After the recent interview confirming that some of the disliked aspects of the game weren't going away, it's understandable that some Final Fantasy XIV fans might have felt a bit disheartened. After all, it's easy to feel as if the developers weren't trying to listen to the players at all about their issues. The newest interview to come out of Gamescom, however, should help to alleviate some of those fears. Famitsu, frequently a good source for game information, had a chance to chat with some of the team about the game's testing schedule and their interactions with feedback.
Two of the big issues highlighted are the controls and the user interface -- both polished since earlier phases and both continuing to be polished. The team wants control to be smooth with or without a gamepad, whether you don't have a gamepad or simply choose not to use one. There's also a mention of further classes possible, including pet classes, and the acknowledgment that the development team is currently debating the two-day guildleve timer after all. Take a look at the full interview if you're interested in Final Fantasy XIV, as it covers some interesting ground.
Reader Comments (34)
Posted: Aug 20th 2010 9:08PM Monkey D Luffy said
I'm in the Beta and have yet to see a problem with the controls.
The mouse is a little slow but that's it.
I'm actually about to check and see how well the gamepad controls work.
The mouse is a little slow but that's it.
I'm actually about to check and see how well the gamepad controls work.
Posted: Aug 20th 2010 11:28PM Monkey D Luffy said
Tried the game using an Xbox 360 controller and it works just as good as mouse & keyboard.
Don't see why so many people are crying about the Keyboard & mouse controls, they really are not bad, just different.
Only problem is the Mouse is a little slow and i kept clicking off a target on accident, keyboards fine though.
The Beta is awesome, though i just got killed by a Dodo i thought was weak, lol.
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Don't see why so many people are crying about the Keyboard & mouse controls, they really are not bad, just different.
Only problem is the Mouse is a little slow and i kept clicking off a target on accident, keyboards fine though.
The Beta is awesome, though i just got killed by a Dodo i thought was weak, lol.
Posted: Aug 21st 2010 12:23AM (Unverified) said
You are probably one of an extreme minority who doesn't have problems with the controls. The mouse control is extremely lagged and does not function the way you wish it would. That being said, we could do without the mouse controls at all if the camera controls were bound to something convenient.
This game is beautiful, and has a great deal of potential but it has far too many glaring flaws to deserve to be released any time soon. SE would save a lot of face, if they decided to pull the PC launch til the date they set for the PS3 launch and push them both out the door together.
With their recent announcements on the Fatigue system, the FFXIV community is up in arms. I wish a site like Massively, would delve into this type of system and its ramifications on the playerbase of an MMO. Maybe SE would listen then.
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This game is beautiful, and has a great deal of potential but it has far too many glaring flaws to deserve to be released any time soon. SE would save a lot of face, if they decided to pull the PC launch til the date they set for the PS3 launch and push them both out the door together.
With their recent announcements on the Fatigue system, the FFXIV community is up in arms. I wish a site like Massively, would delve into this type of system and its ramifications on the playerbase of an MMO. Maybe SE would listen then.
Posted: Aug 22nd 2010 2:57AM Monkey D Luffy said
@niwaar. Lol, i doubt the game really needs to be pushed back to March 2011 over some mouse lag and a little menu lag. Sep, 22 is a fine release date.
And how do you know they have not fixed it already in the open beta patch that will be put out early Sep?
I do find the Fatigue system to be annoying but i don't mind taking a break to level another class or do some crafting and gathering.
I don't see a problem with just using a gamepad till the mouse lag gets fixed.
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And how do you know they have not fixed it already in the open beta patch that will be put out early Sep?
I do find the Fatigue system to be annoying but i don't mind taking a break to level another class or do some crafting and gathering.
I don't see a problem with just using a gamepad till the mouse lag gets fixed.
Posted: Aug 20th 2010 9:20PM Jade Effect said
I hope Square-Enix also implement a way to easily search the list of items in the market wards. I'm sure some people love the idea of hopping from one npc retainer to another, checking each one manually for any good offers.
However, I think there's probably an equal or greater amount of players who hate the idea of going through all the npc retainers just to find some crafting materials.
I think it's absurd Square-Enix discarded the working (albeit dated) auction system in FFXI and regressed to a much less efficient system.
However, I think there's probably an equal or greater amount of players who hate the idea of going through all the npc retainers just to find some crafting materials.
I think it's absurd Square-Enix discarded the working (albeit dated) auction system in FFXI and regressed to a much less efficient system.
Posted: Aug 20th 2010 9:26PM Laren said
I'm thinking this will be a good Christmas present for myself....ok, maybe Halloween. Sounds like the developers are keen to make this work, but it also sounds like they need more time. I can wait for it to be right.
Posted: Aug 20th 2010 9:28PM Dandmcd said
Fix the mouse controls and the game will be fine. I've enjoyed my first 24 hours in the beta, but the mouse controls are infuriating. The game definitely feels and plays like Final Fantasy, but the mouse controls are holding the game back right now to be fully enjoyed.
Posted: Aug 20th 2010 10:13PM Waxil said
This^, infuriating is an understatement. Between the poor camera following and the crap-tastic controls it's unplayable to anyone who is not a masochist and has played a 3D game since 1991.
And no, a game pad doesn't help much, marginally better camera control at the price of everything else getting worse.
Open beta, if there is one, is going to turn people off this game faster than... I don't even have a good analogy.
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And no, a game pad doesn't help much, marginally better camera control at the price of everything else getting worse.
Open beta, if there is one, is going to turn people off this game faster than... I don't even have a good analogy.
Posted: Aug 20th 2010 10:37PM (Unverified) said
Same shit controls as Final Fantasy XI. Not catering to pc players is a fools game, especially after so much feedback about that problem with FFXI. Fix that problem and many more players will be on board.
Posted: Aug 20th 2010 10:50PM Zetsuei said
The game pad is 100% better than the keyboard and mouse, and this makes me sad. I don't enjoy playing my PC games with a game pad. I enjoy my keyboard+mouse combo. Overall the game is coming along nicely, but the game needs some core changes and fast or it will hurt the game.
Fatigue system and guildleves two day cooldown are gonna rip this game apart if they stay in. Purposefully punishing someone because they want to play a certain class for a few hours is the most moronic thing ever added into a game.
The guildleves seem to be the go to thing when you want to kill and level up, but once you do your eight, what now? You could go craft/gather, but if you don't enjoy these, then the game is gonna be very limited for you.
The main problem of the game in my eyes is the casual vs hardcore. I know they want to make the game more casual-friendly. The problem is they are punishing the hardcore group to insure the casual can do as much as a hardcore can in a shorter time frame.
Fatigue system and guildleves two day cooldown are gonna rip this game apart if they stay in. Purposefully punishing someone because they want to play a certain class for a few hours is the most moronic thing ever added into a game.
The guildleves seem to be the go to thing when you want to kill and level up, but once you do your eight, what now? You could go craft/gather, but if you don't enjoy these, then the game is gonna be very limited for you.
The main problem of the game in my eyes is the casual vs hardcore. I know they want to make the game more casual-friendly. The problem is they are punishing the hardcore group to insure the casual can do as much as a hardcore can in a shorter time frame.
Posted: Aug 20th 2010 11:31PM Eamil said
I think levequests were always meant to be the equivalent of WoW's daily quests. The problem is they've been talking up levequests as the game's big new exciting quest system practically since they announced the game, so really they only have themselves to blame for people getting the wrong idea, plus it doesn't help that (as far as I've seen at least) the game doesn't really have any quests at all that aren't either levequests or the main story questline.
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Posted: Aug 21st 2010 1:04AM Zetsuei said
This is true, but the problem I see(I can only base what I say off what we know from the limited beta) is that other than guildleves and randomly grinding mobs, how else do you get exp? Yes, you get some from gathering and crafting, but I would think the meat of any game is being in a group and fighting agaisnt big bad monsters. Guildleves has this potential, but the limitation nullifies that.
So til we find out if there are other ways to gain exp effectively, this game is becoming fairly shallow.
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So til we find out if there are other ways to gain exp effectively, this game is becoming fairly shallow.
Posted: Aug 20th 2010 11:35PM (Unverified) said
Here's the bit from the interview that's making waves at all the ffxiv sites:
F: Tell why you decided to implement Fatigue and Latency (note: I really don't know how to translate that, but it's something in-game to keep you from playing too long at a time on one class).
DK: We'd like you to think of it as a reward to those players who don't have much time to commit to the game. Those hardcore players out there might think it's a little unfair, but the main concept behind it is that you don't need to put in massive amounts of time to enjoy the game.
F: Still though, there are a lot of disgruntled looks coming from those hardcore gamers.
DK: For those who have more time on their hands, they'll be able to try out all the various classes. Fatigue doesn't carry over when you change weapons, so we hope that they'll try out not just battle-oriented classes but maybe some crafting or gathering ones as well. So for those who end up with many high-level classes, they'll have more choices when it comes to any situation, whether solo or party play
Now that people know what surplus EXP is intended for and that it's not just some beta thing, there's lots of unhappy people.
F: Tell why you decided to implement Fatigue and Latency (note: I really don't know how to translate that, but it's something in-game to keep you from playing too long at a time on one class).
DK: We'd like you to think of it as a reward to those players who don't have much time to commit to the game. Those hardcore players out there might think it's a little unfair, but the main concept behind it is that you don't need to put in massive amounts of time to enjoy the game.
F: Still though, there are a lot of disgruntled looks coming from those hardcore gamers.
DK: For those who have more time on their hands, they'll be able to try out all the various classes. Fatigue doesn't carry over when you change weapons, so we hope that they'll try out not just battle-oriented classes but maybe some crafting or gathering ones as well. So for those who end up with many high-level classes, they'll have more choices when it comes to any situation, whether solo or party play
Now that people know what surplus EXP is intended for and that it's not just some beta thing, there's lots of unhappy people.
Posted: Aug 21st 2010 2:26AM Addfwyn said
Wait, isn't that a good thing? I like that they are encouraging play between more than one class, it was one of the things that made FFXI great.
Maybe incentives would be better than disincentives, but I still like the idea of encouraging players to not just play one class.
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Maybe incentives would be better than disincentives, but I still like the idea of encouraging players to not just play one class.
Posted: Aug 21st 2010 12:29AM dudemanjac said
Every vieo I've see of this game looks incredibly slow and plodding. Can someone confirm that this gets better or is that just the way they design this?
Posted: Aug 21st 2010 3:55AM Eamil said
Right now I think part of the issue with combat pacing is a constant mild server lag. A lot of people have noticed how sluggish the menu is and that part of that is due to lag, and that seems to be extending to using combat abilities as well. Occasionally I've found that the lag clears up for a few seconds and abilities start going off the second I hit them instead of a couple seconds later.
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Posted: Aug 21st 2010 12:40AM (Unverified) said
If I remember correctly about my year spent playing ff11, I think I played the game without usuing the mouse at all. It was a combination of tabbing and arrow keys and enter to cycle through everything. I actually was quit e good at it and don't remember it being an issue once I got it down. I liked the ff11 controls.
Posted: Aug 21st 2010 1:08AM Zetsuei said
A lot of us got used to the keyboard, but no one can deny that it was very clunky and outdated. Our problem with FFXIV is that times change and SE needs to evolve. We just want a smoother mouse for our PC game. If you want to use a keyboard only, that choice is there. Want a game pad? Plug one in. Want to use a mouse? Well, you can but its clunky and aggravating.
To the guy who said the game looks slow and plodding. It's hard to say if it is with all the lag the servers have and the UI lag. When your in a battle and its not lagging its very face paced and enjoyable.
SE has a great game on their hands, just a few problems. If they fix these, it will be a amazing game. The problem? They seem to think its fine and we should just get used to it.
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To the guy who said the game looks slow and plodding. It's hard to say if it is with all the lag the servers have and the UI lag. When your in a battle and its not lagging its very face paced and enjoyable.
SE has a great game on their hands, just a few problems. If they fix these, it will be a amazing game. The problem? They seem to think its fine and we should just get used to it.









