There are many of ways to make ISK in EVE Online, from mission-running and ratting to trading and research. Some methods, like mission-running, are very active processes in which the amount of ISK made is directly proportional to the amount of time spent playing. Other processes, such as trading or moon-mining, are largely passive endeavours in which ISK is made even while the pilot is offline. One such source of passive income, which has been around since the tech 2 invention system came in, is datacore collection. Players with high enough standings and the right skills trained in the science field can sign up to do research with various R&D agents throughout EVE. The agents automatically give players research points every day for free, which can later be redeemed for datacores to be sold on the market.
Datacore collection itself is an intended game mechanic, and this system for supplying datacores doesn't look like it will be changing any time soon. The issue is that characters on expired accounts will still accrue research points every day. Using this so-called "ghost research" loophole, some players have been farming datacores with an unfair advantage over active pilots. Abusers typically set up accounts with three research characters each, then let those accounts expire. Several months later, each account will be re-activated to harvest the datacores. In a recent devblog, CCP Soundwave explained that this issue came from a list of important player-voted issues that was presented to CCP by the Council of Stellar Management. The unintended loophole will be closed in a hotfix in the near future.
Reader Comments (7)
Posted: Aug 23rd 2010 6:27PM (Unverified) said
The fact that this was overlooked for so long, and not turned off when they did they turned off ghost training is a great example of how out of touch CCP with their game.
Posted: Aug 26th 2010 9:08AM (Unverified) said
So... They don't fix something and people whine and complain. Then when they do fix something, people whine and complain about that too. wtf?
If I were a game company, I wouldn't listen to people like that either.
Reply
If I were a game company, I wouldn't listen to people like that either.
Posted: Aug 23rd 2010 8:41PM superiorbeing said
Well the general forum agreement was that removing ghost research would bring datacore prices to skyrocket so CCP left if alone. It wasnt until the CSM thought it was an "issue" that they want it changed.
All this seems to be a long streak in nerfing t2 prices with PI, the POS exploit, and now this
All this seems to be a long streak in nerfing t2 prices with PI, the POS exploit, and now this
Posted: Aug 23rd 2010 11:39PM digitalat0m said
I guess it's good they're fixing this.. I can't imagine it being a HUGE source of passive income.. Personally I'd rather see them do other things, but this is probably a real quick fix ( probably a single if statement in the code ).
Posted: Aug 24th 2010 3:01AM Lamthara said
This is a bug fixing more than a cut to the passive income.
i can't see the reason they haven't fixed it before to make it work just like the skill system. It's interesting to see that freezed accounts couldn't skill anything but they could gain datacores à go-go.
i can't see the reason they haven't fixed it before to make it work just like the skill system. It's interesting to see that freezed accounts couldn't skill anything but they could gain datacores à go-go.
Posted: Aug 24th 2010 12:09PM (Unverified) said
Last time I logged in to my expired account (after about a year off) the datacores I got from my 4 research agents weren't worth very much, so, *yawn*
Posted: Sep 16th 2010 8:58AM (Unverified) said
In my case the data cores were fairly expensive ones like mechanical engineering, and netted me about 750m for eight months worth of afk datacores. That's hardly big money by EvE standards.







