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Reader Comments (48)

Posted: Aug 24th 2010 8:05AM Alboreo said

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I must say, I'm also quite a fan of Everquest 2's housing. I think that it allows a lot of room for creativity, and that the vast number of items available for housing means that there is almost always something to look forward to.

I'm interested in LoTRO's housing, though. I've not heard much about it.

Posted: Aug 24th 2010 8:09AM Mogloth said

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I play LOTRO. Their housing leaves a lot to be desired. It is essentially a glorified storage place. No free form decorating. There are hooks you use to place items. Now, they keep adding new things to put inside and outside your house, but the system itself could be so much better.
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Posted: Aug 24th 2010 8:20AM Alboreo said

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Ah, well that does sound lame.
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Posted: Aug 24th 2010 8:49AM pcgneurotic said

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Yes, the hook system is weird. It all looks really nice and Middle Earthy, but you can't get that 'cluttered Hobbit hole' feeling going. IN EQ2, you can pile stuff up anywhere you like, rotate it, shove it, whatever.
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Posted: Aug 24th 2010 10:24AM aurickle said

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The good news is that following the new release of LotRO in a couple weeks they're going to be doing some sort of player housing revamp. A few months ago the dev team posted a feedback thread concerning housing, so they are keen to do this revamp in a way that will make the players happy. Since the biggest complaint bar none was the hook system, it's likely that the revamp will at least make changes to it. Free-form placement would be great, but we'll have to see -- probably toward the end of the year.

EQ2 is certainly my favorite system to date. Partly because it IS a comprehensive system. The amount you can place is limited by your home size. Your home size is affected by both budget and in-game activities (since you can use status to offset cost). Many quests give items that can be placed. Crafters can make furnishings. There's a huge variety of stuff to choose from. Your housing also links into the auction system in a way that encourages people to come visit you. Plus there's incredible freedom in how you place things -- position, orientation and scale are all easily adjusted, items can stack, etc. Put a coffee table in front of the sofa, a bowl on the table, and something interesting in the bowl. That's freedom! And because of this freedom they even provide a packing crate system so that you can move to a new home and have everything set up in the similar rooms within moments. Just awesome on every level.

Ironically, the addition of the store to LotRO may be exactly the kick in the rear that Turbine needed to redo housing beyond what they stated from the start was merely an initial implementation. Like Sony does, I expect that Turbine's store will soon have sets of themed furnishings that you can purchase for your home. It's a profit maker, and that means that they need to overhaul how items are placed in order to create more incentive for buying those items.
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Posted: Aug 24th 2010 10:27AM (Unverified) said

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Runes of Magic's player and guild housing is a good system also.
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Posted: Aug 24th 2010 8:13AM BigAndShiny said

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vanguards housing and guild housing is hand's down the best!

Posted: Aug 24th 2010 8:12AM Petter M said

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SWG, EQII and Vanguard. No doubt about it. :)

Posted: Aug 24th 2010 8:18AM Temko said

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Ultima Online and SWG.

the only two games to have true housing freedom.
Ultima online lets you build your own house, tile by tile. now THATS freedom.

Posted: Aug 24th 2010 8:19AM (Unverified) said

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I was just trying out EQ2X housing for the 1st time.

Posted: Aug 24th 2010 8:20AM SkuzBukit said

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I'd put EQII's housing right at the top of the small pile, RoM's is quite well done too, though the downside there is the rent costs can easily well exceed a normal sub & that's even before you are buying stuff for gear upgrades!

The thing with EQII is it is just so varied in what you can do, I've seen some terrible halls & homes & some simply breathtaking ones.

Posted: Aug 24th 2010 8:30AM Shadanwolf said

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First I would like to say..housing...for me is important.It is one of several key elements I look for to see if this new game could be "the one".The best "knock your socks off" housing I have ever seen was on Vanguard.A guild house decorated for Christmas.I can still see it in my minds eye....breathtaking.

Posted: Aug 24th 2010 8:49AM reech said

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Ultima Online. Hands down - the most creativity in both choosing and building your house, a range of items players can craft, find or buy to decorate. Ways to set up shortcuts, secret walls, mazes and games in your own house. Rooms you can quickly change and decorate to your hearts content. You can even build and stuff it full of player written books - absolutely fantastic, and no other game has come close...

...but it's looking so dated now. Which isn't necessarily a bad thing, but it's a shame that other games haven't brought the configurability of the UO house into their games.

LOTRO housing looks amazing; I love the 'neighbourhood' idea. I think, with it going F2P, that neighbourhoods will finally be all they really *can* be, with a larger number of people playing, more things will go on inside the neighbourhoods, which is what the devs wanted all along.

Posted: Aug 24th 2010 10:33AM MewmewGrrl said

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No, hands down it is not.

You don't realize there are games out there that you haven't played that have surpassed UO's old system.

WURM Online is CRAZY when it comes from crafting, leaving UO far behind. Just try it out for yourself and you'll see.

There are more too but mostly are smaller games so I won't mention them for now, but UO is not top when it comes to crafting anymore.
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Posted: Aug 24th 2010 8:55AM Faryon said

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Of the games I have played I would say SWG has the best housing. (Never played EQ2, but have heard that it is even better)

Posted: Aug 24th 2010 8:59AM mysecretid said

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For non-standard "housing", I really like the starship interiors in Star Trek Online. A Bridge with Ready Room, plus a Crew Deck with Lounge, Sickbay, and Captain's Quarters, and an Engineering Deck with Transporter Room, Warp Core, and Engineering.

It's certainly the largest "player housing" I've ever seen, personally, and the fact that I don't have to pay upkeep costs to retain it is an added bonus.

The downside? It's not very interactive ... yet. You can place trophies now, but more is planned for the future.

The best "traditional" MMORPG housing I've ever seen has to be EverQuest II. I still miss my house in EQII -- more than I miss the game, some days!

Last thing -- housing in MMORPGs has always been pretty important to me. Why? Because I like to feel my character is actually a part of the game-world in some way, and -- up until recently, at least -- player housing was usually the only way one could have a persistent presence in your game-world of choice.

My opinions, anyway.

Posted: Aug 24th 2010 9:01AM DeadlyAccurate said

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EQ2, easily. The sheer variety of housing objects, the ability to place them anywhere, rotate, shrink/grow, etc. and being able to put hundreds in any house makes it the hands-down best of all the ones I've played or tried out.

Posted: Aug 24th 2010 5:56PM Saker said

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Agree! I spent alot of time/energy when i played EQ2 on my characters houses, I did various quests just for the particular house items you could get. There' a wonderful creativity to what you can, plus the collectible aspect maid it major fun. Desperately hopeful that Guild Wars 2 has something similar (very hyped about that game so far, good housing would be a tremendous extra plus +++, oh please, oh please!).
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Posted: Aug 24th 2010 9:01AM (Unverified) said

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The LOTRO housing is aesthetic, but way too limited in it's options - hooks in different sizes that will allow you to place only specific items in them, two-room or three-room houses only (in different racial flavors, yes, but still a limited selection). Turbine said they will "work on housing in the future", whatever that means, but I think it can only be a good thing.

I have to agree that EQ2 has one of the best housing systems - the different houses in different neighbourhoods and cities, the vast selection of housing items that you can place however you like, that can be tilted, turned, resized and whatever ... and pets that live in your houses, the added functionality with storage & the broker, not to mention the sheer vastness of guild halls ... I really like that, and would hope that other games were as well designed in that regard.

It's a real shame that the new EQ2X - their so-called "free to play" - is so strongly restricted for those who don't subscribe (the "gold membership" is nothing but a subscription). Limited bagspace and no access to the broker will make crafting tedious (unless you join a guild, but that's still a workaround and makes stuff only slightly less difficult). So, no crafting your own furniture or making your own rugs for me :-(

Posted: Aug 24th 2010 9:41AM The Other Chris said

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I've not played EQ2, but I hear it has some really well done player housing. From my experience however, I would have to say City of Heroes Super Group Base creator is very well done. What I have been able to do with just 2 people in my group is truly amazing. The best part is that there are these milestones that really allow you to expand the base and make it even more functional and other than a few rules you are only limited by your own creativity. I created a base with floating chunks of rock over what appeared to be 'liquid hot mag-ma' /Dr. Evil

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