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Reader Comments (63)

Posted: Aug 19th 2010 11:34AM Morioch said

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I know a lot of people are enjoying their time in beta, but I have to say I hated it. I was so turned off by the initial experiences in the game, I never even left the city you start in. Controls are clunky and the combat was dull. I've been playing games too long and have my time is too valuable to be presented with another variation of the typical MMO, but one with a cumbersome interface and uninspired combat.

I don't think this will be a blockbuster hit and have huge numbers of players. I'm sure there are enough fans of the current Final Fantasy MMO and new players who like what it has to offer to be considered a successful game. It's just not for me, and I suspect, a substantial number of MMO players will feel the same.

Posted: Aug 19th 2010 12:27PM pktgumby said

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Your time can't really be THAT valuable if you are spending it playing a frickin' beta for free and then posting complaints as if it were the final version.
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Posted: Aug 22nd 2010 4:13PM (Unverified) said

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I never understand comments like this--your time is "too valuable to be presented with another variation of the typical MMO" etc., yet here you are, playing an MMO beta, when MMOs at this point are fairly derivative of each other (with rare exceptions like EVE).

I think your expectations were inaccurate or too high. S-E may be a lot of things, like stubborn and unreceptive to player feedback, but one thing they've been fairly consistent on is setting appropriate expectations. There's no hype surrounding FFXIV promising that it'll be something it's not.

S-E seems to understand quite well that they're just broadening the deep but narrow niche FFXI chipped into the online gamespace. "A substantial number of MMO players" is nearly meaningless when we're talking about a genre that has one standout title with millions of players, and a vast stable of lesser titles that have attained varying degrees of success.
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Posted: Aug 19th 2010 11:40AM (Unverified) said

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I am in the beta and I dont have a problem with the guildleve system or the mana regen system.

I believe the guildleve system actually supports my play style more than a striaght up grid system. I dont know if 48 hours is the golden number or maybe 8 leve quests but for now, in beta, it works for me.

The reason it works is because I'm a casual player. I dont have time to spend hours and hours on the game except for the weekends. Durning the weeknights though, it's fine to log in and finish my leve quests. They are like dailies in WoW. Also those are only the battle leves. once you are done with those you can pick up DoH leves (local leves) and the only requirement there is that you can only ahve 8 at once. once you complete one you can go get a new different one. So you COULD level all your crafts at once. (that is if you want to.) so there is plenty to do when your DoW/DoM cant do leves. ALSO there are just plain quests that you can do when your leves are done, if you wish to.

The biggest reason that I like the leve system is that it's beneficial to everybody but mostly casual people. It gives them some purpose they can login and accomplish with a resonable ammount of time. CASUALLY. if you want to be hard core then you have to group! group makes you HARDCORE.

The mana regen has not been an issue for me. I know that it sounds scary! I was really worried before I got into beta, but I have not had an issue and I am a pure conjourer. Once you get mana regen abilities, it's less of an issue. This is of course comeing from a casual player who pretty much only does guild leves to level (why would i grind when i have leves to do?). I play with a friend and we do the leve sharing but only because he get different leves than me but we do overlap leves (In which case we do those once). So that helps.

I think that people's concerns are very justified. Nobody wants to be stiffiled in their persuit of max level but all guild leves do is reward everybody equally (if you are hard core, you still get 8 leves) and then hard core guys can continue with leve sharing or grinding.

All I have to say is, dont you wish you could grind Hodir rep by grouping with other people and sharing their quest AFTER doing yours? Hey other games have a tollgate process too. It's not much different.

Posted: Aug 19th 2010 1:24PM Cendres said

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Thanks for that post.

I think it needs to be said in bold though, mages get an MP REFRESH ABILITY.

Someone posted earlier there is NO WAY to refresh your MP, not true you get this ability and we don't know how food affects players all that much yet. The food recipes look just like FFXI I'd be shocked if they don't turn out to work the same way...

Anyway FFonline isn't about spamming buttons and hope to win... :D
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Posted: Aug 19th 2010 11:36AM (Unverified) said

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My main hope is that I can follow the story, do guildleve's and that will pretty much fill up my time playing. I don't play MMO's for hours upon hours per day, so as long as those two things are in abundance, I'll be happy.

Posted: Aug 19th 2010 11:40AM (Unverified) said

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What nobody has mentioned is the fact you can instantly change classes. For example, I am a gladiator. But I also am I blacksmith and armorer. I grab my 4 leves for my gladiator class and it takes me about an hour. Synthing leves can take quite a bit longer given that you have to find the person to get the necessary materials. Between those two synthing classes, it can take up to 2-3 hours depending on how much you need to synth. Thats 3 hours minimum of gameplay. Playing solo. With no other classes. In only one starting area.

Playing with at least one other person will add at least a few hours onto that. And if you really get bored during the game, try another class out! I only have a few hours to play each night and this game is perfect for that.

If your looking to spend hours upon hours a day on this game, building up only one class, then this game is not for you.

Posted: Aug 19th 2010 12:20PM TheGreatMachine said

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Guildleves are nothing to write home about anyway just glorified kill quests. It's more fun to 'grind' mobs, ala FFXI it is a sequel to that game after all.

The MP thing isn't really an issue for casters, it just requires playing the class properly and choosing useful abilities from a sub job if need be

Posted: Aug 19th 2010 1:09PM (Unverified) said

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Content issues aside...the UI and control scheme are a non-starter for me.
I played a little of the beta and...boy oh boy...I've never cancelled a pre-order faster.
At the very least I'll need to give this one some time before I make the purchase commitment.
I love the non-combat class thing...and the world and characters look great but I can't enjoy if I'm constantly wrestling with the interface.

Posted: Aug 19th 2010 12:34PM Morioch said

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Relax there sweetcheeks - I didn't kill your baby or anything like that. I just gave my opinion on a game which I conceded many people will most likely like and I think will be successful.

Considering that it releases in about a month, I don't think that the combat system, ui, and control scheme will be completely different so my assessment will be accurate come launch.

I know you want to bait me with the silly comment about time, rather than discuss the game but I ain't biting.

I gave my opinion in an adult fashion, but now I will descend to your level. If you don't like it, suck it.

Posted: Aug 19th 2010 1:24PM eggmanjr said

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ahh so there are similar to daily quests that are becoming prevalent in MMO's, gotcha.

Posted: Aug 19th 2010 3:20PM (Unverified) said

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Well with the NDA gone I'd like to say that while I can agree that Mana can be a resource, with the current system early leveling for the caster classes is far harder then the other ones.

In truth currently the English Testers are having a horrible time, as the Developers do not provide much more then bare bones information, and as a result the Testers are spending alot of their time trying to figure out how a system Works, rather then if it`s broken.

There are more then a few posts in the Beta forums of people trying to figure out thing such as what kind of effects different stats do, to how to craft somewhat successfully. Even with the Gathering, no one really knows what the first selection really does.

I hope they do something abut the communication issues, as with how it is now, I think only the Japanese testers have any real clues.

Posted: Aug 19th 2010 4:10PM (Unverified) said

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I like the guildleve system, and the mp regen system.

The reason guildleves wont change is because they want to give you an option to solo, but they want you to group too. There is already way too little grouping going on.

MP regen works pretty well, thanks to a nice free basic attack that does good damage, and a TP attack that does good damage and gives you about 5% of the damage done as MP ( about 10 MP when you get it). You also have a major MP gaining ability that takes a full stam bar (so not great in combat) but gives you a huge chunk of MP, on a 30 min cooldown.

In the teens I can go out and grind through 2 levels and run out of mana, using shock spikes, stoneskin, and cure mainly.

The UI is the main issue. The controls are slightly worse than FFXI, which was pretty bad to begin with. However, I knew going in what it was going to be like, so it doesnt bother me too much. Im used to them and therefore its not an issue. However the menu lag is unbearable. Hopefully some of the navigation will be moved client side, and there is also some guaranteed improvement when the server is no longer in diagnostic mode. I expect this to be fixed by launch. It has to be unless SE is just suicidal. They shouldnt have an issue though, it was a problem in FFXI beta, and the menu system is very similar, so I think they know what they are doing (even if i dont agree).

Its hard to judge combat pace. Its already faster than FFXI (which i liked combat in), but the UI lag makes things inconsistent.

Mob density is really only bad at the beginning, before you learn the lay of the land. Distance from base isnt the primary determining factor for mob levels and placement. You have to explore. Plus there arent really too many set static spawns. The spawns move around alot so someone cant dominate one spawn. On my first char, it took me forever to find mobs to grind on. On my second, I never had an issue.

FFXIV is basically an updated FFXI. If you hated FFXI, you will hate FFXIV. If you didnt play FFXI, then you have some culture shock to overcome before you can see the merits of the game.

As for content, its almost all blocked off for beta, so noone can really judge it. I will say that the first few story missions ( like in FFXI) were well done.

Posted: Aug 19th 2010 4:57PM (Unverified) said

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I think most of the complaining is a little on-called for when you look at things from a comparison perspective.

Guildleves:
FFXI had no quests to give experience until just recently, and more limited than Guildleves. This step up from FFXI's system. I personally, have no issues with just killing monsters for experience. Some call that a grind, but I find it more fun than running back to town every 10 minutes to get a quest I don't even read.

Mana:
Mana regen was horrible in FFXI without the benefit of tabs or refresh. FFXIV is much much better, sure you have to worry about conserving and sometimes resting. But that is the point, it adds strategy.

Lag:
UI and server lag in general: Honestly, how long do you think this would even be an issue? Every major MMO tends to resolve these rather quickly. I suspect after they remove the various "checks" in place (from interview) things will become much more responsive, probably the same as FFXI's UI. Wow had so much lag when it released that we got reimbursed 2 days because we couldn't play and then had "loot lag" for months and months. WAR was even worse (shudders at the 1 hour mailbox sessions).

Mouse:
As for the mouse, I'm a little at loss. FFXI mouse was about useless and the interview stated they don't have plans to use Hardware Cursor, so I guess that leaves using Numpad controls or a Gamepad. Which is what almost everyone did in FFXI anyhow. Regardless, if you are on a higher end system, it shouldn't be an issue.

Conclusion:
In almost every aspect, FFXIV is a step up from FFXI. That game's population was and is quite healthy. Sure it's not going to be a "WoW-killer" that everyone is hoping, but quite honestly anyone that thinks that is a moron.

Posted: Aug 19th 2010 5:35PM (Unverified) said

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I played Beta but stopped, it was just to boring

FFXIV is NOT hardcore i any way, just becouse it takes a long time to get to max level doesnt make it hardcore.

This is about as casual as you can make it. Everyone is standing around one pillar waiting for their cooldowns to go of on their guildleves, which is the only quests you will get, and you do them in maybe 15 minutes all together, then you have to wait 48 hours.

Oh wait, you can do them over and over and over if you join some other players...

It should take a long time to get to max level, but ffs make the journey fun, not utterbly eyebleedingly boring grind.

The UI is outdated and slow and adjusted to consoles with drop down menus and crap, very slow. The keyboard + mouse movent is quite bad even with latest fix.

This game is made for people that likes the fluff, grinding and exploring. For me that likes fast pace combat and is an achiever that doesnt like doing the same thing twice, quest and such just arent enough for me. FFXI>FFXIV aswell.

Posted: Aug 19th 2010 11:30PM Monkey D Luffy said

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You played the Beta then stopped?

It's a Beta, not a Demo.
No wonder stuff is not getting fixed in Beta, too many retards got in thinking it's a Demo and will be perfect.

Wish SE would weed out the idiots and bring in people that actually report problems and not just quit once they run into one so they can go cry on forums and comments about it.
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Posted: Aug 19th 2010 5:51PM (Unverified) said

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I can handle "hardcore" gameplay. I dont mind mana being a resource, though it seems an unfair penalty on casters vs melee classes. I dont mind that the game is so limited in its current state, this is a beta so I can handle huge areas of the game being inaccesible.

What I cannot handle is the UI. This is releasing on the PC first, it is (allegedly) trying to capture some of the PC MMO market but releasing a UI that even on a console would be considered unwieldy is unforgivable. The amount of menus required to go through just to complete the most basic of tasks is something I would expect in an alpha test, not a game that is going to launch soon.

If I had to review this game in one word, quite simply.......

meh

Posted: Aug 19th 2010 6:18PM (Unverified) said

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The problem with the game from what I've seen is they're not translating their stated goal of making a casual-friendly game with hard-core option content.

The accessability for this game is terrible - you need a heck of a system to run it well, there isn't good in game guidance at all, it's sometimes hard to do things that most people expect like track where other members of your party are on the map etc... and the controls kind of suck especially the mouse tracking as has been mentioned.

Also its not hard to kill things (friendly) but there's limited access to "interesting" content .... if you think you'll have fun catching 3 fish per hour for a whole play session cause you're on guildleve CD and tired of grinding boring mobs near a crystal ... then maybe you'll love it ... but thats limited appeal

They really need to re-think their approach in the next few weeks leading up to launch or this games population is gonna crash by mid-October :(

On the bright side the game looks awesome and has real potential if they can implement some more consistent mechanics...

Posted: Aug 19th 2010 7:23PM breezer said

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Honestly, I lost all interest in FFXIVduring alpha.

As a former and long time FFXI player, I've been VERY skeptical of SE's ability to adapt to the modern MMO market. And it seems clear they continue to show no interest in doing anything that doesn't interest them.

They are an out-of-touch, arrogant company. Content with not taking the slightest interest in the community's/market's concerns.

That whole spiel about them making FFXIV primarily a Final Fantasy game that happens to be an MMO is total hogwash. The (terrible) combat system in FFXIV would never, ever in a million years make it into a regular FF game. That's just a small example.

I'd be happy to eat my words. I still have my CE collectors edition preordered on amazon (just in case...). But I remain very skeptical and even more critical of SE.

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