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Reader Comments (63)

Posted: Aug 19th 2010 10:13AM JohnD212 said

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Sadly it sounds like they've forgotten the golden rule of games...they have to be fun. Yes we like a challenge but not having sufficient mana regen will just suck. Who wants to sit around or have to burn through potions non-stop. I really really hope they consider the fun factor. I work all day..I don't want to have to "work" all evening when i'm playing.

Posted: Aug 19th 2010 9:19AM (Unverified) said

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I have been in beta for a while now. The leves are not an issue if you do them a certain way. What we do is one player goes and gets them, comes back we do them, them player B goes and grabs his. If you have 9-10 friends or guildies, this can last a day or two easy. They don't want you to be able to power level. This is one of the main reasons they introduced suprplus xp.

You guys should really interview me. I can give a pretty unbiased perspective and I have a lot of insight.

Posted: Aug 19th 2010 10:13AM (Unverified) said

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That is what makes the game boring is when you start capping things. FFXI was boring and this will just continue the trend of a boring Japanese game. Let FF series just die. 13 was a joke.
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Posted: Aug 19th 2010 12:11PM EvaliaMagic said

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It's badly designed that the game doesn't /tell/ you the correct way to do Guildleves in any easily accessible form within the game. A lack of in-game way to reference shortcutkeys you don't know is another problem, and the worst of them to me is the abysmal camera controls. I had some hopes that Square would learn from the horrible port of the last MMO to PC but I don't think they've learned all the lessons they needed.
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Posted: Aug 19th 2010 9:23AM Monkey D Luffy said

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"we think managing mana should be difficult and a challenge to the players."

That's one thing that annoys me in FFXIV, why should casters have a harder time than a melee class?

Posted: Aug 19th 2010 9:36AM (Unverified) said

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Its only a difficult choice if you don't know how to manage it. I , as a conjurer never have issues with mana. It makes you think. I went Con / Tha. Radiance, stygian spike, etc. I never run out of mana.

The only real thing that bugs me with mana is its used for stuff it shouldn't be used for. Take Red Lotus for example. Its a "weapon skill" for a Gladiator, a non magic class. It should take TP and TP only. It shouldn't take any mana at all.
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Posted: Aug 19th 2010 1:51PM WonderPenguin said

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@skye While I agree to an extent, to continue your example of Gladiator we also receive Circle Slash which is a pure TP (and non elemental) skill. Red Lotus adds a fire (read: magic) component to the attack and in my opinion is justified in consuming MP. It also harkens back to the basing a decision of utilizing a powerful but limited resource.
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Posted: Aug 19th 2010 9:23AM Jade Effect said

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I'm disappointed by both issues as well as the lazy console port controls. I thought guildleves are meant to alleviate the issue of players standing around in town and yelling for group, since Square-Enix had acknowledged the grouping problem and wanted to make FF14 more accessible to casual players. I thought the 48 hour timers were made in the beta test because Square-Enix simply wanted to test the grouping. Go ahead with the tired taunt of "Go back to WoW", heh.

That said, if this is Square-Enix's vision of the kind of game they want to create, then I think they should keep to their vision. Some other players would probably enjoy this. I wish the game all the best.

Posted: Aug 19th 2010 1:15PM Cendres said

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Hmm the leves DO alleviate the grouping problem, it makes grouping easier. That is the whole point.

However they are still 'forcing' group play and not endorsing soloing at all, just tolerating it better this time around. And the refresh timer is just plain too long..... :/
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Posted: Aug 19th 2010 9:24AM Syesta said

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-UI reactiveness and Mouse cursor lag really need to be fixed.
I primarily use a controller and with that mapped in a similar fashion to how my pad is setup in XI, the game is very, very easy to play. However, the requirement of seemingly every action to run through the server can be tiresome, especially with things like selling items and managing character stats and equipment. It feels like there's a server check for everything and the conglomerated latencies make the game more sluggish than it should be. As for the mouse, I play at a high fps, so that along with a laser mouse with adjustable dpi gives me damn near perfect mouse reaction. This isn't the case for a lot of players, and a hardware mouse would most certainly be a fast and competent fix.

-I'll reserve judgement on Guildleve timers until I know if this is in effect by region as well. Since there is only one region available in beta thus far, we don't know if the timer is bound by area. If so, then a sojourn to the other cities is all that stands between us and more questing, which is fine by me. If not, then they really should consider reducing the timer to 24 hours. On the flip side, grinding can be done without leves, but it's a fair amount less rewarding.

-All the market wards needs and a search function. That's it. Retainer-based sales can easily be very similar to housing-based sales in games like EQ2 or Mabinogi, but they can't have us wandering the wards browsing as it is now. We are waiting for further word of their intentions, but I think there is a barrier of language here, as they do not want to make auction houses exactly as they were in XI, but they do realize that Market Ward system is incomplete.

-There is no need for automatic mana regeneration. Any mage-type worth their salt knows that a conservative mix of TP abilities, MP abilities, and free abilities get the job more than done. Also, after a few ranks, both DoM classes begin getting MP drain/restoration abilities that MORE than compensates for even the most voracious of mp users. This is a non-issue.

Posted: Aug 19th 2010 9:25AM Bhima said

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I don't exactly know how this game works, but if you have to sit and wait for your mana to regen ALOT, I fear this game will stay niche and not break into the mainstream. Either that or everyone will just roll melee.

Posted: Aug 19th 2010 10:14AM Barinthos said

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Well I have yet to roll a full caster class, but from what I know there is NO way to actually passively regen your mana. No food, no drinks or no "twiddle your thumbs while it fills up".

The only ways to get mana back are from the Aetheryte Crystals or class skills that actually regenerate them. Meaning, unless you camp near a Crystal node or leveled another class with a mana regen ability, you're SOL on getting more back.
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Posted: Aug 19th 2010 9:28AM Dandmcd said

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That interview makes me believe this game will end up not being any kind of success. With a month till release, no content outside of one starter area has been tested, the other 2 major starting points have only been tested internally. The UI lag is a huge issue, and they don't seem confident it will be fixed by release, which will prevent many players from being able to enjoy the game. Not to mention they blame performance issues on players hardware. I'm afraid this game is going to be relegated to a niche community in the US, I just can't see this game having any success at all with a poor guildleve system, major performance blunders, terribly confusing gameplay especially for crafting, and what is expected to be a lack of content towards end game.

Posted: Aug 19th 2010 9:37AM Tizmah said

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I might have to disagree with you. At least Square Enix is lying about a ton of stuff like previous MMOs have done in the past. They are being completely upfront. Didn't they say they wanted it to stay a niche while making it a little more casual friendly?
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Posted: Aug 19th 2010 10:22AM Dandmcd said

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I do agree they are being upfront, which I greatly respect because it is setting our expectations! No American developer with a marketing team would ever have allowed this interview to happen, that is for sure! Overhype and under-deliver is the American way.

I don't know about the niche thing, SE is a huge company, I find it hard to believe they want this game to be relegated to a niche status in this country, which is why they added more solo elements to the game. I suppose they expect to capture the entire Japanese Final Fantasy audience, so maybe they aren't too worried about us Western players.
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Posted: Aug 19th 2010 9:37AM Xailia said

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Finally, a game that doesn't have an easy button. Sign me up!

There hasn't been a MMO for hardcore gamers since EQ1 (pre-nurf). Hopefully slow mana regen and other things keeps the WoW kids away.

Posted: Aug 19th 2010 10:28AM Dril said

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Done the hardest stuff in WoW?

If no, shut your face and I'll laugh when your beloved "hardcore" mmo is too inconvenient for you.
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Posted: Aug 19th 2010 10:28AM (Unverified) said

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Yes heaven forbid the WoW players play a stupid foreign game. The best things are in America.
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Posted: Aug 19th 2010 11:09AM atmablue said

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@ Dril

Yes, because leading a raid force of 25 people is just as challenging as leading a raid force of 72 people, right?
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Posted: Aug 19th 2010 11:40AM (Unverified) said

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Yes for the love of god please let this game be free from the wow community. They are a blight and disgrace to the mmo community.
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