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Reader Comments (120)

Posted: Aug 20th 2010 2:04PM (Unverified) said

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Just because someone has 3 jobs doesn't mean they are all 40hrs a week. I work about 65 hours total a week, that leaves me 100 hours to do everything else. I would say I sleep about 35 to 40 hours a week, so 60 to 65 to fit everything else in. With proper time management skill I can still fit in about 10 hours of gaming a week. Besides sleep is overrated anyways.

Posted: Aug 20th 2010 2:40PM Dblade said

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They don't give tools though, that's the thing. Aion was the first game I every played that reminded you how long you played in a single session, and even then it was through an easily missed text message. Aion probably only did this because they are a Korean MMO, and people have died from overplaying them in Korea. Few games even give you a connection timer to let you know how long you have been playing.

Then we get into design issues. In an offline RPG, they give stopping points in the form of save points. That helps facillitate responsible play, because it lets you end the game at a convienent time. MMOs though have no stopping points at all apart from the players own fatigue. It wasn't until recently that it was even possible to play them non-addictively: the time burdens for MUDS and Everquest used to be legendary.

Also many encounters in MMOs are designed to prevent responsible play through sheer time debt. It takes a tremendous amount of time to play the game. Until recently, it was impossible to play many games under 2 hours a day and even progress in a reasonable timeframe.

Its not subliminal-they do cause a lot of things that enable people to be addicted. I think its not a bad idea for developers to start designing games to enable addiction less, at least by giving more tools. A negative exp and gold gain rate after being logged on for more than 6 hours in a day might go a tremendous way to prevent addiction, and would it really be harmful?

Posted: Aug 20th 2010 2:41PM Dblade said

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oops, that was to @deadlyaccurate
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Posted: Aug 20th 2010 3:55PM DeadlyAccurate said

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@Dblade said: "Its not subliminal-they do cause a lot of things that enable people to be addicted. I think its not a bad idea for developers to start designing games to enable addiction less, at least by giving more tools. A negative exp and gold gain rate after being logged on for more than 6 hours in a day might go a tremendous way to prevent addiction, and would it really be harmful?"

(Sorry, gotta make this quick. Have company coming tonight, and I have exercise and housecleaning to finish up).

I moved out of my parents' house 18 years ago. I don't need a babysitter dictating how I spend my time. If they want to decide how much time their customers spend in their game, they can implement a per-hour fee instead of an unlimited subscription. But if they're offering an unlimited subscription, I should get to decide how much of any given day I spend playing with their product.

I enjoyed debating with you guys on this, but I probably won't get a chance to return to this topic.
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Posted: Aug 20th 2010 2:40PM hami83 said

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Is there no personal responsibility when doing things that may be addicting?

Well...DUH Of course it's not..In North America. Our society protects the stupid at the expense of the smart.

Posted: Aug 20th 2010 2:49PM Dblade said

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I'd say it is the opposite actually, a tremendous amount of society requires people not to be personally responsible to make money. What's been bugging me recently is that society doesn't care-we are cheerfully allowing people to ruin their lives if we can make a quick buck off of them.

Cigarettes, lotteries, payday lenders, rental services, credit cards, banks (through fees,) degree mills, scams-the list goes on.
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Posted: Aug 20th 2010 4:18PM x0fx3 said

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I dunno what Lineage II is like but he should have spent the two years playing COH/COV think of all the badges and veteran rewards he could have accumulated. This made has made my day.

Posted: Aug 20th 2010 4:31PM (Unverified) said

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Y'know, I get it: we know more about addiction, now, than ever before. It's about brain chemistry. And, sure, people or companies who knowingly create or foster addiction in their clientele should be held accountable.

But, f'r cryin' out loud!

I've watched "The Lord of the Rings" more than a dozen times and read the novels that comprise it 13 times. I can't bear to be without these pieces of fiction! So, do I file lawsuits against Peter Jackson and the estate of J.R.R. Tolkien?

Entertainment can be addictive but, really, what the Hell?!!

Posted: Aug 20th 2010 6:01PM Ripper McGee said

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So the real issue isn't that he's addicted, it's that he was forced to stop cold turkey (banned) and is unable to continue and finds himself unable to function as a result. If he was still playing, would there be a lawsuit? Probably not...

~Ripper

Posted: Aug 20th 2010 6:48PM (Unverified) said

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'Addicting' is a verb. The adjectival form is 'addictive'. Your headline makes no sense.

Posted: Aug 20th 2010 6:49PM Graill440 said

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A possible criminal suing a game company for their own weak mind and ignorance, this will be fun to watch.

Posted: Aug 20th 2010 7:44PM Deadalon said

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How many countires allow 12 year old kids to play slot machines ? How many countries allow 12 year old kids to smoke or drink alcohol? Some might say its different when talking about MMORPGs. Well... considering that many MMORPGs are built on the same slot machine price winning method ... and are considered addictive and very destructive to both social parts and health... you got to wonder why games like WOW are not automaticly a 16 year old limit. Even 20 year old...

Posted: Aug 21st 2010 12:21AM dudemanjac said

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I don't even care if the guy was addicted or not. It's no one's problem but his own. He lost time in his life playing a silly video games and now he can all of a sudden claim he's addicted and it's someone else's fault. It's almost as bad as the ppl running arund sue for losing a lung from smoking. I'm 33 years old and as far back as I can remember there have been warnings on cigarette packs that told you THEY WILL KILL YOU. If you couldn't get it in your head to stop in that amount of time, too bad. It's your problem.

Posted: Aug 21st 2010 12:40AM timthel0rd said

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There is no rational explanation for this.

I hate this man now.

Posted: Aug 21st 2010 5:33PM (Unverified) said

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Getting the papers together just called my attorney I'm preparing to sue Budweiser for 20 years of alcoholism. I think I got a pretty good case.

Posted: Aug 21st 2010 6:25PM (Unverified) said

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Are MMORPGs addictive?

I've played a lot of games and MMORPGs. I've spent a LOT of time on my computer. I've done almost everything. I've programmed in several languages, surfed news and forum sites, made stories, created art, finished homework, played games, chatted, and on and on. It's not games I'm addicted to, it's the computer. It replaced RL. I've had social anxiety disorder since childhood. That was before I even knew about computers. When I later learned about computers, I turned to them as a source of security and protection. My computer is my escape from stress and anxiety. It's how I avoid yoU!

Here's what I got to say about this:

The less thinking is involved in games, and the more chance is involved, whether they're offline or online, the more like a casino they're.

Thinking versus Chance. (as they say, gambling isn't a strategy)

An equation like this
Chance/Thinking = Addiction Rating

The higher the addiction rating, the more hooked you'll be. This isn't so much about the reward you get, it's more about the chance involved and how much you're involved in acquiring that reward. The more a company gets between you and your reward to control the process the less likely you'll be involved.

The reason I explain it that way is I think games that make you think are different than games that're as simplistic as slot machines. Slot machines are either for the extremely mentally challenged or they're something entirely different. If we added real life knowledge to a game that has a lot of thinking involved then I think that there would be a lot less confusion and opposition to it.

There're many studies that link game playing with systems thinking. I can't recall exactly which study, but one of them was very optimistic about how games can be a good thing. I think games used in education can be very effective. If a game teaches you knowledge and makes you think in ways that will benefit you in real life, don't you think that would impact this whole discussion?

Thanks. Remember to be fair to both sides of these arguments.

Posted: Aug 24th 2010 11:50PM (Unverified) said

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"HURR DURR, I don't want to accept responsibility for my actions." This is the video game equivalent of the coffee in the lap fiasco with mcdonalds. if they really have to start putting a label about how "addicting" a game can potentially be, I think we should take a minute and completely reevaluate how our society is structured, maybe impose something radical. I don't know what, but our current system clearly isn't working.

Posted: Aug 25th 2010 4:32AM (Unverified) said

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Well while playing lineage2 after every hour or so you get a message to have a break;)

Posted: Aug 25th 2010 8:49AM (Unverified) said

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This guy, and the judge, need to be packed up and shipped over to china. Then they can see how far their BS antics will go. Chop off the players hands- problem solved. Jail the judge for life- problem solved!

Posted: Aug 25th 2010 5:50PM (Unverified) said

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"quote"
mysecretid said on 9:02AM 8-21-2010
Must agree Holgar -- the more people use the word "addiction" to cover up the fact that they created their own problems in a normal fashion -- the harder it becomes for people who have genuine addictions to get the attention and assistance they truly need.
"end quote"

tiger woods anyone? xD

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