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Reader Comments (82)

Posted: Aug 20th 2010 3:04PM Mr Angry said

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Please please please do not screw this up :(

Posted: Aug 20th 2010 3:09PM Drannos said

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Too late.

"But you won't be able to be a Space Marine right away, because that's a very unique class, if you know the universe. The road there is a great road, and they are in the game."

That's from a recent interview with Danny Bilson from THQ, about Dark Millenium Online.

Phenomenal failure, if it's a true statement.
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Posted: Aug 20th 2010 3:15PM jimr9999us said

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I like the idea of the Space Marine being a heroic class you unlock through progress.

Otherwise you'd enter the game surrounded by them...something I am dreading about SW:ToR and Jedi.
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Posted: Aug 20th 2010 3:16PM (Unverified) said

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Your quickness to condemn this game holds true to one of the Imperium's thoughts Drannos:

An open mind is like a fortress, with its gates unbarred and unguarded.
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Posted: Aug 20th 2010 3:24PM wjowski said

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Fail. They don't get it. Players signing up for the Imperium are going to want to play Space Marines, not cannon fodder. Just like Star Wars: Galaxies didn't get it.
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Posted: Aug 20th 2010 3:27PM (Unverified) said

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@Drannos, yes because unlocking a powerful class choice later in the game automatically equals failure. I guess SWTOR is going to be a total failure too since they have advanced classes as well. :P

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Posted: Aug 20th 2010 3:32PM Drannos said

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@PeterD

No, locking players out of THE iconic class of your game at any point is a failure.

In SW:TOR you start as a Jedi or Sith, with a lightsaber and a good number of their powers, then grow into something more powerful.

Mr. Bilson seems to indicate that it will be locked.

One, bad idea - see Jedi in SWG. Two, that doesn't fit with the lore at all. If memory serves me, you don't turn an Imperial Guard trooper into a Space Marine. They are recruited from specific planets and undergo a long process.

So it's more like Death Knights, except you're taking the most favored army in the tabletop game and locking it away.

That is going to make a lot of people VERY angry. Angry people don't buy your game.
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Posted: Aug 20th 2010 3:39PM Bijaz said

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@Drannos - Jedi/Sith do not start with a lightsaber in SWTOR, they have to earn one ;)
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Posted: Aug 20th 2010 5:01PM (Unverified) said

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@Drannos

Actually, all Space Marines start as scouts first, before they get their upgrades and armor.
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Posted: Aug 20th 2010 5:13PM NekoDaimyo said

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I dunno, I wouldn't particularly want to play a Spess Muhreen initially.
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Posted: Aug 21st 2010 4:04AM mysecretid said

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@jimr9999us

Regarding SW:TOR: in this part of the Star Wars timeline (some 4000 years before Skywalker and Vader) Jedi and Sith are both /very/ plentiful, and in conflict.

This has been accepted as canon ever since the Star Wars: Knights of the Old Republic single-player game was released in 2003.

So, Jedi and Sith won't be rare -- they're not supposed to be. Cheers.
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Posted: Aug 25th 2010 8:58AM Natsumi said

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I agree, let us play Tyranids from the start >:)

Who cares about a bunch of juiced up humans when you can play something amazingly awesome. WTB Carnifex class XD
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Posted: Aug 20th 2010 3:08PM (Unverified) said

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One word: HAWT

Posted: Aug 20th 2010 3:15PM (Unverified) said

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Agreed, but reserving judgment until we see the interface and gameplay video leaks.
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Posted: Aug 20th 2010 3:16PM jimr9999us said

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I'm 100% with you Mr Angry...2 years will be a long time to wait for disappointment.

That said, Vigil is a great studio and THQ has some passionate gamers at the helm. I don't see their care for the WH40K gameworld dissappearing in their 1st major mmog.

Posted: Aug 20th 2010 3:16PM (Unverified) said

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@Drannos

That's a good thing... According to 40k fluff, Space Marines are bad ass.. Despite what you might play in the other 40k games, they're supposed to be a bit stronger than that.

I'm glad they're playing them up a bit more.

Sort of reminds me of SWG in the beginning with the whole jedi holicrons.. (which albeit caused a HUGE grind and ruined the game a tad hah)

What I'm imaging they'll do is make imperium of man one of the starting races and you can maybe choose between chaos or the adeptus astartes to unlock... So, either become a Chaos or Imperial Space Marine. Which would be kind of fun, sort of add that whole story telling element that BioWare is going after with S:TOR.

Guess we'll see.

This game still looks like it'll be awesome though. The trailers remind me of early WoW trailers

Posted: Aug 20th 2010 7:53PM LaughingTarget said

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Chaos Space Marines are their own faction, not part of the Imperium of Man. Though I kinda see where you're going. Chaos not being a starting faction but one you earn by corrupting yourself.
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Posted: Aug 20th 2010 3:23PM Drannos said

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@ItalianSpartacus

Yes, Space Marines are tough SOBs, but you can play them out of the gate just like any other army. Gating them as a "Heroic" class is a bad idea.

I'm not suggesting you set me down in a full suit of power armor from level 1; let me start as a recruit, work up to scout, then to a Brother, and maybe to a Veteran (TERMINATOR ARMOR!!!!).

If that's where they're going, the quote from Mr. Bilson is VERY misleading, and poorly stated. If they are going to gate it behind some achievement, or level cap, like Death Knights, that's ridiculous. Space Marines are one of the most beloved armies in WH40K, and making players wait is a superbly bad idea.

@jimr9999us:

See my comments above. And, remember, Jedi and Sith were around in huge numbers during the Old Republic. It's not like the original trilogy where they are rare and mystical. They were all over the place.

@Knob:

LOL. You got me there. I submit myself to your judgement.

Posted: Aug 20th 2010 3:31PM (Unverified) said

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Except how do you know that's not what they're doing? Maybe one of the starting classes for Imperium of Man is "recruit" or something along those lines. That's NOT a Space Marine, that's a wannabe. Doesn't mean it won't be a Space Marine someday. All they've said is that you can't play a Space Marine from level 1, by which it's implied they mean the full on power armor engine of destruction. They have not said you won't be able to play a precursor to a Space Marine at level 1.

Maybe you can't, but we don't know that yet.
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Posted: Aug 20th 2010 3:49PM kjhasdfjkhk said

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I'm pretty sure you just outlined the exact way it's going to unfold. I think what THQ is saying is that you wont be a Space Marine decked out in full power armor or terminator armor from the start. You WILL start as a initiate and move your way up through scout to battle brother and such. I actually prefer that route. It will make you feel like you've actually earned your terminator honors when you reach that point. I'd rather be a Techpriest than a Space Marine to be honest, unless I end up playing Chaos.

I don't look at it as making a player "wait" so much as "anticipate". It just gives people something to keep playing for!

But yeah, no surprise about the race, obviously the first to be revealed. I'm guessing they'll make Chaos, Eldar, Orks for sure, and hopefully some others like Tau (and Kroot), Necrons and Demiurg. Can't wait to see some gameplay.
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