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Reader Comments (32)

Posted: Aug 18th 2010 9:22AM wjowski said

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Epic disco-collar on that guy in the first picture.

Posted: Aug 18th 2010 9:32AM Celicynd said

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Brianna, Can you tell me whether the women in the game are all semi-clothed like the art on the first page (and the woman on the front page of their site)? Been kind of interested in the game, but if theres no option for fully clothed characters, I think I'll pass. Not saying that the scantily clad women should be removed, I think thats fine too, I'd just like to have options for my character to be fully armored too as opposed to strange armor that shows my cleavage, abdomen and inner thighs.

Posted: Aug 18th 2010 9:56AM (Unverified) said

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Plenty of fully clothed and armored female characters in the second video!
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Posted: Aug 18th 2010 10:07AM Celicynd said

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@Mordredis
I did notice that... I'm just hoping it stays that way through the game though, and doesn't go the route of as you upgrade your armor, you get less of it. Like I said, I don't mind it being in the game, because some people like that, but when it's the only option, and you only have like 2-3 low level appearance armors that are fully clothed, it gets a little frustrating when you don't like that thing.

I'd actually like to ask the question on the official forums, to see if I could get an actual dev response, but I've noticed that when you bring this topic up on game forums, people just assume you want to remove all the racier aspects and get all defensive about it (even if you explain you don't want to remove them, you just want options.)

I did notice the author mentioned that the there was a mix of racy and modest NPCs, so thats at least a positive sign for me.
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Posted: Aug 18th 2010 11:48AM Brianna Royce said

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JJ, I completely understand and agree with you. I have characters for whom it makes perfect sense that they be slinky, and others for whom it sooo totally doesn't. I get very prickly when my choices are taken away from me, especially when the only reason for it appears to be my character's oversexualization for the benefit of other players who are not me. :D That's exactly why it leapt out at me when I went into Sanctum and saw (whom I assumed was) the leader of the city flanked on one side by a girl in almost nothing and on the other, a girl head-to-toe in plate complete with a little priest hat. It was a nice contrast.

My self-rolled Defiant girl got to level 8 I think? and wore a couple of different long robes throughout. My premade Guardian toon was male, and at level 18, his female companions seemed to be semi-realistically dressed for the event -- casters in long dresses. I cannot specifically remember whether I saw any female characters in plate, but the screenshots Trion gave to us (in the gallery in the article) absolutely definitely have mid-level female characters bedecked in platemail. That's not a guarantee (I have a feeling that some of the Defiant races might be a bit slinkier), but it might allay some of your fears.
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Posted: Aug 18th 2010 9:40AM (Unverified) said

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Very interesting ideas here and Scott has been very active on gamer blogs, here and other areas. I love seeing devs get down in the trenches with us peasant folks :) Keep up the good work Trion.

Posted: Aug 18th 2010 9:40AM Oizu said

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This is the one and only game i'm looking forward to right now (although Guild Wars 2 does look decent) everything about it looks brilliant and I do think this has the potential to be a sleeper hit if they can get it well polished for launch.

Posted: Aug 18th 2010 9:44AM (Unverified) said

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Great read to a game that looks more and more interesting. Hope they can deliver this and make it a very good game.

Posted: Aug 18th 2010 9:49AM Jade Effect said

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Game sounds interesting, I hope to see more news about it soon. I have two concerns though:

Firstly, I have seen time and again when developers allow a huge number of class/skill customization, it either lead to everyone moving towards the most effective build, or the whole balance gets thrown out of whack.

In theory, FFXI allows players to play around with subjobs and it sounds like there'll be all kinds of creative builds. In practice, group dynamics almost demand you have certain subjobs and skills, or be considered gimp.

Then we have Guild Wars. All kinds of primary and secondary professions can be viable. However, this leads to balance issues since there are simply too many skill combinations and it's impossible for the ArenaNet to anticipate everything the players will do. Then the players get nerfs to those extremely effective builds.

Second, the invasion system. I wonder what safeguards the developers will put in place if, sometime down the road after the game is released, the bulk of the player population have all moved on to high level areas and a few lowbies are left to fend off for themselves to stop these invasions. I can't imagine it will be a fun experience for the lowbies.

Posted: Aug 18th 2010 11:58AM delphinius81 said

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I would hope that the number of invasions/rifts depends on the population density within the region. It makes no sense to waste server cycles managing an invasion when there are no players there to participate in it. So, if there are only a handful of players in the area, the invasion force might be quite different than if the area was under heavy player load.
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Posted: Aug 18th 2010 12:33PM Brianna Royce said

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Jade Effect, I think you describe every MMO imaginable, regardless of how customizable the characters are. There's always someone who's "gimp" no matter what, some class or combo that stinks.

I think these kinds of systems work out well personally -- classic SWG, UO, and yep GW too. The best builds float to the top, but there are always niche builds for specific areas, and with four builds, I think we'll see a nice range of hybrids and specializing and just plain fun builds. People do like playing different things!

delphinius81, my understanding is that your hope will in fact be the reality. It's scaled based on local population.
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Posted: Aug 18th 2010 1:03PM Synthetic said

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Even calibrating invasions to player density isn't a comprehensive solution.

Brianna tells us that the rewards are enticing enough that players would opt-in rather than opt-out of participating in these dynamic events, but what if some of us just don't want to drop what we're doing and run half-way or more across the map to join up? Or what if we're smack dab in the middle when an enemy horde drops right on top of us?

Assuming that it does take into account the number and level of players in the zone and then that half of those players don't care about the invasion, will the horde be too tough for the ones that do care and actively try to stop it? It's just a bit confusing since this particular system (or at least the enjoyment of those active in it) seems dependant on the whole or majority of players rushing in to save the day.

We won't worry about Rifts since it looks as though they'll be attuned to players in the immediate vicinity rather than the zone.

----

Another point, Brianna's last comments seem prophetic.

It sucks. I know. We never like to see games fail because the people behind those games suffer for it.

Rift might be a good game, it might be a great game! but what's gonna make it stand out against the AAA titles which will be available when it's released? I'll be frank, too, but Rift doesn't look anything special to me; I keep track of it because it looks like it may have potential. And that's a big issue.


// Maybe I'll change my mind by launch day. I'll be eager to try it out. But... I dunno if I want to invest in a game, even a seemingly fun game, that's doomed to failure. I mean, why should I spend my hard earned money on a game that cannot compete with the big titles backed by big money and proven teams? I've been lied to and snowjobbed, smokescreened, and disappointed so many times already. It looks really good, but noone's going to play and they'll start merging servers and there won't be anyone doing anything: no instancing, no pvp, no community. Nah, I'll just go play _________. //


The above line of thinking could very well kick Rift's legs right out from under it.

Hope it succeeds, though.
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Posted: Aug 18th 2010 5:58PM Brianna Royce said

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Syntax, I share your concerns, but the Trion folks were very specific that it would be scaled to avoid the "oh great, my town has been overrun again, SIGH" feeling. My assumption (assumption!) based on what I saw is that if players are in the area but aren't actively attacking footholds, invasions wouldn't go crazy. That's really the logical way for the team to make sure the system doesn't overwhelm the participants.

I really hope that Rift's dynamic content can help it succeed next year, I mean that. It's clever and original. It's got hefty competition. I wish it were out now; it'd be doing so well right now!
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Posted: Aug 18th 2010 10:17AM Gaugamela said

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I wasn't expecting much from this game (I don't expect much from MMOs nowadays) but I might give this game a try. It looks positively gorgeous and if it's as polished as you mention it's probably worth a try.

Posted: Aug 18th 2010 10:03AM (Unverified) said

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Too many WoW references, this will be fail!!!! *runs around flailing about disjointedly* You know the anti-fanboys will be raging shortly, but this game sounds like an interesting beta test. Not sure whether I'd buy it, want to try it out though.

Posted: Aug 18th 2010 12:43PM Brianna Royce said

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Hah! It was a risk, wasn't it? Honestly, I like it when games borrow the best stuff from the games that came before. Build on innovation! As Scott said, Trion didn't see the point of reinventing the wheel when the wheel was already awesome. Reinvent the cart -- the stuff other games haven't tried or haven't gotten right yet.
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Posted: Aug 18th 2010 10:05AM Dandmcd said

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This game may already have my money! Great writeup, I really hope this game succeeds, it has a fresh take on the fantasy genre, and the amount of customization is unbelievable. I think with the dynamic battles going on and rifts, that will freshen the game enough to stand out on its own. A PvP server sounds like it could be a lot of fun!

Posted: Aug 18th 2010 10:47AM Greyjoy said

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Sounds great but if it comes out just before or after the big SWTOR or GW2 I do worry about its success

Now if it comes out significantly BEFORE those games then WOO might be on to a winner

Posted: Aug 18th 2010 11:02AM Cirocco said

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Looks very tasty. Now it's about timing of its release...no need to compete with the other big-boss hitters coming out soon, and it has comfort and fun written all over it.

Posted: Aug 18th 2010 11:13AM Celicynd said

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Silly question, anyone here having an issue with the official forum? I was logged in, but now the forums won't let me log in (used 4 of the 5 chances thinking I was mistyping). I can still log in to my account and that part works fine, but forum access is no-go.

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