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Posted: Aug 24th 2010 1:08PM (Unverified) said

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Companions in competitive game modes. Specifically competitive PVP. Competitive players do not want to deal with terrible RNG companion characters. If companions are in competitive game modes in SWTOR they will alienate their competitive gamer demographic.

For the record, companion characters are brilliant for PVE and storytelling and absolutely a terrible idea for competition.

Companion characters are = to luggage. You have to pull them behind you, except companion characters, unlike luggage, will accidentally aggro bounty hunters when you walk by.

DEATH TO COMPANION CHARACTERS, BIOWARE HEED THESE WORDS.

Posted: Aug 24th 2010 1:36PM wjowski said

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"DEATH TO COMPANION CHARACTERS, BIOWARE HEED THESE WORDS."

Personally I'd rather have HK-47 in my group than you.
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Posted: Aug 24th 2010 5:27PM Caerus said

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Companions in competitive game modes. Specifically competitive PVP. Competitive players do not want to deal with terrible RNG companion characters. If companions are in competitive game modes in SWTOR they will alienate their competitive gamer demographic."

Pretty sure the competitive PvP with companions in GW (hero battles) is not only massively popular but anything but RNG. Don't automatically assume the party members will have the AI of ME/KotOR - it's entirely possible for them to give us actual control over our companions.

Seriously dude. Of all of the things to complain about, you picked the one where there's a perfect example of how someone else did it PERFECTLY, in both PvE and PvP, to the degree that 99% of parties in that game are 2 humans/6 heroes.
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Posted: Aug 24th 2010 1:44PM Armidian said

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Good article, I don’t think, well in the example you gave about the medi mother blob, yes that is too much. However i don’t think ignoring midi-chlorians is necessary for swtor and I personally think it would be pretty interesting to have a off quest exploring that particular subject.

Honestly, Gungans should be packed up and shoved in a locked closet under the camping equipment of the star wars universe. Its like they said "hey we need a ewok like race to bring in the kids" and instead of making something that was cute cuddly and didn’t speak they made something that was irritating, racist, and more of a black spot on ep1-3 than the writing for the Anakin/Padmee love story.

Posted: Aug 24th 2010 5:06PM mysecretid said

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As Larry Everett said, I'm one of those fans who doesn't despise Gungans in general, just the way Jar-Jar and Boss Nass evoked cringe-worthy racial stereotypes in The Phantom Menace.

Likewise, the Neimodians, with their stereotypical Chinese-accents.

I notice in the Clone Wars cartoon, the creators have really backed away from this crap. There, I can see Neimoidians, Gungans, and even (gasp!) Jar-Jar, and not want to shoot out my TV set.
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Posted: Aug 24th 2010 1:41PM (Unverified) said

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@Wjowski I loled

Posted: Aug 24th 2010 2:00PM (Unverified) said

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companion characters are a terrible idea that will only be a detriment to the success of SWTOR. if you want hk-47 in your party, fine, but don't be surprised when his random number generating gets you killed. or he aggros mobs. or he paths into a wall.

companions have no place in competitive game play. end of discussion.

Posted: Aug 24th 2010 2:16PM NekoDaimyo said

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Just what are you referring to as "competitive game play," any way?
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Posted: Aug 24th 2010 2:16PM wjowski said

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Funny. Guild Wars seems to pull them off just fine.

At any rate, NPC Companions have been a staple of the KOTOR games from the beginning. If you don't like it, go back to whatever bear-ass-grinding MMO you came from.
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Posted: Aug 24th 2010 2:27PM DataShade said

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@thisguys
So, you're saying this because you're in the beta, you've tried out companion characters, and now you're breaking the NDA to nerdrage about how companions make your epeen small, or just toss baseless appeal-to-authority arguments around?

I hope someone at BioWare gets tipped to this article, I hope Massively gives them your IP address, I hope you get your beta access revoked.
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Posted: Aug 24th 2010 2:29PM Ocho said

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"but don't be surprised when his random number generating gets you killed"

What's the issue with random number generating? Isn't that the basis of ALL of play, not just companion characters? Right, because if he ever rolls a '1', you die instantly. But you would Never roll a '1'. Never.

So what if they're included in PvP? So you have to kill an npc along with the other guy? Whats the difference here then say WoW's hunter pet or warlock's demons?
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Posted: Aug 24th 2010 2:01PM IveDefected said

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Daniel Ericson has stated that Naboo has not been discovered yet during TORs timeline...and since Gungans are not space faring, they will not be in the game at launch. Also...pretty sure the midi-chlorian thing is universally reviled, so i wouldnt imagine bioware's writers injecting it into the various stories they have.

Posted: Aug 24th 2010 2:06PM xenothaulus said

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Gearscore.

Posted: Aug 24th 2010 2:34PM DataShade said

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Gearscore just keeps anal-retentively A-Type personalities locked into a close slowdance with other A-Types. Good. Keep the gamer equivalent of testosterone-laden guidos penned in with more like them.

On the flip side: if you've reached level 80 without making, or recruiting, four friends, then the problem might be you.
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Posted: Aug 24th 2010 2:35PM CCon99 said

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I agree with tie-ins cheapening a game. Look at STO, the game is supposed to take place in 2409, but instead of having one or two uniform options, they have dozens. Not to mention they have peppered their game with microtransactions of uniforms worn from every Trek movie or series from the 60's up to Star Trek Nemesis. The end result is majority of players walking around in Kirk era uniforms and Catgirls in skimpy Mirror Universe outfits.

Posted: Aug 26th 2010 5:01AM mysecretid said

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"A majority or players" dress as classic Trek captains or cat-girl Caitians in Mirror Universe clothing? A /majority/?

I respect your right to your dislike of Star Trek Online, but this is demonstrably not true. Bending the facts so blatantly only hurts your arguments.

Cheers,
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Posted: Aug 27th 2010 12:08AM CCon99 said

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It's true, I wish I would have taken a screenshot when I was on DS9 during the free weekend. Majority of the players I saw were wearing the 60's Star Trek era uniforms, and the majority of the catgirl characters were running around in the skimpy mirror universe (also from the 60's) "uniform".

I respect your right to be a fan of a game and its company, but trying to say what I saw with my own 2 eyes didn't happen. Well that just blatantly hurts your argument.
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Posted: Aug 24th 2010 3:14PM Joshua Przygocki said

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Someone needs to do a mod that changes all the mobs(or just some) into Jar-Jar like aliens... That way I can spend my time pummeling the bad memories outta my head.

Posted: Aug 24th 2010 3:16PM Liltawen said

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I imagine there will be some kind of midi-chlorian health bar.

Posted: Aug 24th 2010 5:16PM mysecretid said

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I always figured that midichlorians were a "Force dogma" that certain Jedi held to be true (like Qui-Gonn), but which many (most?) Jedi did not see as anything more than a coincidental theory.

It's like astrology. Some people really believe that they can understand someone's personality just by knowing whether they're an Aries, or a Gemini, or whatever.

Those who don't believe may say to them, "I know you see patterns and phenomenon here, but I don't believe the alignment of stars at birth are what actually determined them".

Likewise, midi-chlorians may exist, but other Jedi may argue that they have no provable correlation to Force talent or Force power.

My take anyway ...
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