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Reader Comments (63)

Posted: Aug 19th 2010 12:21PM Its Utakata stupid said

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The harder boss fights are ones that are brought down with less players not more Andy G. It's the equivalent of 5 people building a house vs. 15 people building the same house; which group will have an easier time?

And I'm not sure I buy the admistrative arugment of "co-ordinating 72 people" either. When the room for error is likely far greater than for a smaller group - where every person has to pull their weight or whipe.
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Posted: Aug 24th 2010 1:53PM Monkey D Luffy said

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I'm guessing you have never played FFXI.
There is a boss fight in that game that lasts 18 hrs.
Direct quote.
"People were passing out and getting physically ill. We decided to end it before we risked turning into a horrible new story about how video games ruin people’s lives."

http://www.destructoid.com/final-fantasy-xi-boss-causes-vomiting-takes-18-hours-to-beat-99391.phtml

That hardcore enough for you?

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Posted: Aug 19th 2010 9:38AM eggmanjr said

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what the heck is a guildleve? i keep seeing this referenced with no explanation.

Posted: Aug 19th 2010 9:47AM Syesta said

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They are essentially hunting quests. The perk about leves is that not only can you get xp, but rewards may also include gil (money), items, equipment, and faction marks (which can be accrued and used to purchase faction leve-quests). They are repeatable, but as stated, there's a cooldown on them to prevent abuse.
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Posted: Aug 19th 2010 1:02PM (Unverified) said

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Glad I'm not the only one wondering this. I'm getting tired of Squenix's tendency to completely make up new words, when there are perfectly acceptable ones (that are a lot easier to pronounce) already.

Seriously, am I supposed to pronounce it "guild-lev" or "guild-le-vay"? Or maybe "guild-leev"? And what do they have to do with guilds? From what I've been able to gather, they're just quests.
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Posted: Aug 19th 2010 9:46AM (Unverified) said

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Let us hope that CPU capping was also intensional for the beta since I have an AMD Athlon X6 and each core is running at 2.66 ghz. So I have 6 cores times 2.66ghz yeah I one beast of a system but I only get between 20-30 FPS even less in areas with high traffic.

FYI I have a Radeon 5750 with over a gig of ram.

Posted: Aug 19th 2010 9:51AM Syesta said

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You're going to need to overclock to get more performance. We believe the game, at the moment, is only utilizing 2 cores (check your performance monitor in the task manager while playing to inspect this), so 2 cores at 2.66 GHz isn't gonna get great performance.
Also, consider using the ATI CCC (Catalyst Control Center) or MSI Afterburner to OC your graphics card as well, if you're confident of trying and your machine is running within good temperatures.
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Posted: Aug 19th 2010 10:02AM Nef said

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From what I've seen in the beta, and what I hear on forums and interviews, I'm kinda getting mixed signals. They want it to be more casual and solo friendly, yet only give you 8 leves every two days (which, done solo, only take a little over an hour to do). This means the rest of that 46-47 hour period you can just straight grind mobs... Which, at the moment, isn't even that beneficial in a group since XP gain isn't spread evenly.

And, really, saying this doesn't have an 'easy button' doesn't mean much. It doesn't make a game any harder to force people to sit in an area grinding mob after mob than have people do quest after quest.

Posted: Aug 19th 2010 10:28AM Arkanaloth said

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I'm enjoying my time in the FFXIV beta but I must say anybody expecting it to be a 2nd gen MMO offering, similar in thinking to WoW, RoM, LOTRO, are in for a hefty and quite rude awakening. While it's not as brutal as a true 1st gen MMO with corpse runs, hefty death penalties, etc... the 1st gen thinking is very strong here in several parts of the games design and gameplay.

Posted: Aug 19th 2010 10:29AM delphinius81 said

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So it sounds that S-E hasn't yet realized that if they want to sell an MMO in the West, they need reward XP through the completion of quests. I'm still interested in FF14, but only until my playtime becomes spent "LFG" instead of playing.

Do the rules of FF11 mob grinding, where a lack of a healer means your group is pretty much dead in the water still apply? I don't mean for story line quests, or raids, but just your typical landscape fights. One of the things that I hated about FF11 was how long it took to get a group to do anything. That would be a huge turn off in 14. Guess I'll just roll another healer class to avoid that problem.

Posted: Aug 19th 2010 10:51AM Addfwyn said

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They already made it clear that content would be soloable, so it wouldn't be necessary to get a group together to do the tiniest bit of levelling.
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Posted: Aug 19th 2010 10:54AM Arkanaloth said

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it's not quite as brutal as FFXI in that respect.. since you can solo for *somewhat* decent xp gain, though the mob density in a particular area isn't very high... dunno if that's going to change at launch or not.

anywho, solo's, duo's and trio's without healing magic should fare ok once the players get a feel for the mob con system.

the ability system is pretty flexible. Equipping weapons changes your class, so say you start as a Lancer, you can buy a staff and go Conjurer or a scepter and go Thurmatage (sp?) for a bit, both have a heal (Conj gets a straight up heal, Thur gets a heal with HOT component) then switch back to your lance and *equip* the heal skill from the mage class you chose to level for a little while.

my current beta character started with Thurmatage and last night I bought a bow and a few arrows to try out archer for a bit. You have a skill pool, and skills have a skill cost (usually 3 points, but some are 2 or 0) When I switched to Archer I had a skill pool of 8 points I think.. so I had of course my basic attack (0 cost), my Regen spell (3), banish (3), and reload (0). I know the number of skill points in the pool goes up as you level 'cause my Thur class has a point pool of 12, but I dunno if it varies per class.
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Posted: Aug 19th 2010 10:31AM Xailia said

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"If no, shut your face and I'll laugh when your beloved "hardcore" mmo is too inconvenient for you."

It looks like English, but doesn't make any sense.

Posted: Aug 19th 2010 11:40AM Its Utakata stupid said

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Perhaps your English comprehension is not up to the level of what Dril is trying to convey to you. Here's the full context of what he/she said:

"Done the hardest stuff in WoW?

If no, shut your face and I'll laugh when your beloved "hardcore" mmo is too inconvenient for you."

This is in reaction to what you wrote:

"Finally, a game that doesn't have an easy button. Sign me up!

There hasn't been a MMO for hardcore gamers since EQ1 (pre-nurf). Hopefully slow mana regen and other things keeps the WoW kids away."

That helps to clear up some of the confusion a bit, knowing the reason for Dril's response.

Now...it seems like to me Dril is trying to make a distinction between a game that is challenging verses one that is annoying. Now you may not consider WoW challeging, but Dril is pointing out it's not annoying either. Perhaps by making FF14 too annoying will drive the hardcore players away as well the casuals is Dril's point.

I hope that clears that up a bit for you.
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Posted: Aug 19th 2010 10:44AM toychristopher said

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That is why I stopped playing the beta. It's clear to me that they really don't have any interest in listening to players.

Posted: Aug 19th 2010 10:45AM Addfwyn said

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I dunno, I never had huge mana problems with how it worked in FFXI, it's a different type of game from WoW and people can't really expect it to be Final Fantasy Warcraft. It won't appeal to everyone, but it'll appeal to some of us who fondly remember (or still play, there are a lot) Final Fantasy XI. I'm glad that they are making mana a resource to actually be managed, not something that is entirely forgettable most of the time.

For me, it's perfect, it sounds like a general update and streamlining of FFXI without trying to be too many things that the competition already is.

Posted: Aug 19th 2010 10:51AM relgoth said

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Just a reminder this is a world wide game with world wide servers. There are no US region servers.

Posted: Aug 19th 2010 11:01AM Sunlover said

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At this point, unless I get the opportunity to beta test, or play some sort of trial sometime soon, I will not be picking this up on day one.

So much potential for both satisfaction and disappointment. As much as I was once looking forward to FF XIV, I think I'm going to have to pass, at least until they take some more time to get things right.

Posted: Aug 19th 2010 11:04AM Its Utakata stupid said

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One developers "good" intentions is another player's annoyance.

I'm not sure how this is supposed to keep players interested in the games, but it seems to be a persistant problem in many games including WoW.

Here's an idea: Make the game challenging instead of annoying. There is a difference between the two. The former forces the player to think before they act, while the latter just pops a nerd rage vein. Pissing off customers is never a good way to win business, IMO.

Posted: Aug 19th 2010 11:34AM Zalasta said

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I think people just need to get rid of the misconception that guild leves are suppose to function exactly like quests you find in other MMO. I understand the reasoning behind the cooldown on leves, however, I believe SE could appease its player base while maintaining its design by lowering the restriction to 24 hours and/or increasing the number of leves you can have. It's by no means a deal breaker, but one approach is a lot easier to accept than the other.

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