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Reader Comments (114)

Posted: Aug 23rd 2010 6:09PM Kinau said

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Heres what I got from their response to change:

Man, I really wish our money-grabbing tactics still worked. Worrying about delivering a quality game is such a pain in the ass. Dont really know how other developers just keep up with this thing... Oh well, guess we'll find new ways to rip off our customers somehow. Muwahahahahaha


Posted: Aug 23rd 2010 6:09PM Damn Dirty Ape said

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So he said that the system that they used for CoH, CO, and STO basically doesn't work.

"City of Heroes was great for its day, but we can't just keep repeating the same methodology over and over"

But earlier in the article describes Neverwinter as instanced dungeons and believes Phantasy Star Online is a good analogy.

So what's the difference? Will it be the same old Cryptic instance-fest but with dungeons that are player created rather than randomly generated?

Posted: Aug 23rd 2010 7:01PM Eamil said

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He was referring to their development model, not (as you seem to be) their server structure with almost everything instanced.
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Posted: Aug 23rd 2010 6:09PM Jamis7 said

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This was a pretty good read. He was actually pretty candid in admitting they had been putting out bad games as of late, and are trying to not do that this time.

I think he was dead on about 2 things:

1. It needs to have all the features people are looking for at launch.
2. It needs to be full of content and polished at launch.

So many MMOs are just dead on arrival because they don't do those two things, and once people get soured on your game then it's nearly impossible to come back from that. One of my least favorite MMOs that was I really looking forward to was Star Wars Galaxies, because it did neither of these two things. It didn't have a lot of big features like space combat in the game at launch, and it was devoid of content and not really polished. So after a few months I quit playing and never dreamed of going back.

Posted: Aug 23rd 2010 7:02PM Its Utakata stupid said

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Jamis wrote inpart:

"1. It needs to have all the features people are looking for at launch.
2. It needs to be full of content and polished at launch."

I wish he would completely revist/relaunch Champions with this in mind.
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Posted: Aug 23rd 2010 7:04PM Eamil said

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@Jamis: I agree completely. I'll reserve judgement on the game itself obviously but it's awesome that he finally seems to get this and I hope that Neverwinter ends up better for it.
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Posted: Aug 23rd 2010 7:22PM (Unverified) said

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Good lord. There's gullible and then there's plain out dopey. He's been saying nearly these exact same things for YEARS. Every time he releases a game or does an interview remotely like this one he talks about how games need to be finished, about how they need to be responsive to players, about how they need to include lots of features, etc, etc.

Yet again there will be gullible people out there that listen to him, buy the game, and then they'll totally forget all the things he said because of some excuse he throws out about something that prevented them from achieving the 'vision'. Then he'll go on about how the NEXT game he makes will be sooooo much better. How he'll have learned from everything they've made mistakes with in the past and how they won't make them again; nevermind that he's been claiming that for about three or four high-profile releases now and is STILL making the same mistakes as he always has been. Well, I shouldn't call them mistakes. He pushed crap out the door as fast as he can, and it's not a 'mistake' that his games are unfinished. It's a very sober decision on his part to milk fools of their money as much as he can before the gig is up.

He must read the comments on sites like this and rub his hands together like some sort of supervillain talking about taking over the world, content that there'll always be suckers out there dropping good money for his garbage.
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Posted: Aug 23rd 2010 7:58PM Eamil said

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Maybe I'm just being "dopey" again, but I don't recall him ever admitting that he screwed up with City of Heroes and claiming Champions will get it right this time. I don't recall him saying that the "cramming half-finished features into the game" model wasn't the awesome game-making strategy he apparently thought it was. A lot of his rhetoric here IS the same, but there's quite a bit of it that's new to me.

But even though I may be "dopey," I'm not quite dumb enough to take his words at face value, which is why I said I was reserving judgement on the final game.
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Posted: Aug 23rd 2010 11:07PM Its Utakata stupid said

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Since you are spewing out your vitriol Kyryck, perhaps you would like to post us links to sources of where, "he's been saying nearly these exact same things for YEARS," to at least back up what you have claimed. We would appreciate that enlightenment.

As for buying the game, I am not sure anyone is planning to do that. Rather some of us likely are waiting a few months after the game is released and hearing from reviews, before even considering purshasing it. Many of us have gotten burned before by Cryptic, why would we do that again? Because we're trepidatiously applauding Jack's approach, doesn't mean we're support or trust him yet, or our brains have fallen out. Just saying...
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Posted: Aug 24th 2010 7:34AM (Unverified) said

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Only this is not an MMO...thankfully....
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Posted: Aug 23rd 2010 6:16PM Stillhart said

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It's nice to see Jack saying the right things, accepting accountability for his mistakes and all that. I mean, the first step in improving is admitting that your previous efforts were problematic. That being said, I still have very little faith that "the best possible quality we can" is going to be enough.

Some other quibbles:

1 - Pussyfooting around the pricing model...yikes.

2 - R.A. Salvatore is a hack.

3 - 4E begs for a turn-based system. Sad to hear that it's not going to be turn-based.

Posted: Aug 23rd 2010 7:03PM Eamil said

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"1 - Pussyfooting around the pricing model...yikes."

It seems like every company does this nowadays. Even if a new MMO is going to be your standard $15/month affair, they tend not to come out and say that until a few months before release.
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Posted: Aug 23rd 2010 7:37PM Stillhart said

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Sure, coming out with a price a year+ before release is silly. But telling us whether it will potentially be a subscription model, a buy-it-once model, or just "other" doesn't seem like much to ask.

APB didn't tell us about their model until right before release but at least they told us it was gonna be something all new. GW2 has told us it's gonna be a buy-it-once. Everyone just assumes SWTOR is gonna be a subscription model.

MMO's make us pay for subscriptions to pay for their hosting service. They have to host because there are so many people and a persistent universe. This game is gonna have few people in a non-persistent universe...something many people could host from home. Paying for forced hosting in such a case would be a really bad business move IMO.

So yeah, pricing is irrelevant at this point. Model, not so much.
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Posted: Aug 23rd 2010 6:19PM yeppers said

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Re-skinning STO will cut their development time from 18 months to 9 months... easily.

Posted: Aug 23rd 2010 6:27PM Azimn said

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I am super excited about this game, NWN 1 is my all time favorite game and I am looking forward to a new version. I also am a bit nervous because I played on many custom servers including other settings such a Nwnravenloft. I do want to add how excited this also makes me for STO. I will admit STO was not the game I had hoped for but I have been quite impressed with Cryptic's willingness to change their product based on impute from the community. I have never before seen a developer take the communities ideas and incorporate them such as the minigames. I have also been following the dev posts on the forum and they are planning on adding more costumes based on player impute. Yes the game is FAR from perfect but little by little I personally feel Cryptic is trying to make STO what the players want it to be.

Posted: Aug 23rd 2010 6:30PM LaughingTarget said

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I just noticed something. The Sword Coast region must be the pot capital of The Forgotten Realms. Half of the names there have "High" in them.

Posted: Aug 23rd 2010 6:33PM (Unverified) said

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Emmert, you make my blood boil.

You were the main problem for City of Heroes. You consistently hammered, pounded away at your 'vision', inhibiting features that people actually want. To this day, you feel that time to market is more important than quality. It is by sheer dumb luck that the game was any good. The only reason it is able to compete today is because the team you left behind finished the work YOU started.

That first paragraph was a mess of points; let me delve in.

So, after City of Heroes, you turn your attention to Marvel Universe Online, which would become Champions Online after Marvel pulled out due to quality concerns. You said that you learned from your mistakes with City of Heroes, you promised the earth, and yet you booted the game out of the door a YEAR before it was ready. Not only were basic combat mechanics were unfinished, but the power framework system itself was inherently imbalanced. Having total freedom is well and good, but you created a system which is fundamentally impossible to perfect. Being able to access all powers from all frameworks after level 23 has ruined any chance of a balanced game. If you gave the game more time in alpha, you could have changed this, but you rushed it out and didn't think of the big picture. But most galling of all? The game wasn't fun.

Yet you still continued on, hopping and skipping to your next launch: Star Trek Online. This is pitiful. Any casual player can finish it in a month, the ground combat (which you praise here as fun) is an in-joke that you aren't in on, and even though you got the space combat itself engaging, there was no reason to keep playing. You based a poorly made MMO around the core mechanic of a Pop Cap game. (And I actually really LIKED the space combat.)

Now, here you are, burning more bridges.

I looked up the content added to CO since its launch last year. I expected a wealth of stuff, a higher level cap here, extra content there, another zone hither and thither... but instead, you added two transitory zone events, an endgame encounter, and a framework. This along with bugfixes and quality of life improvements. What the hell, man? This was one of the things you got RIGHT with City of Heroes; in one year you launched 3 issues, within which you added ten levels of endgame content, two new archetypes, EIGHT new zones, and a whole lot of other features. The fast pace you set has been slowed with the new team, but only because they added in the heavy-hitting features that you were unwilling to devote any time to.

It hasn't even been a year since CO, and you are pushing it into the past-tense. Now, here you are, apologizing for past mistakes and pitching another game our way. A game series which was formerly dominated by the grand daddies of grandiose, the masters of magnificent, the bountiful Bioware.

You have size fifteen shoes to fill, little man. You cannot do this IP justice.

Posted: Aug 23rd 2010 7:07PM (Unverified) said

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I think we have all learned (or should have) that you can NOT trust a thing this guy says. He's going to continue to pump out games after games after games leaving the old to wither and die as the next one comes onto the market. They are all about getting that initial 250k box sales to let the game die off from then on.

There hsa been little content added to CO, little content added to STO (other then huge promises that got changed the month after). Atleast now he figured out a way to take content created by players and change a few small things to turn around and sell as new content / story editions in his cash shop. I guess thats one thing he has going for NWN whatever he wants to call it.

Sad thing is the games Cryptic are now making are worse then most F2P games out on the market.
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Posted: Aug 23rd 2010 9:03PM (Unverified) said

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Well, at this point Cryptic is the company that you go to if you want an MMO (or whatever they want to call it), on time, on budget, that will get a resounding "meh" from the (honest) press and gaming community.

If you own an IP and you just want to make a quick buck from it, you go to Cryptic. If you want to create lasting value from your IP, you stay the hell away from Cryptic.

Everyone knows this by now.
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Posted: Aug 24th 2010 12:56PM Daemodand said

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I *heart* MrO.
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