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Reader Comments (114)

Posted: Aug 24th 2010 3:27AM PWG said

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Interesting that he says STO and CO are better games then COH. but i'll bet dollars to cents that COH will still be around after CO and STO go F2P. and his whole if a a feature isn't in a game at launch it isn't worth adding later. BULLSHIT! only reason CO is still around is all the features they've added since the original days of doing 3 missions for one contact then being introduced to another.

In truth cryptic bailed on their best IP. And have spent the last couple of years trying to recreate the formula that made the game great. unfortunitly they left must have left their best developers at Paragon.

Posted: Aug 24th 2010 4:03AM Ekphrasis said

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In my opinion, I think he misses the point of having features for ‘everyone.’ City of Heroes might have started out with nothing to do but ‘fight’ but the core gameplay was solid and there was time spent tweaking that first. The addition of features such as PvP and crafting might not have gained subscribers but I daresay those additions helped RETAIN them - not just because of the features themselves, but because the development team reacted to player feedback and built that respect/relationship.
The harsh opinions/bad stigma exists because it has been earned through Cryptic’s actions – it’s not undeserved. Corners were consistently cut in development time, quality and general design in order to push a product to market in the fastest time possible – and it shows. Cryptic has treated its customers as a disposable resource and alienated them.
The entire interview reads like Jack Emmert is paying lip service to what he thinks people want to hear. “Every company or corporation makes mistakes, it’s what it does to fix them that drives customer loyalty.” It’s great to see admission of these mistakes but it seems to be a matter of acknowledging the mistake, making a token effort to improve (Champions Online with limited resources for instance), then moving on to the next project rather than investing real effort in turning things around.
Jack/Cryptic: Your talk and propaganda count for squat because your reputation stinks. Prove you’ve learned from your mistakes by fixing your current titles then people might get excited about you delivering Neverwinter.

Posted: Aug 24th 2010 4:22AM (Unverified) said

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IMHO,

Crypic's biggest mistake was selling off City of Heroes and trying to capitalize on all of these IP titles. CoH still kicks arse and I'm sure that must irk the heck out of them.

This sounds similar to maybe DDO or GW and I don't see how they plan to compete against quality F2P fantasy titles.
On top of it, they are going head to head with an already existing NWN / NWN2 fan base and a huge MOD community.

This is one time a full MMO fantasy world would have been the best course of action because that is what MMO players have been asking for...a full proper MMO based on NWN...instead they are going to rehash whats already out there.

Posted: Aug 24th 2010 7:43AM (Unverified) said

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It was crazy to see how much CoH started shooting into the sky after Cryptic left. Maybe they finally realized that they don't know how to make a good game.
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Posted: Aug 24th 2010 4:25AM (Unverified) said

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fool me once, shame on you. fool me twice, shame on me.
fool me thrice, please kill me for Im and idiot...


not touching this soon-to-be crap with a ten foot pole

Posted: Aug 24th 2010 5:05AM Tom in VA said

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Well, I appreciated the interview and am cautiously optimistic about the game. I am hopeful that Cryptic will look closely at Guild Wars 1, a very successful CORPG, as a kind of template for Neverwinter. I have often wished for a new Guild Wars 1, a CORPG that was...

-- multiplayer friendly but soloable when necessary
-- didn't have ridiculous and tedious travel times
-- was well-written
-- had a solid story and combat systems
-- offered AI to round out solo and smaller-than-usual parties

Guild Wars 1 had all of this. If Neverwinter ends up being this sort of game, I will give it serious consideration. I'd rather it were not Cryptic making it, but I'm going to wait and see what the game looks like before I pass judgment.

Posted: Aug 24th 2010 7:37AM (Unverified) said

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Hopefully this is not going to be anywhere near GuildWars....

Posted: Aug 24th 2010 3:53PM (Unverified) said

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like on the same shelf...
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Posted: Aug 24th 2010 7:40AM (Unverified) said

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How could there possibly be a "kooky plan" for an online RPG that basically sounds like a mix of NWN and Guild Wars? Pay a subscription for an online chatroom? Buy new missions from the damn cash shop? They already said this isn't an MMO, unless their business plan is "buy the game and play" this is going to be even worse than I thought.

Posted: Aug 24th 2010 7:49AM Purkit said

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Cryptic is running a release and forget business model. Make your money on the box and move on. Its an added bonus if people stick around for a month or two or are silly enough to buy a life time sub or a six month sub (Me and CO). I was stupid enough to think Cryptic cared about the people that bought their products. Silly silly me.

I don't hate Crypitc or Mr.Emmert, I just don't believe they care enough about their customers to stick with a product. They have proved that time and again and no amount of 'straight talking' will change those facts. Prove your good intentions and make a commitment to your existing games Mr.Emmert, only then will you have credibility in the eyes of your future and existing customers.

Posted: Aug 24th 2010 7:59AM Pan1 said

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So........if this isn't a massive multiplayer online role playing game, why is Massively reporting on it?

Not my words, nope straight from the interview.
An OMG.

Posted: Aug 24th 2010 5:46PM (Unverified) said

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To widen your narrow world.
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Posted: Aug 24th 2010 8:07AM Snichy said

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From first question:
"...we knew that Neverwinter had to be the highest possible quality, and we had to improve, dramatically, everything that we did. The best way to do that was to sort of change the style of gameplay so that the focus wasn't on hundreds of hours of mediocre (some would say even worse than mediocre) content, but instead create a rich story-driven multiplayer game. We want to make a great game..."

This is important as he is basically admitting that their previous games (CO and STO) were realy bad, something they have never admitted before. Im sure the team currently working hard on CO and STO are really happy to hear what he thinks of their ongoing work and that all he cares about is upcoming releases rather than already-released games!

Posted: Aug 24th 2010 8:09AM Snichy said

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The same reason they report on MAG et al. Because if they didnt more people would complain than not. Also the game was rumoured to be an MMO hence the inclusion on this "news" website.

Posted: Aug 24th 2010 8:11AM Snichy said

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Yet another failure by the Massively comment system. This was meant as a reply to Pan above.

Posted: Aug 24th 2010 8:11AM Snichy said

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, I give up...!
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Posted: Aug 24th 2010 8:21AM DancingCow said

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It's nice to hear something honest coming our way from Cryptic.

I'm not one of the people who think Bill Roper is personally responsible for all of the terrible content they've released. He was, after all, only on staff for about a year before CO released.

But Roper's constant spin - and it was frankly spin that Massively also tried hellishly hard to make us swallow - was appalling.

Though I found Jack's response re payment model oddly reminiscent of Bill.

"...we've got some kooky plans that I think people will like."

I seem to recall Bill trying to convince us that CO's subscription + MTs payment model would practically give us all multiple orgasms.

Posted: Aug 24th 2010 8:31AM SkuzBukit said

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Cryptic are the lords of half-baked, they simply do not allow enough funding or development time or resources to build decent games, it's not the "guys on the ground" who are f***ing up it's the management & producers trying to make grand opuses with shoestring budgets in record-breaking time.

Game development isn't the 100m hurdles, it's marathon running with hurdles.

Posted: Aug 24th 2010 2:06PM hansh0tfirst said

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While far be it for me to pin Cryptic as a scrappy underdog (though despite their acquisition by Atari, one still could argue as much), short of having your coffers filled by the likes of Electronic Arts, Activision, or a former Red Sox ballplayer, how precisely does one acquire the funding, development time and/or resources to build a properly "baked", decent game?

Honestly, look at some of the more recent releases such as APB or even NCsoft's Tabula Rasa. If you had a few million bucks squirreled away, would you invest in the development of a new MMO?
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Posted: Aug 25th 2010 6:24AM SkuzBukit said

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Well, if you don't know how to do that after having made several titles already you're in the wrong business imho.

If you can't walk the walk, then the talking the talk loses any credibility, admitting mistakes is only step one, & Jack is really only echoing what he was told by his customers anyway, and a huge amount of that should really be regarded as industry knowledge already, listening & reading interviews with multitudes of earlier developers would have told him this, it's almost the ground zero basics of game development, yet somehow it escaped them?

There's a wealth of things that you really do have find out for yourself, specifics to your game & it's nuances, but the stuff he discusses is virtually common knowledge among game developers & the fans of games, it's not some super secret voodoo black arts.
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