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Reader Comments (9)

Posted: Aug 16th 2010 6:18PM AlluvianEstEndrati said

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You know, it's not often that any MMO expansion of any kind is released early. Sure some MMOs have head start events for their launches, but this is rather interesting news. Glad I had already patched up so I can go check out what Praetoria is like a little later.

Also... finally nice to have a superhero game on the market where you can choose, during the course of play, whether to become a Hero or a Villain.

Posted: Aug 16th 2010 6:22PM bAss ackwards said

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I'm playing the expansion at this very moment! Woo hoo!

Posted: Aug 16th 2010 7:20PM Superfan said

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The zone is just brilliant. At level 5 right now and enjoying low level stuff.

Sadly, they seem to still have the repetitive map syndrome. Too bad. Also Studio 55 is terrible. It's just Pocket D with a new layout; poorly done there.

Posted: Aug 16th 2010 7:08PM CCon99 said

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Some servers are over the population cap too, not to bad for a game that's over 6 years old.

Posted: Aug 16th 2010 7:27PM Zaetal said

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The population cap per server has never been very high since release lol. Tho it was more than just 2 servers being capped way back when. I'm sure they bumped capacity a tiny bit when CoV came out.

Just the current somewhat low population can cap it on a good weekend, and pretty much forget about logging in there on the double xp weekends.
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Posted: Aug 16th 2010 8:41PM Sam not Spam said

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CCon99 - Considering that NCSoft upgraded all the servers shortly after acquiring COH from Cryptic? Yeah, I think that's fairly impressive.
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Posted: Aug 16th 2010 7:55PM (Unverified) said

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The perception of high population servers is misleading. The reason why you get queues on XP bonus weekends and such is that the servers have never been good dealing with more than 2000 concurrent users. Pretty poor when you see other games that have servers with 10's of thousands of concurrent users. Instances could only handle 50 to 100 players per map and even then the client would chug, just like it does in Champions and Star Trek. Their proprietary game engine is weak and low powered and not at all what I would consider appropriate for the MMO genre and more a fixture of the multiplayer niche, like Neverwinter Nights or Quake. That's why Cryptic games always embrace lobby gameplay rather than real persistant MMO worlds.

Posted: Aug 16th 2010 8:48PM Sam not Spam said

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Of course some of us prefer the perks instancing provide gameplay-wise, over persistent worlds. Being able to adjust difficulty based on group, no waiting in line for resources (specific spawns, named enemies, gatherable resources, less dealing with idiots, getting trained, etc), being able to advance at the rate you want to because the map isn't respawning every enemies, etc.

Neither method is perfect, ideal, or will suit everybody and every game. I'm glad they do it. I certainly wouldn't want to play if it was like WOW or EVE (which is probably the only true "massively" done game I can think of) - the heavy instancing is a strong reason why I've stayed with COH and enjoy games like Guild Wars and Star Trek Online. Personal taste, YMMV and all that.
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Posted: Aug 17th 2010 11:32AM AT3374 said

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Just played GR last night and was throughly impressed . Rolled a KM/INV Scrapper and love the powerset and animation . Had to turn down graphics to performace due to lag , but didn't mind really . Made it to level 7 in few hours and may roll a EM of some kind to see how that works . Love the fact that former hero and villian classes can run missions together as well , makes for some interesting conversations and power combinations imo . Does make it hard to go back to the former games ,but with more content on the horizion , I have a few guys/gals to get to 50 . Great soft lauch and thanks to the DEVS for a job well done .

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