, AND a cash shop with exclusives.) but I've never heard of anyone complaining about CoH/CoV not being open ended, and for a D&D game to work it needs to be open ended.

if Cryptic can channel that open endedness, mix it with player created content for unlimited content, and knock off the Tripple dipping bullshit: they might have a good game.

is it gonna happen? .... not likely, but one more dull point and click D&D game that fails to live up to expectations isn't going to tarnish the franchise anymore than it already is.
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Posted: Aug 27th 2010 3:49PM (Unverified) said

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There is not one game Cryptic has made that is a Sandbox game. Period. Thats not even debatable.

Yes some of there games allow you to have a few 2-3 options as far as where you want to go to level. But when you compare that to another themepark game (World of Warcraft) they also offer multiple paths to leveling.

A sandbox game is a game where the player has influx over the game and what is happening around them. In CoH / CO / STO there is non of that outside of what they have setup for the story. That is the reasion Cryptic has NEVER stated any of there games are Sandbox games.

The only thing we will get out of Cryptic is fail. The true talent of Cryptic has been long gone ever since there split with NCSoft. All that is left is Jack and he has done nothing but proven to be the sole reasion CoH never did very good at launch to start with. (Funny how CoX is doing 2x better now then it did at launch)

Jack-o-lope is good at doing one thing.. And thats blowing smoke up peoples *** and getting people to buy into it only to turn around and leave the game hanging as there next game rolls out. How long is it going to be till they announce there 4th MMO? 5th? 6th?

How about they actually focus on the games they have already out there and improve them with more content and bug fixs before releasing another run of the mill slop of a game? Oh that would actually kinda make sense and go ageanst there model of release fast and release alot.
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Posted: Aug 27th 2010 4:47PM Fakeassname said

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uhhh, you didn't read the interview at all did you? that's exactly what Emmert said they wanted to do, and that hammering out a game with one years worth of development time was a mistake.

is it bull shit: yes, but you still would have at least mentioned it if you had read it first before trying to troll me.

Back to something relevant:
look, Atari sees how many people are playing persistent worlds using the NWN1/2 games. they see them, and they start masturbating in their pants at the thought of all the dollar signs they would have if they could bill them like a mmo.

Cryptic works for Atari and they work cheep, fast, and don't concern themselves about morals.

Atari says:
hay cryptic, how about you make the next NWN game (complete with mod tools) but instead of releasing a mod toolset with a half assed single player demo and player run multiplayer, we will hack off the single player bit and replace it with a guild wars type set up. then we will restrict the multiplayer part so that they have to log into our servers so we can bill them to play their own games that they made with the mod kit.

Cryptic says:
sure,as log as your paying ....

the only reason I'm not writing this off already is that Cryptic knows it's reputation is in the crapper, and sometimes a cornered animal will do something surprising. A D&D themed guild wars dosen't sound half bad, and sandbox does not refer to player effected gameply. it just means your not on rails.

http://en.wikipedia.org/wiki/Sandbox_%28video_games%29
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Posted: Aug 27th 2010 8:24PM (Unverified) said

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I don't think you know what a sandbox game means. Cryptics endless instances and mission based gameplay certainly are not it. Even Wow is more of a sandbox then any cryptic game out there simply by virtue of being a continuous world for the most part.

True sandbox games are UO, the original SWG, Shadowbane, and others. The do not rely primarily on having a linear quest series that guides you on rails to the end, they often do not have levels at all or even classes.
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Posted: Aug 27th 2010 9:49PM Fakeassname said

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no, those are TYPES of sandbox games.

Sandboxing has been around for a while, it didn't start with mmo's, it's just the process of dumping players in a game with no direction besides telling them to have fun.

and I didn't say cryptic made GOOD sandboxes, they just make pretty ones.
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Posted: Aug 27th 2010 1:50PM Wisdomandlore said

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If it's Neverwinter versus DDO, then NW has two things going for it.

1) NW sounds like it will be a more traditional RPG experience, rather than DDO's mix of action and platforming.

2) NW will have a content creation system. Depending on how robust it is, this could be completely game changing.

Of course, the game also has Cryptic's less than sterling reputation going against it. Maybe Emerret's admission of their failures with CO and STO is a step in the right direction.

Posted: Aug 27th 2010 1:44PM SkuzBukit said

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Just an FYI but the Atari of today is just a rebranding the real Atari died, the name was sold on, & the new owners are nothing to do with those old classics.

Posted: Aug 27th 2010 1:45PM Celestian said

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Since when has DD0 been "beloved"? It was one of the worst MMOs released and the only reason people are talking about it today is because it went f2p...

Dunno about you guys but a city based sewer crawl instanced game is hardly D&D to me.

Posted: Aug 27th 2010 2:07PM (Unverified) said

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You obviously never got far in DDO...DDO has been way more than a City Crawler for nearly two years even before it went F2P. Its also the only MMO that offers a trap system and an actual puzzle system in order to complete dungeons at 100 percent.

Infact some of the hardest or rather most annoying parts of DDO are the massive outdoor instances and they do NOT hold your hand on where to go. Yes its still instance but honestly who's ever gone walking through a troll ridden forest and seen thousands of players running around slaughtering everything? It keeps up with a D&D feel, I've yet to ever play a pen and paper session where I'm talking down the road and ahve to beat another party of players to a mob thats unaware of our presence.

DDO's true falter at launch was not having ENOUGH out door zones when it launched and not having settings made for MMO audiences that dont come prepackaged as friends. Pretty much all of that has been handled and you can experience all of that without ever paying a cent now.

BTW Neverwinter OMG if it doesn't have live action oriented platforming is NOT a real D&D game. It'll just be cookie cutter bullcrap.
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Posted: Aug 27th 2010 2:22PM Celestian said

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"BTW Neverwinter OMG if it doesn't have live action oriented platforming is NOT a real D&D game. It'll just be cookie cutter bullcrap."

What the heck is that even? Do you mean having to move around and hold the shift key for your shield to be up? Cause if you do I dunno what version of D&D you're playing but you've never had to remotely do any of that.

D&D combat is based around the character's ability, not the player's.
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Posted: Aug 27th 2010 2:27PM Celestian said

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And yeah, I never got to far in DD0, because my idea of D&D wasn't to crawl around endlessly in a sewer in one city. The poor combat mechanics was a major turn off as well.

D&DO should have been so much more and definitely not placed in some steam punk strange world that most people are not even familiar with. There was no openness to the game at all. If that's changed, bully for them but I am not wasting my time again to find out. They pushed a piece of crap out the door like most MMO companies do and expect us to stick around till they fix it.

My idea of a D&D mmo is a huge world open to roam. DD0 is nothing like that.
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