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Reader Comments (114)

Posted: Aug 23rd 2010 5:34PM wjowski said

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DnD game not made by Bioware? Not worth my time.

Posted: Aug 23rd 2010 6:05PM cray said

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Thank you for sharing your cult-like mentality about brands.
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Posted: Aug 23rd 2010 6:37PM Tovrin said

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You do realise that out of ALL the D&D games create, only TWO (The first NWN and the first Baldurs Gate (including expansions)) were actually created by Bioware?

http://en.wikipedia.org/wiki/List_of_Dungeons_%26_Dragons_video_games
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Posted: Aug 23rd 2010 7:47PM Xii said

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I said the same thing, but it was about SSI. And it was a long time ago. And I was wrong.
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Posted: Aug 23rd 2010 7:58PM wjowski said

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Oh, not to worry, there's about a thousand other reasons not to touch this with shitpile in the making with a ten-foot pole.
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Posted: Aug 24th 2010 2:36AM (Unverified) said

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you do realize that so called nu-bioware would most likely make it into fps and add 5757 shallow oversexed characters too?
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Posted: Aug 23rd 2010 5:52PM Cendres said

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While I'm still going to be wary until this officially launches. I liked the interview and what Mr Emmert had to say, they know they have to change and that's a really good thing.

Wish them the best of luck and hope they make this a nice game.

Posted: Aug 23rd 2010 5:57PM MrGutts said

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"Wish them the best of luck and hope they make this a nice game. "

haha

With the track record they have, the game will be out next year around the same time ToR is going to launch. It will have a nice cash shop and everything. Then they can blame everything on ToR and how they didn't make any money because of it.
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Posted: Aug 23rd 2010 6:02PM Cendres said

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I like to comment on articles for their content not spew general hate just because I can.

I don't like Cryptic, that doesn't mean I can't hope for them to make a turn and do things better.
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Posted: Aug 23rd 2010 6:57PM Its Utakata stupid said

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I guess you're kinda of right, CindyL. And I'm starting to regret that rather nasty "motivational poster slogan" blurb I posted about Cryptic on the article first announcing this project previously. :(

But I guess, I'm so used to bad legacy they left with Champions and bad publicity with STO...that I never considered they might of changed their tune for the better since then. I still have to see how this will all pan out in the end. There are still problems, as others here more informed have noted. But perhaps Jack's candidness (which was rather refreshing over Roper's bull) is a good sign.
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Posted: Aug 23rd 2010 7:50PM Cendres said

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Yep, I'm not saying people should not be wary or critical at this point, of course they should, but a little encouragement can't hurt.

If Jack had not awknowledged that they missed the boat with their last two titles then I would not have been so supportive.

Maybe this game will be lackluster too, for the sake of the IP I'll hold on to a small glimmer of hope.

I'll tell you this I won't pre order or purchase the game in the first 3 months. If it makes it past that amount of time with people generally having a good experience, I will consider it. I did this with both Champions and STO and am happy I have not spent anything on those. ^_~
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Posted: Aug 24th 2010 8:56AM Ocho said

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From what it sounds like, Gutts, they are fully taking the blame themselves for their own mistakes. In my mind, thats big. In this interview, he basically said, that with STO and CO, by not having things polished by release, they seriously effed up. He didn't blame WoW for being too big, he didn't blame marketing or players, he blamed their own mistakes. Admitting that you screwed up is a big step in fixing the problem, and he did that here. Because I'm a huge Star Trek fan, I'm more than willing to give STO another shot, because as he said, it didn't release with polish, but that doesn't mean that over time it hasn't improved and will keep improving for the future.

In other words, I wouldn't just write Neverwinter off as a bad game until you actually play it. If they've learned their mistakes, it could end up being a great title.
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Posted: Aug 23rd 2010 6:01PM Seraphina Brennan said

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We arranged an interview with Jack Emmert because we'd thought you'd like more information, so what you're getting just isn't read off of a press release?

~Sera

Posted: Aug 24th 2010 11:44AM Synthetic said

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That's understandable, I suppose, but the question is, as has been stated by others: why cover this game? It is not massively multiplayer. That has been stated explicitly. So, again, why cover a non-massive game on Massively?

The article revealing it was careful not to title itself or state that it was an MMO (except in a joke) and I assume that, aside from the reveal of a non-MMO, it was done to preface this -exclusive- interview.

And O.M.G. or Online Multiplayer Game is an unnecessary, redundant label that means nothing for a PC title. By default anything multiplayer on the PC is going to be online.
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Posted: Aug 24th 2010 12:05PM Seraphina Brennan said

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I'll give you a behind the scenes on this one.

So, last week, we were asked by Cryptic's PR if we wanted to speak with them regarding a big announcement they were going to make on Monday. This was back at the time when we believed that they were going to announce a Neverwinter Nights MMO, so we jumped on the opportunity and got it set up ASAP. We asked for more details on what the announcement would be, but Cryptic kept tight lipped, asking us just to keep an eye out for the press release on Monday.

Fast-forward to Monday, when we get a press release saying that the game isn't an MMO, but an OMG (as Jack likes to call it.) Well, we delivered the news on the game to report that it wasn't an MMO, and we kept our promise to speak with Jack on the game. We're not a group that cancels our appointments.

So, I spoke with Jack on the game, but I also wanted to get more in-depth with the company at large, and that's why some of the questions you see above took the twist that they did. Sure, we talked about Neverwinter, but we also got into how Cryptic works and how they develop their games. Perhaps in the future, should we get time, we can really sit down with Jack and talk exclusively about STO and CO.

What you don't see here was Jack and I discussing that the game was not an MMO, and therefore not a good fit for our site. I said we'd cover it for today, but that would be the last of our big coverage of the title. He understood, and he also understood that we were interested because his company was founded on creating MMOs. It's a very interesting jump.. Usually this all happens the other way around, with an established developer jumping into MMOs.

Anyway, long story short: We covered the game for the announcement day as we had set up an interview with Cryptic in advance. This is the last you'll hear of the game.

~Sera
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Posted: Aug 24th 2010 1:15PM ZenJitsu said

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Thanks for arranging the interview, it was a refreshing read. It was a reasonable and honest assessment that lets us know that they're aware of their shortcomings and are doing their best to correct them.

I appreciate that there wasn't an attempt to either vilify nor redeem them, just a good conversation...as it should be. That elicits far more understanding than any number of press releases.
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Posted: Aug 24th 2010 1:50PM hansh0tfirst said

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It's probably been asked a million times before (more eloquently as well), but honestly, how much room for growth is left within this genre?

Mind you, I'm not trying to suggest that Cryptic's take on a Neverwinter Nights "OMG" will set new, groundbreaking standards in innovation, but I'm getting more than a bit annoyed with the peanut gallery's ongoing criticism that every new title is either a "WoW clone" or shouldn't really be called a "true" MMO because it's not a carbon copy of UO, EverQuest or Star Wars Galaxies (pre-CU, of course). This is especially frustrating given that more often than not the very same folks condemn the industry for a lack of fresh ideas.

Sorry for the non-sequitur, Sera. Maybe I've been spending too much time reading angry message boards.
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Posted: Aug 24th 2010 2:17PM Synthetic said

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Thank you for your response and clarification. It's evident that you did try going beyond the scope of just this one Neverwinter game, but my (now assuaged) fear was that this article was that start of Massively's journey into covering any game or developer remotely related to the MMO genre - in short: spam.

So as not to seem ungrateful, I do appreciate the work you do and, in fact, that the Massively staff on whole put into their work. Apologies if that doesn't normally come across.

Again, thank you.
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Posted: Aug 24th 2010 2:54PM Fakeassname said

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(damn I wish I could reply to a reply!)
this is actually responding to your response, to your comment: That's stupid!

it's an online only RPG, just because it's not titled an MMO your not going to cover it? I think your sticking too close to the letter of the law instead of the spirit, who cares if your named "massively" because all that mmo's are attempting to be is online cooperative rollplaying games. when you look at the market situation I think it's pretty apparent that that players are sick of the norm and would be highly interested a non traditional "Online (only) Rollplaying Game".

I'd agree with you if he said that there would be an offline SP mode (but wait, PSU had that and you still covered them) but the dude clearly said that it would be online only and that you would be logging into a server instead of hosting your own dedicated ones, and I got the impression that you wold be in a central hub with other players for at least party building. kinda sounds like Cryptic is copying Guild Wars and then replacing everything with DnD elements. you guys cover Guild Wars, right?

I personally don't like Cryptic, and I'm also disinterested in DnD as a whole, but I am a gamer who likes Rollplaying games and online games equally so I am interested in hearing more about this.
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Posted: Aug 27th 2010 12:28AM (Unverified) said

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Or DDO for that matter. Both GW1 and DDO have a similar model - shared public "down time" areas and instanced "adventure" areas. DDO is a little more flexible in that you can create parties across instances and individually enter or leave your instanced area without breaking the party. In contrast, GW pays only lip service to the idea of segregated "servers".
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