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Reader Comments (72)

Posted: Aug 16th 2010 10:31AM Whiney said

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Or maybe some people just don't want to pay for playing WoW? Or maybe they want to get to level 70 in 2 days without any sweats?
It's just that simple.

Posted: Aug 16th 2010 10:40AM wjowski said

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"Good that they won, but it wouldn't be necessary if there were more options for the game in the first place and less "milk those players dry"."

You seem to have mistaken Warcraft for Allods.

Posted: Aug 16th 2010 10:42AM (Unverified) said

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find if funny that the bulk of that money was awarded for attorney fees lol. I am all for it. There is no reason why someone should be able to make a profit off someone elses work no matter why they did it or how rich the creator of the product already is.

Posted: Aug 16th 2010 11:13AM (Unverified) said

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The lawyer fee was under 70k, 3m in damages for taking money and the rest was 'damages'. That is the problem here, blizzard was not damaged for 55m so why were they awarded such?

Again this is not a criminal offense, it is a civil action.

I only hope Reeves wins the appeal on the grounds of awards being silly in scope.
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Posted: Aug 16th 2010 12:03PM DeadlyAccurate said

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Based on my extensive understanding of the law (I read the Wikipedia article on statutory damages for copyright infringement), the statutory damages are figured based on a per work basis.

"At least in America, the original rationale for statutory damages was that it would often be difficult to establish the number of copies that had been made by an underground pirate business and awards of statutory damages would save rights holders from having to do so."

So maybe they're using WoW's active subscription base to figure the amount. I bet the amount will be significantly reduced on appeal.
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Posted: Aug 16th 2010 7:19PM (Unverified) said

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This lawsuit I feel was necessary.. now the amount awarded is unrealistic. There are many "private" servers that are now making it impossible not to "donate". Can't progress w/o paying 250usd for the ultimate gear. Me personally I'd never invest that much into a unstable and free game, but there are many lost souls that do. So with that being said I hope all those private servers out there take a step back and rethink their tactics.

Posted: Aug 16th 2010 11:23AM uberman3000 said

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See now if they would have just bought out Scapegaming and turned into a f2p server everyone would have won. ROFL!!! So if I got this right those guys made a crazy profit when they made WoW "f2p"... hmmm maybe there is some logic hidden in this....

Posted: Aug 16th 2010 12:00PM Dril said

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I'm sorry, but there are so many points that are unbelievably wrong that anyone reading this about be cirtted with a massive wall of text:

The ugly rainbow armour you refer to hasn't existed for, ooh, jee, let me think: A WHOLE EXPANSION. The design aesthetic totally changed in WotLK, to the point where the ever-consistent MMO playerbase is now complaining that everything looks too similar. Furthermore, I'm on of the people who actually likes the Blizzard design, so, you know, different tastes and all that. Please don't tell me what *I* think next time and I'll take you far more seriously. You look powerful to be powerful. That's all.

City of Heroes doesn't give a nice graphical indicator how powerful you are, it gives a nice visual indicator of how unimaginative/crap at design/good at design you are. Hidden power levels are not a good idea.

You also totally misunderstand what the idea of a private server is. It's because people either don't want to pay for the game, or because they want to buy their way to power without doing it fairly. So, no, it's humans being humans, not a fault of the game.

Also, who are you kidding with the whole "world" business? That ideal is long gone, sunshine. I play for the people and the gameplay. If I wanted to be immersed in a world I'd go read one of the thousands books in my library, since by and large they do a far better job of it.

That isn't the holy grail at all. Little Big Planet, City of Heroes, Ryzom: all allow level and content creation, and none of them are exactly super massive blockbusting hits. Call of Duty, as a franchise, the biggest on-rails experience imaginable, probably has more active players than all three combined. So, your holy grail isn't exactly triumphing is it?

And I'm sorry, but you seem to be contradicting yourself at every turn. You talk about more freedom, more options, then say the developers should provide for you? What do you want? I've long said that in WoW you can so whatever you want short of killing your own faction members if you have the imagination, skills and dedication to do it. Christ, if you're and Engineer/Argent Crusader, you could go and kill everyone at the Crossroads (as Alliance) and make it into a fairly functioning settlement, sans flight path and auction house, although even with multi-passenger mounts you could solve that as well.

And no, cracking the code of everything won't enrich our lives at all. Think of how much we know already. Do you spend every second in awe of knowledge? Of course not. Learning is far more fun than knowing, especially if you make solid progress.

No, the problem with Sandbox MMOs is that essentially they all come down to being shitty PvP MMOs, and content-generation places become displays for human creativity, not worlds, more akin to an art gallery than a sandbox.

Sure, the language barrier is a game mechanic, you know why? Not to foster PvP, oh no, but to actively negate the impacts of it. To stop the asshats who flame when they lose from beign able to tell someone what they think of them, because that utterly breaks the social formula of MMOs (and if you want an example of toxic PvP communities, go see AoC's or DarkFall's forums. AoC's PvP community just won't shut the fuck up about anything.)

"We" does not equate to "I". Why is it that people like you think you speak for the MMO audience? You don't. You speak for the people who have no actual idea what they want, but who instead fall back on bashing WoW and advocating freedom because those are the only two things that rely purely on opinion, not on fact. I don't "imagine" myself in that armour: I SEE myself in that armour, and think "yes, that makes sense. I look like a soldier of the Horde/Alliance, or I look like a saronite-wearing hero." I don't look at what's there and say: "I'm not happy, I want more of SOMETHING, but I don't know what." I look at what's there, and am contented.

Posted: Aug 16th 2010 12:01PM (Unverified) said

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"We can imagine that many private server operators are thinking long and hard about whether the risk is worth it this week."

You have a pretty dull imagination, considering they'd only be at risk if they had a for-profit private server, in which case it would probably be wise to have assessed the risk BEFORE they decided to engage in activities that have the potential to end in a lawsuit.

Posted: Aug 16th 2010 12:06PM Suspiro said

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Hope they get paid in WoW gold

Posted: Aug 16th 2010 12:30PM (Unverified) said

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Tempes it's more about sending out a message to private servers that it's a big no no. If there were no private servers imagine how many games might still be alive and kicking or the already free to play games that have private servers how populated they would still be. If the appeal by this person fails then maybe more MMO companies should start taking aim at this big private servers.

Posted: Aug 16th 2010 12:48PM Miffy said

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I play private servers because developers fuck up their games.

WoW ruined post BGs
SWG ruined post lots of things lol
EQ ruined post Luclin

etc. etc.

Stop ruining your games and I would pay for them.

Posted: Aug 16th 2010 1:15PM Anatidae said

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This is pretty grey for me. I don't think that people should be allowed to create a server that mimics the features of an existing MMO. That is plagiarism and should be protected by copyright laws.

But if I go and program a sandbox MMO server with a unique gameplay experience and allow the WoW client to be the interface to my MMO world - that should be legal.

All I would be selling is access to my server. I wouldn't be selling or have control over the WoW client, which Blizzard could change at any time breaking my server - client connection. As long as my gameplay is different and not trying to be a cheaper mimic of WoW, it should be legal.


Just like the fact that I can program a website to work only for Safari, but Apple can't sue me for it. Yet, if I program a website that looks just like Apple's website, and worse - sells Apple products, then I could and should be shut down.


Frankly, Blizzard makes so much money, I feel like they should create a MMO server development API and open up the WoW client to independent developers to create their own worlds with their own game logic. The WoW client has gigabytes of art assets. The possibilities of allowing individuals create and try out different forms of game logic could be very exciting.

Posted: Aug 16th 2010 6:16PM Eamil said

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"But if I go and program a sandbox MMO server with a unique gameplay experience and allow the WoW client to be the interface to my MMO world - that should be legal."

This is kind of a moot point, since I've never heard of a private server that does this.
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Posted: Aug 16th 2010 1:44PM Whiney said

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What's even better is, in the internet, everyone can be the best goddamn lawyer regardless of what they know.

Posted: Aug 17th 2010 4:19AM UnSub said

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Objection!
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Posted: Aug 16th 2010 2:10PM (Unverified) said

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Even Debt is worth something

Posted: Aug 16th 2010 3:38PM HereticalPenguin said

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It's very irritating when people try to justify private servers by claiming that the genuine retail version is "flawed" or has "issues". You're basically saying that if a person is not satisfied with a product, he or she has a right to take it without giving the creator a dime. You can't walk into an Apple store and proclaim "this iPad doesn't run Windows? You don't deserve my money!" and just walk off with it, go home, wipe its hard drive, install Windows, and try to sell it on the street as a superior option to the original product. I'm very happy that Blizzard gave Reeves an $88 million backhand to the face.

Posted: Aug 16th 2010 3:59PM Dirtyboy said

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In a case like this they will always ask for a ridiculous sum of money. Blizz will more than likely see little to none of the money (which will probably get reduced in appeals anyway). The amount is solely to stop the company from functioning and as a deterrent to others who are doing the same thing. If the award was small, the offending company would just pay the fine and continue what they were doing.

As for Blizz being "greedy", all companies that sell a product are out to make money. There is never enough profit for a company and its shareholders, because that is the whole point of being in business. Game companies aren't in it to make the world a better place, they are in it to turn a buck.

Posted: Aug 16th 2010 4:40PM Tom L said

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For those of you cheering this on, remember that your sub fees went to this lawsuit (crime or no crime) as opposed to getting Cataclysm done. The proof of the pointlessness of this action by Blizzard is in many of the responses here.... they could never go after everyone, it would cost them everything they make.

Maybe that should tell you something about the validity of the 'theft' or 'damages' involved. Intellectual Property is an oxymoron (like copyrights) b/c in order to defend your IP you have to restrict the actions of other personal property, which you don't own. Blizz will make a show of this to scare some people off, but it won't stop anyone committed. They'll just move the servers to where U.S. Copyright law isn't enforced.

Then what is and is not a crime?

Ta,

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