Whether you're a groundpounder or a space jockey, The Old Republic is gunning your way, big-time. Fans of either (or both!) aspects of the game have a little more to look forward to this week, as BioWare released additional information on the advanced classes and rolled out the first two starfighters for the public to see.
In its recent Fan Friday, BioWare clarified the 16 class specializations by listing each of their top three attributes. For example, bounty hunter players have the choice between powertech or mercenary paths. Powertechs will assume more of a tank role, with flamethrowers and defense shields at the ready. Mercenaries, on the other hand, are to be the ranged DPS version of the class, dealing out the pain with dual guns and missiles.
If the recently revealed space combat has you itching to jump into the cockpit, you can check out the first two starships (out of six) that will take pilots through the midst of adrenaline-pumping battles. The Fury is an Imperial interceptor (which looks like a predecessor of the TIE Interceptor), designed with speed and firepower in mind. Its counterpart, the Defender, is a standard Republic corvette that's been upgraded with turbolasers and shields for quick combat missions. Hopefully, we'll find out the remaining four fighters before too long!
Reader Comments (35)
Posted: Aug 22nd 2010 4:13PM Natasha said
The newest edition of PC Gamer magazine has pics of all the spaceships as well as a great article on the space component of KOTOR.
Posted: Aug 22nd 2010 9:33PM sandwiches said
They have pics of the ships they THINK the ships in SWTOR will be based off of.
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Posted: Aug 22nd 2010 4:31PM Jamis7 said
If you watched the space combat preview trailer you'll notice that the ships they show in that video match up with the outlines of the ships in the above pic. So if you are wondering what the other ships will look like just check out that trailer.
Posted: Aug 22nd 2010 4:44PM Interitus said
Why is this even news? It's the same info here
http://www.massively.com/2010/06/15/bioware-discuss-swtor-player-ships-group-gameplay-and-pvp-at-e3/
All they did was move the already exsisting information and media about the two ships we already knew exsisted.
http://www.massively.com/2010/06/15/bioware-discuss-swtor-player-ships-group-gameplay-and-pvp-at-e3/
All they did was move the already exsisting information and media about the two ships we already knew exsisted.
Posted: Aug 22nd 2010 4:49PM Lateris said
So- can you turn around while flying in space?
Posted: Aug 22nd 2010 5:12PM (Unverified) said
If it maintains on the on rails shooter aspect. Then that would be a no as far as turning around goes.
You should always be moving forward in the battle and if you miss or fail at a key point then it will be the end of the mission.
I imagine its going to play out ALOT like the ship combat in the new Clone Wars game by SOE. Both of them look to be about the same as far as what we have seen of them both.
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You should always be moving forward in the battle and if you miss or fail at a key point then it will be the end of the mission.
I imagine its going to play out ALOT like the ship combat in the new Clone Wars game by SOE. Both of them look to be about the same as far as what we have seen of them both.
Posted: Aug 22nd 2010 5:35PM MrGutts said
We really don't know what we can or cannot do yet in ToR. This is just a news snippet just like the rest. The fans and the media then blow everything out of proportion, then things expand to adding things onto the news release that really isn't true.
My advice is to take everything you read with a grain of salt.
Oh and don't read the main forums because you will be overwhelmed because it's looking like the WoW forums.
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My advice is to take everything you read with a grain of salt.
Oh and don't read the main forums because you will be overwhelmed because it's looking like the WoW forums.
Posted: Aug 22nd 2010 6:22PM Joshua Przygocki said
I think the "on rails" method will work better, it will allow them to direct you to the points you NEED to go to, make development a lot easier, allow them to focus on making the game itself good rather than just a certain mechanic, and it will help tell a story.
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Posted: Aug 23rd 2010 10:55AM (Unverified) said
You can only move up/down/left/right... it is 1980's gameplay, like Galaga, but prettier.
Alternatively, just play the Clone Wars Adventures' minigame called Starfighter, and it's pretty much that but without barrel rolls.
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Alternatively, just play the Clone Wars Adventures' minigame called Starfighter, and it's pretty much that but without barrel rolls.
Posted: Aug 22nd 2010 4:57PM RogueJedi86 said
If fan speculation is right, the ships matching those blanked-out silhouettes are for Bounty Hunter(top left), Trooper(top right), Agent(bottom left), and Smuggler(bottom middle).
Posted: Aug 22nd 2010 5:39PM wjowski said
Couldn't care less. I want KOTOR, not Starfox with lightsabres.
Posted: Aug 22nd 2010 6:23PM Pan1 said
Obvious fanboy is obvious.
Posted: Aug 22nd 2010 6:35PM Larry Everett said
The fan consensus regarding which spaceship is whose is the same as what Darth Hater mentioned here:
http://darthhater.com/uploads/blog_images/6546/scdiss1.jpg
http://darthhater.com/uploads/blog_images/6546/scdiss1.jpg
Posted: Aug 22nd 2010 6:46PM (Unverified) said
Looks like empire stuff is up top and republic ships are along the bottom row.
Posted: Aug 22nd 2010 6:50PM (Unverified) said
so thre Sith get all the great stuff it seems. Can't those guys lose some insteada winning everything, from fights to ships?
Posted: Aug 22nd 2010 6:59PM RogueJedi86 said
What great stuff did they get? The Republic has cool stuff too. I like how the Defender looks. It looks a bit lopsided with the heavy front end, but I like how it looks, with the cozy interiors.
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Posted: Aug 22nd 2010 7:32PM Jade Effect said
Those ships don't look very big. Can we really fit the player character and the companions into it? Speaking of which, do these ships have npc crew members?
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