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Reader Comments (42)

Posted: Aug 25th 2010 4:05PM LaughingTarget said

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Necromancer

Benefits - Raise the dead to fight by your side.

Drawbacks - Giraffe neck.

Posted: Aug 25th 2010 4:19PM Azzura said

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Definitely an example of what my Necro will NOT look like :)

Im still liking the other class animations better....
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Posted: Aug 25th 2010 10:49PM cray said

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The "giraffe neck" is there because some of the armors have high collars or/and shoulder pads. The long neck prevents clipping issues.

I'm pretty sure they will adjust the neck once the armor clipping have been sorted out.

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Posted: Aug 25th 2010 4:11PM Arkanaloth said

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EXCELLENT stuff... I'm extremely hopeful that Mesmer made the cut since they too are mentioned in the book. ^_^

Posted: Aug 25th 2010 6:18PM Zantom said

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I need that Mesmer too :)
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Posted: Aug 25th 2010 4:24PM phobic99 said

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Trying not to get too hyped up but this game keeps looking better and better.

Posted: Aug 25th 2010 4:30PM Dandmcd said

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I rarely ever played a necro in all my years of playing Guild Wars, but in GW2 now that they will have more support skills they may be fun to take around in a group. I'm impressed with the videos. Please announce the mesmer next time Arenanet!

Posted: Aug 25th 2010 4:45PM Its Utakata stupid said

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There is one scholar profession left....so I would not be surprised if it went to Mezmer. Since the othe scholar professions, the Monk is likely out due to the game not having a dedicated healing class.

Though don't get too impatient...they may cycle threw a another soldier and adventure profession before they get around the last scholar. Then again, maybe not...since they may reveal professions when they're ready to be revealed. So they may not follow any distintive pattern in releasing them...

...but we can still hope for the Mezmer.
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Posted: Aug 26th 2010 9:48AM Tom in VA said

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I never played a Necro in GW either, but that was mainly because the male Necro character models all looked undead hunchbacks. I am really relieved that ArenaNet has dispensed with the class-specific character-model system. Likewise, (male) mesmers always looked "wussified" in the original game, imo.

The Necro and Mesmer classes, though, are very interesting to play, if you can get past the character models. In GW2 this will not be an issue. I am looking forward to it.

@Utakata -- I have to believe the last light armor class will be mesmer, although I am still also hoping for a monk class, not as a healer but as a dps class. I almost always played my GW1 monk as a signet smiter and it was great fun. We'll see...
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Posted: Aug 27th 2010 1:18PM kjhasdfjkhk said

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I'm hoping for a monk as well. Not so much as a healer, but more as a Warrior Priest dishing out holy damage and hammers to the head. Could have a group healing aura or defense auras similar to the elementalists' water/earth attunements.

Or hell, even a monk like a fighter with a staff or something. Who knows. Either of those would be my main though, I love monk/warrior priest/paladin classes. And I would especially love one in this game since there's no dedicated healers! But they might just make it a Dervish at that point.

I am assuming a remake of the Mesmer that's easier and more enjoyable to play, Ritualist, Assassin and probably Paragon. But in all honesty I'm kind of hoping for some new classes.
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Posted: Aug 25th 2010 5:14PM Yoh said

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Huh, tenacious little buggers arn't they?
I may end up rolling a necro first, unless there is something must have in one of the next 4 class releases.

Posted: Aug 25th 2010 5:26PM aurickle said

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Watch the Life Siphon movie again. Anyone else notice how when he was badly injured he started limping? I've never seen an MMO do that before.

Also, on the Bone Minions + Putrid Explosion video, look at the level of detail on his gear. Absolutely gorgeous.

Don't get me wrong; the class looks as cool as everything else they've revealed so far. It's all the attention to detail that really has me jazzed, though.

Posted: Aug 25th 2010 5:48PM (Unverified) said

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This was the "crippled" condition, in mostly the same way it was in Guild Wars 1. It simply slows your movement speed.
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Posted: Aug 25th 2010 5:57PM Sunlover said

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I've never seen limping or characters that showed signs of pain/injury while they were moving around like that in an MMO either. I do remember seeing characters breathe harder, or bend over, touching their hands to their knees to show exhaustion I think... I haven't played Aion in a while, but I seem to remember my character doing this when he was low HP.

This, however, is much cooler =) I have to say that the visual cues in this game and the details in a lot of what can be seen and how intuitively it can be interpreted is pretty impressive. Like the video for the Pheonix spell when they first revealed it as part of the elementalist's arsenal. Just from watching you understood that it chased down multiple targets, did damage, and returned to heal the caster. The animations, effects, and character designing teams at Arenanet are really doing some amazing things for GW 2.
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Posted: Aug 25th 2010 6:04PM Sunlover said

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@ Malchior - Couldn't it also be the "Downed Mode" they spoke of? It makes sense that it would still use the crippled animation, but from watching the video, I got the sense that the Necro was injured, or low health, and then after using his Life Siphon spell, he seemed to be able to walk again, indicating that his condition had improved, and allowing him to chase down and kill his second opponent.

He did get hit by an arrow right before that, however. The arrow could have had a crippling effect on it. Who knows. I guess I'll have to learn more about the new "Downed Mode" to find out.
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Posted: Aug 26th 2010 3:47AM Dirame said

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That's not downed mode, he was just crippled and from the looks of it, it didn't last too long. If he entered downed mode, you'd see the screen change to a misty dark tinted effect.
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Posted: Aug 25th 2010 5:36PM Minofan said

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It's hard to reveal any of the unrevealed professions can lure me away from necromancer now... ^_^

Posted: Aug 25th 2010 5:42PM TheJackman said

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necromancer pretty much look the same as the warlock :)

Posted: Aug 28th 2010 9:24AM Dreamstorm said

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You mean the warlock class that will NOT BE IN THE GAME? :)
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Posted: Aug 25th 2010 5:44PM Sunlover said

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Awesome stuff! Looks like a lot of fun to play. I really think I'm going to like all the classes in GW 2, just as I did in GW 1.

I'm anxious to see what class is announced next. Mesmer is very likely.
I realize that with the changes to healing, the monk class will probably not return in a playable form, but it would be very cool if they did. To see the monk return as a support/dps type with a spiritual/hand-to-hand martial arts combat style would be crazy.

Whatever the case, I'm pretty sure Arenanet is going to continue showing us some great things.

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