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Reader Comments (151)

Posted: Aug 25th 2010 7:05PM (Unverified) said

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I read this earlier and immediately canceled my preorder

Posted: Aug 25th 2010 7:36PM (Unverified) said

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I'm considering this too. And I bought a new computer just for this.
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Posted: Aug 26th 2010 9:34AM (Unverified) said

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So much fail in this game, it's crazy! Once Open Beta hits, more players will cancel their preorders. Still can't believe how mismanaged this game is considering this is often thought out to be a "contender."
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Posted: Sep 13th 2010 11:53AM (Unverified) said

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http://www.youtube.com/watch?v=abE09-tqhoM

A great short video explaining why they implemented the fatigue system, and how it works. Square Enix certainly made a big mistake implementing this feature. However in my opinion it's not the feature itself, but the lack for proper explanation.
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Posted: Aug 25th 2010 7:07PM DevilSei said

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Of course not, the reason for implementing it in general is flawed to hell and back, no one likes being forced to play roles they have no interest in, and NOBODY loves having the game dictating just how fast they can progress.

Its like if WoW made you level up every class to 10,40,60,70, and 80, before any one class could go higher. Not the best analogy, but the point is still the same. If I want to beat the crap out of roaches and rats with my fists, let me, If I have any interest in casting a spell, I'll do that, same goes with crafting.

Its just a bad way of trying to force the leveling curb into a predictable path, one that can easily be altered and adjusted.

Hell, if anyone has played Mass Effect, this is something similar to the whole "we control your evolution" thing the Reapers love going on about.

Posted: Aug 26th 2010 2:25AM (Unverified) said

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Oh my god... Where is Shepard when you really need him(her)?!
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Posted: Aug 25th 2010 7:10PM Blancmanche said

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There is no curse in Elvaan, Tarutaru, or the tongues of men for this treachery.

Seriously, SE must seem to not want people to play this game. With a game mechanic like that, they won't have trouble meeting that goal.

I really, really, REALLY hope they reconsider this. A rested/normal exp scheme ala WoW (yes, yes, I know) would work much better, not piss everyone off, and accomplish the same stated goal.

If anyone remembers, WoW did the same thing in their beta. Same reaction: walls of fire from every corner of the internet. They relented and went with the rested/normal scheme instead. Wise move on their part.

Posted: Aug 25th 2010 7:56PM Audacious said

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Close but not quite.

The system implemented back than was actually identical to the system of today, but with the wording reversed.

"Normal" experience levels were like the "Rested" of modern World of Warcraft, whereas "Fatigued" was like the "Normal" of today. The reason it was changed was because the wording made it seem like you're being punished for playing too long, whether than being rewarded for not playing: the glass being half empty vs. half full, more or less.

It was a psychological change kind of like the one they made to inspecting other players so that the inspectee was no longer notified about it, kind of like players still are in XI, which is hilarious, since apparently the message you're notified with is particularly rude in the Japanese client. It makes me think Square Enix is just incredibly out of touch with their players' wants.
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Posted: Aug 25th 2010 8:26PM Blancmanche said

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Heh, right after I posted I knew someone was going to call me out on that. I should have been more clear, but when one is filled with the fiery rage of a thousand hells, they don't always think straight.

But you're right: the wording of a system matters, and people will always take a reward over a punishment, even if they're the same thing. But the sad thing is, there's no way to spin the fatigue system into a positive light. It is what it looks like: a penalty on people who play too much. The only way they're going to salvage it is by increasing the time to something anyone without OCD won't ever see (like maybe 40 hours instead of 8), and/or capping the penalty at 50% instead of going all the way down to zilch.

The other (better) option would be to remove it completely, or replace it with the rested/normal system. I applaud SE for attempting novel things, but some things just work well for a reason.
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Posted: Aug 25th 2010 7:11PM (Unverified) said

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Canceled my preorder after reading the announcement this morning.

The problem with Square-Enix is they do not care about their western player base what-so-ever. It became obvious in all the statements regarding tester feedback and how simply they waved off our feedback regarding it as silly and pointless things...

90% of the beta forum is people up in arms about how bad this game has turned out, with 10% of the loyal fanboy base trolling and trying to reach 1000+ posts.

I'll check this game out in March when its on the ps3, but i'm not wasting money upgrading my PC to have a smoother retail experience in probably the most boring game I have played to date. This coming from someone who played FFXI for 4 years, UO for 3 years, WoW for 3 years, DAOC for a year, etcetc.

I HAVE TO SAY THIS THOUGH - what makes this the worst.. is its got probably the most expensive subscription fee of all the MMORPGS on the market.. and yet they are restricting you to play only so much by nerfing your EXP.

THAT.
IS.
SMART.

GG Square-Enix
My Loyalty --- Otuya.

Posted: Aug 25th 2010 7:48PM (Unverified) said

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"90% of the beta forum is people up in arms about how bad this game has turned out, with 10% of the loyal fanboy base trolling and trying to reach 1000+ posts."

So by YOUR math, 100% of the world's population doesn't like the game at all. Everybody either hates the game or trolls to get more posts.

Sounds like a well thought out and scientific conclusion.Surely the game won't be released now that these new figures have come out.
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Posted: Aug 25th 2010 7:11PM Xtofer said

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So ... is that 16 hours per week that you can level? Or is it per in-game week? Either way, seems arbitrary to me.

Posted: Aug 25th 2010 7:18PM (Unverified) said

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I would think it has to be a real week. In game days are about an hour. So after 16 real hours (game days) only waiting 7 hours (game days) from the start of levelling would be no fatigue at all.
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Posted: Aug 25th 2010 7:24PM Abriael said

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as for now you can level 15 hours (hours is a little out of place, must be an estimate, because the wording shows clearly it's a matter of experience, not of time) a week *per class*

Which decidedly isn't optimal, but not nearly as bad. Thankfully the system doesn't seem to be set in stone, and they seem to be looking into making it better.

Cancelling preorders (when you can easily cancel them even the day before release) with a whole open beta still to do is really a form of silly overreaction. Some people still think they should "punish" a developer even before a game is released. Ah, the internets.
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Posted: Aug 25th 2010 7:39PM DevilSei said

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abrial, why not? If a kid does something bad, you don't wait until he grows up to punish him, you do it immediately to discourage the bad behavior. Besides, SE's online division is rather well-known for ignoring the playerbase, so we are left with little, if any, options.

And if the open-beta is a true one, it wont matter if they have the pre-order or not, they'll still get to play in it.
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Posted: Aug 25th 2010 7:12PM (Unverified) said

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Well I won't be cancelling my pre-order yet but I will be watching how this turns out closely. I understand the basic premise behind this but the specifics are still cloudy.


I just came from reading an mmorpg.com thread about 20 pages long and most of the people there were saying the way this will actually work is you will start every week out at 200% xp and after 8 hours of combat time you will make your way down to 100% (normal) xp where you will stay for the rest of the week. I guess I'm, still confused and will have to just try it for myself next month :p

Posted: Aug 25th 2010 7:22PM Blancmanche said

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That was what people were speculating before the official announcement, but Komoto cleared up that confusion: 8 hours of 100% exp, then dropping by 10% each hour down to 0%. After 15 hours, you can grind all you want and won't see anything. The fatigue will only be lifted one real-life week after you started on that particular class. Each class has their own fatigue "meter", but all classes share the same physical level fatigue.

The good news, if there is any, is that they also said they are looking into ways to making it less harsh (hint, SE: get rid of it), and possibly a way to use the surplus exp for other things.
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Posted: Aug 25th 2010 7:25PM Eliot Lefebvre said

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Worth noting (in the event that it's not wholly clear) is that fatigue does run separately for each class as well as for physical level. So after eight hours of Marauder and eight hours of Lancer, both of your classes would have gotten full experience during the playtime, although your experience leading to the next physical level would have dropped off.
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Posted: Aug 25th 2010 7:33PM Syesta said

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Based on Komoto's comments, the experience will not immediately be 0 gain at the 8 hour mark. It's important to differentiate between physical 'experience' and class 'skill points' (think the job system in FFTactics)

After that 8 hour mark begins a 7 hour timer. As this progresses, your physical experience gain will gradually decrease from 100% to 0%.

As for class skills, after the initial 8 hour timer, they will also decrease from 100% to 0%, however the surplus skill is not lost, but accumulated in a separate tally. Each different class has it's own 8 hour 100% timer and 7 hour surplus timer.

As of now, there is no function for surplus xp, but they seem to be warming up to the idea of utilizing it in some fashion (if they end up keeping fatigue).

I know, it's bogglingly complex, and, honestly, wholly unnecessary.
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Posted: Aug 25th 2010 7:16PM nomoredroids said

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Phew! I was worried this would be yet another stellar game that I'd have to look into when it launched.

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