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Reader Comments (26)

Posted: Aug 26th 2010 9:28AM Dril said

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Has it fixed the cash shop milking players dry?

I doubt it.

Posted: Aug 26th 2010 9:48AM Sorithal said

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>.> While the changes are obviously good, it doesn't really solve the dependency on cash shop items at higher levels.

Posted: Aug 26th 2010 10:15AM Gaugamela said

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After checking the number of users of Xfire playing this game and the huge drop shown by those numbers I guess its pretty clear why they are making these changes.

Posted: Aug 26th 2010 10:05AM JohnD212 said

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Nice looking game. Sadly with all the competition unless they start really making the game fun I don't see how it will last.

Posted: Aug 26th 2010 10:11AM Surelle said

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They should have started listening to their player base about their whacked out cash shop prices, their horrid death and gear debuffs and the unceremonious removal and conversion of major, class-defining skills into consumable potions back last spring when the game first started to tank.

Of course, it's probably a lot easier to finally start listening today, now that there are only five players left. ;)

Posted: Aug 26th 2010 10:15AM Dandmcd said

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So these changes do nothing to fix the game enough to bring back players, interesting. Only the biggest Allods fanboys who emptied their wallets to get to the end game would care about these changes. Best part is the comments on that article, the friends list is still broken, and has been for nearly 4 months. Keep up the fine work!

Posted: Aug 26th 2010 10:17AM eLdritchZ said

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they could have made sooooo much money with Allods if they had just sold bags, mounts, exp pots and the likes.... but nooooo....

seriously... it's not exactly a new concept that "happy customers buy more"... but if you get milked for everywhere between 15- 80 bucks a month just to get the same stuff you get in every sub MMO for 15 bucks flat, then who the hell is going to be happy???

Posted: Aug 26th 2010 10:39AM DevilSei said

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Sooo... uh... where exactly are all the changes that really matter...?

Posted: Aug 26th 2010 10:49AM Seffrid said

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Too little, too late?

Developers need to wake up to the level of competition these days. Time was when they could make mistake after mistake and the players kept coming back for more because there weren't any other options. These days there are so many games to choose between - especially in the copy-cat F2P market - that developers only get the one chance to get it right, and they blew it with Allods.

Posted: Aug 26th 2010 11:00AM Toad said

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I'm not a big fan of paying for MMOs, but I have enjoyed playing Allods and would be willing to do occasional one-off purchases of bags and mounts. I am not, however, willing to spend money on something so I don't have my damage cut in half. It would also be nice if the items didn't disappear, too.

All new low-level players I have spoken to on the game love it until they realise they've got to spend money on candles just to be able to deal reasonable damage.

Posted: Aug 26th 2010 11:17AM (Unverified) said

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Nice try, although I'm not coming back,

Posted: Aug 26th 2010 11:20AM Purkit said

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Still got that curse death penalty?

Posted: Aug 26th 2010 11:25AM Higurashi said

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The curse death penalty is still in effect I think, but it has been toned down severely in the most recent patch. I'm not sure of the specifics, I just read the patch notes.

Posted: Aug 26th 2010 11:42AM Pingles said

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I liked Allods so much that I purchased items I didn't need from their cash shop just to show my support.

Then they made some radical changes to the game and I quit.

It's a great game with a fantastic, clever endgame and it breaks my heart how they are trying to run it.

Instead of having a small percentage of their player-base financially feeding the game (like most F2Ps) they are trying to have EVERYONE pay a little. I think it's important for this experiment to fail.

Posted: Aug 26th 2010 2:08PM Seffrid said

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"Instead of having a small percentage of their player-base financially feeding the game (like most F2Ps) they are trying to have EVERYONE pay a little. I think it's important for this experiment to fail."

Absolutely, these games should be totally free, then we can campaign to extend the same business model to cars, food, a night out at the movies, and everything else we get stung for. How can those sharks get away with expecting EVERYONE to pay for those things? It's outrageous how some businesses think they can get away with expecting their customers to pay for their goods and services!
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Posted: Aug 26th 2010 4:47PM Blacknimbus said

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I'm fine with a majority of players *wanting* to buy an item here and there and a smaller number of players happily paying more and getting more. That's how DDO does it AFAIK and their player base seems happy with that cash shop.

Allods problem was making everyone pay a lot just to get around onerous mechanics in order to play the game. That hardly endears your customer to your company.

"F2P" games have always and will always have this balancing act to maintain that subscription games don't have to bother with.

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Posted: Aug 26th 2010 7:29PM wjowski said

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"Absolutely, these games should be totally free, then we can campaign to extend the same business model to cars, food, a night out at the movies, and everything else we get stung for. How can those sharks get away with expecting EVERYONE to pay for those things? It's outrageous how some businesses think they can get away with expecting their customers to pay for their goods and services!"

If they want me to pay, they should first provide something worth paying for.
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Posted: Aug 26th 2010 8:09PM Pingles said

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Seffrid, I'm not sure if you are aware but the F2P model was designed to attract lots of players by giving the game away free then give players the option of paying for items if they want. They are designed to bring a lot of money in from a small percentage of the player base and have been doing well enough with that model to attract P2P games to it.

Nobody is askingthem to be a charity. They are successful businesses with that model.
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Posted: Aug 26th 2010 11:55AM Sorithal said

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Tbh, they should just take a page from Turbine or something.

Their marketing strategy of basically forcing players to buy cash shop items to play efficiently. They should just tack on a monthly fee option if they're going to do that.

Posted: Aug 26th 2010 12:13PM Dranaerys said

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A shining example of how a F2P game can be a polished, Triple-A experience.

And how corporate greed undermnes and utterly destroys any possible hope for success.

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