| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (49)

Posted: Aug 18th 2010 1:15PM alucard3000 said

  • 3 hearts
  • Report
lol I swear you can never please some people,I bet it could've been the greatest showing of a game that ever existed and there would still be those that jump on the its not good enough boat.That looked awesome especially for still not being a finished product still in testing and development.And not to mention the amazing persistant world you get for 60 dollars and no subscription fees its well worth it to me anyways.
Reply

Posted: Aug 18th 2010 6:35PM Dblade said

  • Half a heart
  • Report
When the game has been heralded as the second coming of Jesus, I think it's not too bad to mention how fast that "awesome" boss was killed (less than 30 seconds) and how basic the gameplay looked. FFXIV looks better.
Reply

Posted: Aug 18th 2010 7:14PM (Unverified) said

  • 2 hearts
  • Report
No problem with criticism, that is what helps them make things better. As we saw with gw1 however was the application of a hard mode a few years in which might help take care of "zergway" which makes the game playable for the 12 year olds its rated for. But I agree there needs to be significant challenge in mmos to make them enjoyable; not the tank and spankway of wow or zerging through an entire game. This was only a beginner zone though with only a few people present and anet did mention that monsters would be scaled with the number of people present in events I believe. There will be kinks when the game comes out but the good thing about these guys is they modify their game as they go, and it looks like the basics are set pretty well.

I do hope there will be a way to "avoid" other players however. Its one thing to play with friends but there are a large numbers of players whose "help" would probably be more bothersome than enjoying a solo quest. Its only fun having a large world full of people when you're killing each other in my opinion...but then again I haven't witnessed all that has gone into the world of gw2 yet.
Reply

Posted: Aug 18th 2010 8:02PM Randomessa said

  • 2 hearts
  • Report
Fortunately nobody actually did promise that GW2 would be the second coming of Jesus, so there's no need to tear down the imaginary strawman that Guild Wars 2 isn't.
Reply

Posted: Aug 18th 2010 9:05PM Dblade said

  • 1 heart
  • Report
Well, the difficulty scaling should make large groups fun in an event. That's the point of having it adapt on the fly. As for help, didn't really see much of it. It looked like everyone soloed but in a group. Maybe the clip is just too short.

And randomessa, come on. People have been inflating this game since first knowledge of it has been released. Its sub model, it's dynamic content and story, etc. This trailer looked crappy compared to a TERA boss fight.
Reply

Posted: Aug 18th 2010 9:28PM Randomessa said

  • 2 hearts
  • Report
Dblade, I'm aware of what some people have been saying, and I'm aware of what ANet has been saying, and I think you're mischaracterizing both for rhetoric's sake.

I also think you're criticizing GW2 for being something it was never going to be, i.e. a game where newbies can wipe on the opening tutorial, or a target reticle kind of game. Guild Wars was always going to be a franchise that is casual friendly, with the opportunity to seek out additional challenge for those so inclined. Of the game mechanics ANet claimed to challenge (which, if you'll check the dev blogs, were things like accessibility, feeling like a hero, having a changeable world, storyline, and not being told that ogres picking daisies in a field was a credible threat), this was never one of them. It was also never going to be TERA because it never claimed it would be TERA. Is it more action-oriented than many, even most tab-target games? Yes. So why are you holding it responsible for not changing things it never said it would change?

Also, which of the items listed above do you feel GW2 is not delivering on?

If you do happen to have that second coming of Jesus quote on hand, though, I'll be glad to retract my argument :).
Reply

Posted: Aug 18th 2010 11:05AM Lateris said

  • 2 hearts
  • Report
For me I really like what I see. I like the glowy outlines because its not the same targeting colors I always see in every MMO. I also love the way it enhances color in the video but that is just me :) IS this game DX 9, 10,11?

Posted: Aug 18th 2010 11:10AM (Unverified) said

  • 2 hearts
  • Report
DX9.
Reply

Posted: Aug 18th 2010 11:14AM Dumac said

  • 2 hearts
  • Report
Apparently it will support DX 10 but not require it. This was announced quite a while ago
Reply

Posted: Aug 18th 2010 11:09AM Dumac said

  • 2 hearts
  • Report
I see that the Ele is walking and casting at the same time. That can be good and bad, but it will probably be weird... Im used to canceling my casts by moving, when i was playing the Vanguard trial i had problems because in Vanguard you can also move and cast, although you move slowly, it was weird nonetheless. But eh, looks awesome, and i think i heard the guy say Necromancers have some type of modes...

Posted: Aug 18th 2010 11:40AM DarkMellie said

  • 2 hearts
  • Report
I so agree with you.. the first thing that jumped out at me was moving while casting.

I am so looking forward to this... I only recently got back into Guild Wars (after reading about its storyline on Massively) and am incredibly impressed by its depth. 100's of skills (seemingly) but a limit on what you can carry makes it very tactical. And despite the sometimes bland nature of environments when your entire party is setting off a cacophony of spells it looks MAGNIFICENT!
Reply

Posted: Aug 18th 2010 11:17AM Purkit said

  • 2 hearts
  • Report
Looks cool for an early demo. Remember that this is the starting area, everyone is the same race (although you can change areas easily he says). Thats why everyone looks quite similar. I'd also assume that each starting character will have been given some standard armour so I'm not all that worried about the characters looking the same just yet.

Its looking smooth and fluid. I really like the UI, nice and simple, no clutter at all. Health meter is in the middle so you don't have to look at the top of the screen to see if you are almost dead. Overall its looking great, although I'm a little concerned that you may have a limited amount of skills available at any one time. I know thats how GW1 worked (from distant memories) but I'm not sure about the concept myself.

Posted: Aug 18th 2010 11:27AM The Other Chris said

  • 2 hearts
  • Report
It actually works out better than you would think, at least with my experience in GW1. Even if you look at a game like WoW where a Warrior has 30+ abilities, you only really use 5-10 of them on a regular basis. And remember, with GW2, you can change half of your abilities out just by changing out your weapon, which should keep things interesting and allow for some greater tactics.
Reply

Posted: Aug 18th 2010 11:38AM (Unverified) said

  • 2 hearts
  • Report
Replying to you for above and here; the skills you will have available may actually be somewhat more than 10, depending upon class.
-The first five skills on your bar are determined automatically by your class, the items you are wielding and certain class-specific options you select.
-Warriors (at least, and probably other classes) will be able to switch between a few player-created weapon sets on the fly, to change up these skills. Certain warrior 'combo' skills will also automatically transform into different skills when you execute them successfully, to enable a skill-chain effect.
-It's a bit more nebulous for Elementalists, but it has been stated that they will be able to change their current elemental affinity to change these skills, as well as their weapons (the first look from IGN states that staff provides more beatdown skills, while dagger+focus is more evasion and support)
-Skills six through ten are chosen from your racial skill pool, your class skill pool and any common skill pools you have available.
-One of these skills must be a healing/support skill.
-One of these skills must be an elite (high end) skill.
-Ranger pets will have their own separate skill bars; Rangers can choose what skills their pets equip, but the pets will activate their own skills automatically, via pet AI.
Reply

Posted: Aug 18th 2010 11:23AM The Other Chris said

  • 2 hearts
  • Report
Wow. That level 1 boss makes some WoW Raid bosses look like pansies! lol

I like the Ele casting while moving, but I wonder if that is for certain abilities only. Still, casting Meteor Shower while moving would be more awesome than awesome can contain.

Posted: Aug 18th 2010 1:06PM Valdur said

  • 2 hearts
  • Report
Casting and moving will be on some skills only because in the first class demo we had, there was one where the Ele levitate while casting.

I'm more than happy with what I saw in both demos.
Reply

Posted: Aug 18th 2010 12:02PM Cirocco said

  • 2.5 hearts
  • Report
Those visuals are lush, far ahead of its predecessor. Very promising, with all the bells and whistles and depth I've come to expect from Guild Wars, and this sequel doesn't disappoint.

Posted: Aug 18th 2010 12:06PM hansh0tfirst said

  • 2 hearts
  • Report
Necro confirmed? All I needed to hear. Now we just need to refine that Diablo-esque health meter and I'm all set.

Posted: Aug 18th 2010 12:06PM alinos said

  • 2 hearts
  • Report
Psyched by the fact that we're getting the necro

though at the moment i reckon we'll end up seeing the mesmer soon too then one of the other 4 classes from the xpaks

then the 2 new ones


i only say this because the assasin and the ritualist both belong heavily to cantha in the fact that its an asian type continent and a heavy reliance on channeling spirits and daggers really fits at home there

much in the same way the dervishes clothes distinctly place it in the deserts of elona

though i could see the paragon being merged into the mesmer so you have buffs, debuffs and some form of attack based charachteristic(Debuffing stuff to death solo could be slow)

Posted: Aug 18th 2010 10:07PM moiax said

  • 2 hearts
  • Report
Looks like the assassin is in:
http://i.imgur.com/uGijY.jpg
Reply

Featured Stories

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW