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Reader Comments (42)

Posted: Aug 16th 2010 11:05AM turkeyspit said

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Blizzard didn't kill progression - they just removed Raiding from the game. In its place we now have 5, 10 and 25 player dungeons, with both regular and heroic modes.
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Posted: Aug 16th 2010 7:29PM wjowski said

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So your biggest fear is more than 2% of WoW's customer base being able to to experience the content they paid for?
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Posted: Aug 16th 2010 9:54AM Tom in VA said

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Not a fear, exactly, more a concern.

I really liked all aspects of Guild Wars 1: the instancing, the story/mission structure, the heroes, the world details, etc. The game was kind of a quasi-MMO, it had a distinct online multiplayer component despite the instancing, more a single-player game with a multiplayer economy and play option.

In any case, it was a formula that worked, apparently, and yet no one appears to be picking up that baton from ArenaNet -- including ArenaNet itself (GW2 will be a very different sort of game).

It just seems like there are bazillions of WoW-type games and precious few Guild Wars-type games. I could understand this if Guild Wars had been a failure, but it WAS quite successful, so clearly there is a market for that type of game. So, where are the "Guild Wars 1 clones"? :(

Posted: Aug 16th 2010 10:04AM Saker said

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No fear, just boredom. Tired of same-ol, same-ol. Agree with a poster above Laffe who says "but I feel more often then not developers take the easy road", it's the damn money-men who are responsible (always) for this of course. They've ruined game after game that had such potential (killed a number in the crib).

I'm definitely not afraid of getting addicted as 1 poster mentions, there's nothing good enough out there to pose that risk.

Posted: Aug 16th 2010 10:14AM Ocho said

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I'm afraid that this genre, which I have grown to love in all its many facets will implode on itself as the only ones capable of entering the market will be those who can afford to. We'll see more and more and more games just geared toward being money-sinks. I can respect a company trying to make money, and I really like the ability to do it at the customers pace and not a time-based pace, but when it gets in the way of a games real purpose - storyline, gameplay, and fun, it'll all be downhill.

My prediction: the first company that releases a true multi-platform MMO that is able to break the wall between the console-only gamers and the MMO enthusiasts, be playable on both PC AND console (and possibly even cell phone) and be hardcore enough for the elitists, but still give the casual players a chance... then drop the price to something nominal, but still have a gated sub, like $5 or $7.50 per month, with a cash shop for cosmetic-only extras and expansions... this MMO will win. It has to be on an already established IP to get everyones attention... longshot guess: Halo.

Posted: Aug 16th 2010 12:17PM Keen and Graev said

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My biggest MMO Fear: Microtransactions.

Posted: Aug 16th 2010 12:20PM (Unverified) said

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My Biggest fear in any MMO is without a doubt....Guild drama....I have run most of my Guilds...between the Summer Play Decline issues...the childish bickering in Raids....the "you better do it" or I quit attitude. The only game I am yet to see one iota of crap from the community is LoTRO.

Also the dominance of WoW over the MMO world as a whole. We all seem to be waiting for the "Next Best Thing". I gave up waiting and just keep playing whatever comes out. It is Shear fun exploring new games and making new friends.

Free 2 Play is a big fear as well.....I see the logic in it business wise...but the decline in the quality of the communities suffers greatly by it.

Posted: Aug 16th 2010 12:35PM Sorithal said

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Guild drama. My interest in WoW took a dive thanks to that like... two or so years ago. Haven't really been able to maintain interest in WoW since then.

That and if an MMO becomes too much of an obvious money sink to where the actual fun in it is scarce.

Posted: Aug 16th 2010 12:57PM Anatidae said

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I fear the success of WoW will forever destroy the potential of emulated/simulated worlds.

I am not saying that WoW isn't a good game - I think it is great. Complete fun gameplay on rails with the skill of following instructions quickly and efficiently leading to rewards to follow the rails easier and open up new rails to go along.


I don't want another Ultima Online or PvP gankfest like Darkfall, but I would like to see a AAA title that develops a MMO based on the same goals of creating an emulated world.

That is tricky. For an emulated world, I see the need for the typical things you expect from an MMO (questing, adventure, combat, conquest, story, etc...) but a more open world, level-less (non restricted), and dynamic with features and server rules that support the creation and maintenance of player communities, and social structures. Also, a world where location matters to create trade and a true economic base.

EVE online is a good example of a game that is close. At least in economics, it is a rich game. Location also makes a difference. It is easy to travel across the universe in EVE, but it takes time. Further, if you see something on the market you want to buy, it might mean traveling there to purchase it - or hiring someone to bring it to you. That dynamic creates many micro games within the meta game of EVE.


I fear that spoon fed games like WoW, regardless of how fun, will take away the idea that MMOs are far more captivating when players work together. And I mean more than having a healer, tank, and DPS in your group. But the idea that players working together can create things more epic than they can alone.


Oh, and I fear that MMOs have been distorted by WoW in the idea that "loot" is key factor in player rewards. I feel a emulated/simulated world needs to take the stance that items are expendable. Swords break - period. Sure they can be reforged, but if you go and smash them on other swords and armors again, they will break anew eventually.

In this, I hope that a AAA mmo title can build a game where players have fun adventuring and raiding dungeons with the knowledge that their loot is just temporary. Even if they find magical devices, armor and weapons that this is just really a temporary boost. Cool to have, but more like a power-up than something we factor as a base stat.

The reason - again, for player social economies. No need to soulbind anything. You might start a profession of raiding the hardest dungeons in the world to bring back prizes to sell on the market. Since you know those items won't last forever - you know that you have an in-game purpose forever.

Or you might start a job as a smith who reforges magical swords broken - of course, you might need the aid of a circle of mages to maintain the more powerful enchantments.


Long winded way in that I am afraid that our MMOs have become cotton candy instead of a good meal.

Posted: Aug 16th 2010 1:22PM (Unverified) said

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My only real fear is that, somehow, through some arcane means or another, Vigil games will completely fuck up with Warhammer 40k online. Seriously, they would not even have to make this game particularly revolutionary or groundbreaking for it to be succesful. In reality, all they would have to do would be to reskin WAR to make it look more spacey, and they would rake in millions, simply due to the inclusion of the Warhammer 40k ip. Not to say that's a bad thing, though. I would subscribe to that exact game in a heartbeat, cause I absolutely love W40k. It would all be so easy and so simple, and yet I can't shake the feeling that VIGIL IS GOING TO COMPLETELY F*** THIS UP. At this point all they would have to do is just make a W40K mmo, nothing particularly stunning or groundbreaking, just an average mmo, and if Vigil SOMEHOW f***s the pooch on this, I can guarantee, heads will roll.

Posted: Aug 16th 2010 1:45PM turkeyspit said

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I have a double fear about this:

On one hand, they will screw it up (think WAR) and ruin our chances of getting a good W40K MMO.

BUT..if they do succeed, I'm afraid I'll be sucked into it faster than you can scream WAAAGH!. I lost 3 years of my life in Azeroth (with only pixels to show for it) so I'm not all too keen on repeating that experience.
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Posted: Aug 16th 2010 2:16PM (Unverified) said

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Mostly concerned that they will find a way to "destroy" the game through "improvements." Several MMOs (like VCO) were once clever, unique games with a great sandbox feel. Then, in their zeal to chase WoW, they overhauled everything and the game became what I call "WoW-fail" - the state of trying to be like WoW but failing in spectacular ways.

Posted: Aug 16th 2010 1:36PM wcdregon said

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My fear is that I will have to sacrifice my MMO gaming in order experience life. I look back on being unemployed for four years and basically living like a cave troll addicted to FFXI quite fondly. I know its perverted but will I ever be able to support myself and stay at home all day long at the same time. I'm hoping I win the lottery by Sept 30, because when FFXIV is released I'll find out.

Posted: Aug 16th 2010 2:21PM EdmundDante said

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My fear is the bean counters will take over the industry and it will become all about the money and nothing to do with really making a challenging MMO for all types of players - but only the lowest common denominator McDonalds players.

Posted: Aug 16th 2010 3:54PM Djinn said

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Spiders. Why does every game have to have the humongous spiders?

Also, given the trend I'm reading in upcoming games, I'm concerned that all new MMOs will be based on twitch / FPS combat. I know a lot of people like FPS games, but I play RPGs to roleplay. I don't play FPS games.

Posted: Aug 16th 2010 4:53PM Faryon said

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My biggest fear is probably that devs will never be able to provide a good alternative to grinding. So far every MMO endgame I have tried has been all about grinding so I pretty much develop a strong dislike toward every MMO as soon as I reach the endgame... I love the sense of progression I get when I level up a characters, but as soon as I get to the endgame that progression is snatched away and replaced with a grind for currency, gear or some sort of achievement.

I love taking on challenging bosses with a small group (5-7 players), but taking down the same set of bosses 20 times to get a new piece of equipment takes all the fun out of killing them Imo.

My second biggest fear is kind of related to the first one: I really fear that TSW will just be a huge grindfest for more powers after we have played through the main storylines.

Third biggest fear: That Funcom decides focus TSW toward hardcore players. I have no problem with hardmodes or something similar to give the hardcore players more of a challenge, but huge timesinks and next to impossible endgame encounters like AoC currently have is Imo dumb. The fact that some of the hardcore players cries loudest on forums does not mean they are right to demand that every game is catered toward their 6+ hours a day playstyle.

Posted: Aug 16th 2010 6:29PM Graill440 said

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You people are laughable!!! You do not know fear!!

I still have nightmares about.............the Grue.







(and as a standard disclaimer to the impending whines about the laughable comment the above was meant as a joke, copyright, etc, etc, etc)

Posted: Aug 17th 2010 2:24AM (Unverified) said

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LoL - You have been eaten by a Grue.
Been there, done that....many times. I don't even remember how you got past that part come to think of it. Did you just go a different direction? lol We're showing our age, btw.
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Posted: Aug 17th 2010 2:22AM (Unverified) said

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My biggest fear is probably the over-saturation of the market with mmos. It happened in the 90s with RTS games, and finally they stopped being made nearly as much. These days there's another F2P Item Mall game coming out every other week, and most of them really blow. The more of these there are, the less likely the really good ones will come out.

Secondly, there's the fear of "Push it out the door before it's done" syndrome: i.e Age of Conan, Warhammer Online, and any number of other games in the last 2 years that had the potential to be the wow-killer they were hyped to, but were released anywhere from 6-12 months early. (if not more)

Posted: Aug 17th 2010 7:38AM Hurbster said

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I fear the Roper.

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