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Reader Comments (29)

Posted: Aug 24th 2010 8:07PM Joshua Przygocki said

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I really can't wait for this...

Looks pretty good, sorta like EVE with the dual-axis slider on top there.

Though, I don't like the blinking, looks similar to the ugly thing that WoW does. I would rather just not have blinking at all.

Would be kinda nice to have dynamic eyes like in LotRO too.

Posted: Aug 24th 2010 9:41PM Its Utakata stupid said

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It also reminds me of AoC's. There the triangle thingy up top is used for body shaping...

...which also brings me to this curious question: Are their any body sliders in the chararter creator...or is it all just heads for Rift?
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Posted: Aug 24th 2010 9:53PM Joshua Przygocki said

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Well in a lot of games, head and body are separate, it's also still early so if there aren't options for body sliders, they could come later on.
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Posted: Aug 24th 2010 10:19PM Its Utakata stupid said

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Yes, I just realized that was noted in the article that the writer linked to. But thanks for the heads up, Joshua.
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Posted: Aug 24th 2010 8:21PM Gaugamela said

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Man this game is gorgeous.
I never expected to be excited about a fantasy MMO ever again. And the most funny thing: NO BIKINI CLAD ELVES!!! :D

Posted: Aug 24th 2010 8:31PM Joshua Przygocki said

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Trion Worlds: "We've decided that since all geeks are horny, basement dwelling virgins, the best selling point for our gorgeous fantasy game would be sex, lots and lots of SEX SEX SEX!!!"

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Posted: Aug 24th 2010 8:30PM (Unverified) said

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I love the developers for wanting to show us how in depth character creation is, but they should ALL be in depth. It's not special anymore, it's a requirement.

Sliders, color wheels, ya-ya we get it.

How about some innovation? I think that's far more worthy of a, "Hey look what we did!" video.

Posted: Aug 24th 2010 8:33PM Joshua Przygocki said

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How else could you "innovate" ???

What more do you need for character creation...

Sliders for different features, colors, how much more can you innovate?
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Posted: Aug 24th 2010 8:45PM (Unverified) said

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in·no·va·tion
   [in-uh-vey-shuhn]
–noun
1.
something new or different introduced: numerous innovations in the high-school curriculum.

Is the current model the only possible way to create you character? No, I don't think so. I'd say not by a long shot.

If I were to pull something way out of left field I'd say to take away some of the player's power when it comes to what their persona looks like. This doesn't mean take away or reduce sliders it means do something different. Why not start with the characters before your character, pick your character's parents. Then let the game run a pedigree just like we learned in high school biology and spit out a character based on the 2 parents. You still get a unique character that you create, you just go about it differently.

Now this obviously isn't a system that would work for all games but it shows that if you think about it there's more than one way to crank out a unique avatar for yourself in a game world.
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Posted: Aug 24th 2010 8:56PM Joshua Przygocki said

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I spend enough time creating my character as it is, with your idea I would have to create both the parents(?) and THEN I would get my character? What if I didn't like how my character looked? Isn't it about making your character look the way you envision him/her? Besides, if you just want to be unique, there is usually a random button you can press a few times; I think I see one right below the sliders in those videos too.

Are you just saying change the way we make our characters? Personally I think it's about perfect, it gives us control over the elements that make our character look the way they do(in most games). Aside from that, I really don't care about how unique I look as long as I look the way I like to look(I being in game).

I suppose it's really about opinion, but it shouldn't be too overcomplicated, as I said if you just want to be unique, hit the random button a few times or just make your character really ugly.
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Posted: Aug 24th 2010 9:25PM Sunlover said

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Looking forward to this. It has recently shot up on my list of top 5 most anticipated new MMORPGs, taking the 4th spot. FF XIV was #4, but with everything I've seen and heard recently from beta, it has gone down to 6th place.

1. Guild Wars 2
2. SWTOR
3. Tera
4. Rift
5. Blade And Soul

Can't wait to try these and all of the other great games (Vindictus, The Secret World, DC Universe, Lego Universe) that are soon to be released.

Posted: Aug 24th 2010 9:56PM Its Utakata stupid said

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Cautious optomism: I am going to wager GW2 and SWTOR will be the big hits, whilst Rift will be the sleeper and B&S will be a big hit with the Asia crowd.

WoW could also be in trouble because of this. That is, this would follow my prediction of there being no single game could knock WoW from top spot, but a bunch of good games released around the same time very well could.

This is all based on the assumption that all the games mentioned above will live up to the hype and everyones' expectations.
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Posted: Aug 24th 2010 10:13PM Joshua Przygocki said

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I don't know Utakata, I'm worried that SW:TOR is getting way over hyped. With the majority of MMO players nowadays seemingly hypocritical morons who will drop a game if it isn't WoW or isn't perfect right at launch...

Another thing, I think Rift will do quite well, it could come out from the shadows and end up as the major MMO that everyone wants to play. Mainly because, from what I'm seeing, it sticks with the basic MMORPG formula that makes games great. Yea it is the WoW clone paradox, where if the game is a clone it has a good chance of failing but if a game tries to be different, it will end up failing; but this could be just different enough to make people think it's not a copy, but still keep the important stuff that make MMOs fun.
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Posted: Aug 24th 2010 10:30PM Its Utakata stupid said

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Like I said, these are cautiously optomistic predictions based on the presumption if these games live up to their hype and expectations. If not, all bets are off.

I also presume to hope that players would choose to play and stick with a game because they find it a) they like it, b) it's enjoyable and c) it's of good quality. But if there are other factors that bump these, I cannot predict how well these games will do.
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Posted: Aug 24th 2010 11:00PM Sunlover said

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You both make good points. The cool thing about all of the games on the list above is that they all seem to have learned from WoW and other games that came after it, while offering a few different, unique, and sometimes even new gameplay mechanics and systems, or at least seemingly evolved or enhanced versions.

Utakata's prediction that not one, but many -quality- MMOs may finally put a hurt on WoW's dominance is a pretty good one. I believe that most of the games on the above list will be of very good quality. At least 3 out of 5, but my hopes are that they all are great products, as that would be awesome for the industry, and the players. However, I understand Joshua's cautious and skeptical views. We've all seen the hype machine and how it can wreak havok a newly released game that doesn't live up to expectations which are a direct result of the machine's over promotion. I am optimistic, however.

One other thing I'd like to note that may affect the outcome of Utakata's prediction is the surge of quality F2P games lately, and the way that developers have been forced to experiment with different/new pricing plans. Vindictus stands out, along with EQ II Extended, and LOTRO going free to play as well.
But whatever the outcome, for me, it's always just fun to watch and see what happens!
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Posted: Aug 25th 2010 2:46AM Its Utakata stupid said

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My stomach just churned horribley at reading one of my "unknown" factors as being F2P titles. But I do get what Aru means...and could very well be a defining factor. I guess it's tempered by the fact that GW2 will also be F2P title, without the reliance on a sleazy cash shop.

I will also add, that being cautiously optomistic is still being skeptical. It's just I'm basing those predictions on probabilities if certain factors where to arise or not arise. But I'm not sure I would hold my breath in presuming I am right. :)
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Posted: Aug 24th 2010 9:53PM (Unverified) said

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Your response Joshua, is why you don't see developers trying new things like different user interface designs.

Posted: Aug 24th 2010 10:07PM Joshua Przygocki said

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Why make things like the UI or character creation different? As long as they are aesthetically unique, they might as well all be the same. Stick with what works, don't keep trying to change things and make them better because most of the change will either upset people who are happy with how it is, or just suck.

ie AoC - great game, terrible UI
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Posted: Aug 24th 2010 10:47PM (Unverified) said

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These guys get props from me for not pulling a Tera.

Just goes to show that you can have females wearing armor, and still look good, without looking like she should be on the corner of my street.

Posted: Aug 25th 2010 2:09AM Cirocco said

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Customization looks great, but I'd love to see more leeway with adjusting the basic facial structure. Despite the minute changes to chin, eyes, hair, etc., there's an underlying "sameness" to the various faces, to the point that each face could belong to siblings, or distant relatives. This is not a rant against this video's customization, just an observation from playing other MMOs and their array of customization choices too. Regardless, what I see here is a nice.

Despite their questionable protective features, the armor displays in Tera are very eye-fetching and creative, and quite reflective of the game's over-the-top atmosphere and world. But I like the armor pieces of Rifts too. They bear a more practical and battle-worn legacy, and that seems more in keeping with Rift's theme.
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