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Reader Comments (30)

Posted: Aug 20th 2010 8:03AM (Unverified) said

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Aion.

Posted: Aug 20th 2010 8:04AM nomoredroids said

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Just last night, actually. Doing keep sieges in WAR and I kept getting placed first or second for contribution, then rolling double digits and ending up without anything. Annoying.

Posted: Aug 20th 2010 10:44AM drakon said

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This is one of the single most annoying things about WAR. The PQ system is great and I wish more MMO's would use it. But it needs tweaking.

It was extremely frustrating in early T4 play when conqueror gear was considered pretty high end. I got 2nd during a population capped fort siege and rolled something like 013. I was PISSED.
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Posted: Aug 20th 2010 11:36AM nomoredroids said

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I agree. Consider:

Out of the 70 people there I did the most good and I get a single medallion! What about Joe Schmo who just bumbled into the area of the keep and happened to auto-attack an opponent on accident? Oh! He only gets a medallion. Wait a second...
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Posted: Aug 20th 2010 8:16AM timthel0rd said

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Tie between WAR and LoL.

The keeps/PQs in WAR were insane with RNG (that's a few ancronyms).

And entire fights could be decided by 5 or 6 lucky crits of a .1% crit chance in LoL.

Posted: Aug 20th 2010 8:35AM (Unverified) said

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Worst case was my first time playing WoW.
Was around level 13-15 and doing a Bristleback Boar quest;
I had to farm 3 different common mobs for drops.
Each type dropped a different item.

The first two items dropped almost immediately while it took me literally 2+ hours of grinding to get the last.
In fact I wasn't even the one who got it. I started complaining out loud so much that my friend who was in the room with me, a WoW veteran, took my laptop just so he could show me how easy it was.
He kills one goddamn pig and the item drops.

I later checked the drop-rate on WoWhead, it was 25%.
I probably murdered a good 150-200 of those bastards.

Posted: Aug 20th 2010 8:47AM (Unverified) said

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WOW's RNG for quest drops has been known to be bugged. If you can't get an item to drop, log off your account, then relog in. Somehow that seems to reset the quest to the proper % drop chance
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Posted: Aug 20th 2010 12:34PM TofuSama said

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In WoW I have had terrible luck over the past two months, though not through questing, it was while Running ICC every week. I have only won one piece of gear since I started raiding ICC 10 and 25, and that was the first time I was ever in there, off of the first boss. This realization has made me wonder how I fell out of the RNG God's favor.
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Posted: Aug 20th 2010 8:37AM Monkey D Luffy said

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Does the RNG accept first born sons in exchange for Phat Lootz?

Posted: Aug 20th 2010 8:51AM phatbhuda said

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The most interesting thing I find about random number generators in MMORPGs is that Blizzard found that they needed to weight theirs in the players' favor. People remember the bad more than the good, remembering bad streaks but not the good ones. So in quests like 'kill boars to get 10 boar bladders' they keep track and then will weight the RNG to drop more often if you haven't gotten any recently.

Posted: Aug 20th 2010 9:08AM VioletArrows said

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But only for 'common' things like quests. They couldn't care less (in fact it's better) if you spend months (pet drops) or *years* (in the case of holiday items) farming special items.
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Posted: Aug 20th 2010 11:29AM (Unverified) said

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It's commonly stated that artificial randomness appears more random than true randomness.

Nobody benefits from there being long-tails where it takes 100 mobs to get 10 25% drop rate items. This is good game design.
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Posted: Aug 20th 2010 8:56AM PaterFrog said

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The worst experience for me was Aion. The whole game is a single RNG more or less.
Starts off with wether or not I have a working internet connection, then wether or not my account got hacked for the 5th time even though I assign random passwords of 12 character length daily and then wether or not I don't loose connection five seconds after logging in.

Well, once Aion ran stable, I came across a certain quest, Elyos area. You're required to gather 2(two) amulets from the Dukaki Kobolds. The first one dropped 25 to 30 kills in, and the second didn't show up until I ground 2(two) levels out of them.
Sure I could have just dropped the quest, but you know... sometimes you get into the mood and instead of blowing up NCSoft Headquarters, you want to show off and beat the quest.

Positive side of RNG:
I fought a normal everyday mob and nearly died after 3 minutes of battle, cause every 3rd attack missed and no crits came out of it.
I fought the elite of the area and dropped him within 5 seconds, cause all the attacks crit like crazy.

Posted: Aug 20th 2010 9:18AM (Unverified) said

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If your account got "hacked" 5 times, you have a keylogger. I've had accounts for at least 50 games, email accounts, web services, etc. In the past 7 years and NEVER once got any of them "hacked". Restore your system to factory settings, get a good AV (that's antivirus), a spyware protection service, and stop buying gold and clicking on links you shouldn't be.
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Posted: Aug 20th 2010 10:39AM PaterFrog said

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@Quez, nah, I don't have any keylogger. Or at least non, that any anti-malware / firewall / anti-virus software can detect yet. Doing scans every night already.
It's just bad luck.
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Posted: Aug 20th 2010 11:24AM (Unverified) said

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That quest, or rather the drop rate for it, was bugged and it was fixed fairly soon after release. Since the fix they both drop almost right away with just a few kills.

Drop rates are one area where Aion could be improved. Playing on the test server (with the drop rates set high for most everything) is like playing an entirely different game. If the regular servers were set somewhere between what they are now and the test server, the game would be much more enjoyable. The combat could also do with a slight change to speed things up, especially for those soloing, as it is so clearly designed to be done with a least 2 same level characters. A solo fight with a same level mob as your character can take far too long, and good luck if you pull a second one while trying to fight the first. Lower the monster HP some and get rid of the level penalty (for killing higher levels more than 2 above you) would improve things quite a bit.

As to the crafting RNG, some stuff is supposed to be very hard to near impossible to craft. So it is actually "rare". Ditto with getting the higher crafting levels and some of the best armor sets. The problem is that everyone wants to wear the best and many won't even PvP unless fully geared. I knew this going into the game, that it would be crazy hard to do some things, but I guess most people didn't. The game was designed by some of the Lineage devs, hello! The problem is this approach doesn't work well in a western market, where everyone expects to be able to get everything, often without much effort. I do think they could tweak Aion to appeal more to the casual players (which I consider myself to be), but first they probably should fix the broken AI third faction, broken rifting concept, etc...

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Posted: Aug 20th 2010 9:17AM (Unverified) said

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For the first couple of years of Asheron's Call, despite Turbine's claims to the contrary, certain characters had what was referred to as the "Wi flag", which made them more likely to be targeted by spawning mobs.

One of my characters had the Wi flag; he'd be in a cave where waves of critters were spawning and at the back of a group of PCs, and the mobs would start pushing their way right through the other characters to get to him, every time.

Turns out that there was a flaw in their "choosing who to attack" algorithm that made characters whose names hashed to be at the top of the table would get priority attention.

It took the devs two years plus to figure it out.

Posted: Aug 20th 2010 10:44AM drakon said

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I did tech support for AC during this time. There were a TON of people who 'claimed' to have the Wi Flag but really didn't. I'm not saying you did or didn't. But it was a LOT less common of a problem than people make it out to be.
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Posted: Aug 20th 2010 9:59AM (Unverified) said

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Hmm My luck was only in one cbt of a game (LoCo online) well most of the time I got the bet item which was fun but still that was the only time that RNG worked for me the best.

Posted: Aug 20th 2010 10:01AM (Unverified) said

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Warhammer Online's level 40+ dungeons. I recall running one of the dungeons 12 times and the item I needed never dropped. Hilariously, items would drop for classes not present in our group, and at one point, classes that hadn't even been introduced to the game yet (Choppa gear before the Choppa had been released).

Add to that the 3-day lockout timers and it was an exercise in frustration and futility.

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