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Reader Comments (64)

Posted: Aug 26th 2010 10:30PM (Unverified) said

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I actually went to gamestop yesterday and canceled my preorder because of this nonsense. This is just a attempt to nickle and dime gametime from players. This is what happens when CEOs and accountants design games. Any claim for player fairness, making them party together, or slow players movement through content is a bold face LIE. This is about money, na d regardless where the cards land on these issue, I'm not buying the game, or anymore SE titles. You declare ideas this stupid you deserve to lose business.

Posted: Aug 27th 2010 2:51AM twittles said

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square grew up with nintendo so its not suprising that they don't conform to "what works" although if you look at either game company you will notice that while innovative they do have a knack for making "what works"
i have no prepurchase, im not a fanboi, and i dont play ffxi. there is going to be an open beta so they have to have faith that what they are making is good enough. and this to be honest is good press for them, i know im going to try to get in the open beta which i probably would not have done if not for this information making me want to see for myself what all the fuss is about.

Posted: Aug 26th 2010 10:58PM (Unverified) said

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I understand what you're saying ThatGuy, it is essentially just a different way of looking at the xp curve. I think a lot of people are worried that they are going to be forced to do things in game they don't want to. Personally, I have never and will never play a caster class, healer or dps. I will also never play a tank or engage in any crafting in an mmo, those things offer me no enjoyment whatsoever. I guess myself and others are worried about what we are going to have to do in game after our main class is no longer receiving xp. If the answer to that is to just wait or to bite the bullet and level another class then that becomes the deal breaker.

I know ff11 required sub jobs and that didn't appeal to me so I didn't play the game (not the only reason though). Maybe this is a case of people desperately seeking a new mmo is a stagnant genre, thereby looking for ff14 to be something it just isn't?

Posted: Aug 26th 2010 11:07PM chum said

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It's getting late here and I know I'm tired...but if you will never play a caster, healer, dps, tank, or crafter what are you planning to do that you even need xp?
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Posted: Aug 27th 2010 12:18AM tchuks said

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+1 chum

I want to see Tharina's reply to your question, I'm not sure there is one.
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Posted: Aug 26th 2010 11:11PM (Unverified) said

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hehe yeah It's later here too :)

I meant I will never play a caster type dps, healer or tank. It's melee dps or bust for me pretty much.

Posted: Aug 26th 2010 11:36PM (Unverified) said

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In the article he says "The experience point threshold, however, is unrelated to class, and switching classes will have no effect on the decreasing rate of earnable experience."

So does that mean when i get to the point where i'm not earning any xp, switching toons isn't going to make any difference? Why is square punishing people for playing? Is this how it was in FF11?

Posted: Aug 27th 2010 12:15AM Graill440 said

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......"I'm sorry my first cup of spite is full, does anyone have an extra empty glass? Anyone?"



On a side note i just bought a nice hemi orange Challenger SRT8 tonight and i only took my truck in for a service..........i was weak. (happy dance, shameful share)

Posted: Aug 27th 2010 1:11AM Celestian said

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I hear crazy stories about what they do with cats and dogs and I don't mean training.

Posted: Aug 27th 2010 2:32AM Addfwyn said

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Dogs and cats are popular pets here, no people in Japan eat them or do anything else weird to them, thank you very much.
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Posted: Aug 27th 2010 1:36AM Deadend said

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I am an adult not a child I do not need nor will I tolerate somebody telling me how much time I should or shouldn't be playing a game. So I will pass on this game there are so many high quality MMOs coming down the pipe that there is simply no need to support bad games any more.

Square seems to have never recovered from all their top talent leaving years ago they just don't develop good games any more and Yoichi Wada is just a bad company manager that doesn't really seem to have any clue about how to make games.

Posted: Aug 27th 2010 2:04AM bAss ackwards said

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After reading the details I am still at a "No thanks, will spend the money elsewhere."

Posted: Aug 27th 2010 2:27AM Addfwyn said

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For me, this pretty much solves the problem, many other MMOs have very similar systems, they just word it differently. The fact that the cd starts as soon as I start doing something else (meaning I am actually encouraged to go craft at certain times, something I sometimes have a had time finding room for) actually makes me pretty happy with the system.

As a casual player, I'm not too worried about it, and hopefully it'll help balance the playing field overall. The number of players that will probably even know about this system come gametime will be pretty small, I imagine. The number affected by it even less.

Posted: Aug 27th 2010 3:07AM Dranaerys said

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I am actually amazed at the belief that this system is actually more liberating than other standard XP curves, simply becaue the game is balanced around it. Really? To me, no matter how you cut it, its about taking choices AWAY from you.

Most MMOs deliver three or four game experiences in the single game: The leveling game, the endgame, the crafting/trading game and perhaps the PvP game. To balance your entire experience around the leveling game is borderline insanity, because the leveling game is little more than the tutorial. A tutorial that lasts several months, for sure, but one in which most players are encouraged to tackle it at their own pace, not at the pace dictated by unnatural time restrictions.

MMOs are all about freedom of choice, and if I chose to spend more than 2 hous a day on my class, that should be something that I decide. If that decision is taken away from me, under the false pretense that I should “go check out all the other things I could do instead”, as a dev you are alienating me very quickly. If I enjoy playing my class immensely, why cant I spend more than 2 hours a day on it? Why are you forcing me down this narrow, artificial path of progression? To pander to the casual crowd?

To put it into context, if Blizzard told gamers in Cataclysm, “you can only level this much each week, in the meantime go level your JC and Enchanting”, they would have a riot on their hands. Unlike SE, Blizzard were wise enough to see the folly of such a system, and that is one of the reasons why they did away with Path of the Titans.

Clearly, SE have a lot to learn about MMO designing, and a lot of crow to eat in the upcoming months when their game gets inevitably lambasted with incendiary critic and reader reviews.

Good luck, SE, you’ll need it. Not many peole on your side on this one.

Posted: Aug 27th 2010 3:24AM Rialle said

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I'm disappointed because the original pitch for the game made it seem like it would provide more freedom than WoW and various other games, while at the same time remaining a PvE focused game.

I honestly thought that it was going to be a very nice middle ground between the "sandbox" (Such as pre-NGE SWG and Darkfall) and the "theme park" (Basically what WoW is nowadays.)

Instead it seems more like trip to Disneyland where I'm forced to hang out in Toontown half of the time when I would rather be riding on the Matterhorn or Space Mountain.
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Posted: Aug 27th 2010 3:15AM Rialle said

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I -was- really looking forward to this game until I started hearing all the stories from beta.

From what I can discern, we have:

- An awful, ass-backwards control scheme that could barely be considered an improvement over 11's.

- SE's apparent disregard of the opinions of non-Japanese gamers. (Even though the West is a potentially bigger market for them if they were to actually appeal more to Western MMO players.)

- This completely absurd fatigue system. I see some people on here trying to defend it, but it really seems to me that they have implemented it because they will have ZERO end-game content even close to being ready at launch.

- Repeating the mistake to not have region independent servers. I personally still think that having English-speaking and Japanese players on the same server is a bit off-kilter. (JP Only groups come to mind.)

- Plans to launch the PC and PS3 version at different times. This pretty much tells me that the game is NOT actually ready for prime time from, and that the PC version is being rushed so that it will come out before Cataclysm.

Why do I think this? Statements from SE themselves indicated that they hope to steal WoW subscribers in the West. However, this also displays how out of touch SE is with the realities of the MMO market, and also shows they haven't really studied their competition.

It seems that the only players they are going to find this game playable at this point are the Japanese players (and even some of them are apparently pissed about the fatigue system), and a few Western gamers who have been playing 11 as their primary game for the past several years.

I doubt that they are going to steal much of anyone from WoW, or any other game that has been released since 2004.


I am really actually disappointed by all of this, because I was very hopeful that this was going to be a good game, especially considering all the lip service that SE gave about how much better 14 was going to be than 11, and how they were updating things to meet the current MMO standards. I guess they think that updating the graphics is enough...

The graphics do look really nice, I admit, but that doesn't matter if the game plays like crap. What is really disheartening is that the game seemed extremely promising... until people actually started playing it.

Posted: Aug 27th 2010 3:59AM Dranaerys said

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Well, you know what they say - a beautifully rendered 20,000 polygon lemon with soft shadows, specular lighting and bump map textures, is still a lemon.

My disappointment is also great, I wanst just hoping for a game to tide me over to Cataclysm, I was actually hoping for a MMO that breaks the mold and seriously competed for my attention. What we get instead are archaic controls, restrictive gameplay systems and a product rushed, as you mentioned, to avoid competition from the aforementioned juggernaut expansion to WoW. FF14 takes more steps back than forward, and that is definitely not a good thing.

Back to running around Dalaran in circles, I guess...
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Posted: Aug 27th 2010 4:05AM (Unverified) said

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Wow, thanks for ruining the game Developers, this strategy may work for Eastern Hardcore players but here in America, we don't see the point in limiting our choices and also taking them away at the same time

Posted: Aug 27th 2010 4:14AM Anatidae said

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Well, I don't like levels in MMOs. Maybe because I started in MUDs and Ultima Online where avatars are skill based. You actually use a skill and you get better at it.

It might be why I have been turning to FPS games instead of MMOs the last 6 months or so. When I play them, my own personal skill matters. I have to actually get better.

Even known games like WoW are brilliantly executed, in a way they are pretty boring games. Really, if you follow instructions in a timely manner, you can "win" any MMO task. Even the most complex Raids are all about doing the right thing at the right time.

Conversely, How my team goes about clearing out an objective in Bad Company 2 is based on our skill, teamwork, and the merit of our opponents. And, of course, a healthy dose of improvisation.

I'd like to see an MMO ditch levels completely and somehow make the gameplay based on my own personal skill. Not all twitch skills - I don't mean a FPS MMO, but a game without levels could be great since we would all start at the "end game" which would be incredibly developed as it is the entire game. No need to delay advancement at all then.

Posted: Aug 27th 2010 4:30AM Dranaerys said

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I guess you dont raid much, as getting10-25 people to defeat a hard boss is all about skill, coordination, a modicum of luck and definitely a lot of improvisation when the shit hits the fan.

Fights are certainly not as dynamic as a BC2 match, but there still is a lof of skill involved. Unless, of course, you outgear the boss and are bruteforcing your way through the encounter.
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