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Reader Comments (47)

Posted: Aug 16th 2010 12:03AM Cendres said

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It's BioWare.. Literally re-known for their kick ass story lines, you do have some choices which most RPG's lack so that's something. I highly suggest you play Knights of the Old Republic if you have not and get behind what they are trying to do.

Not that I'm saying this MMO will be awesome, I have serious doubts and I'm in the camp that wished to have seen Kotor 3 instead of the MMO so we'll see, but I have to admit their screenshots and the info so far is somewhat delicious..

:)
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Posted: Aug 15th 2010 10:54PM (Unverified) said

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I belive it was written somewhere that there will be a number of companions for each class. The droid will but one to choose from. Much like the choices we all had when we played the Kotor series.

Posted: Aug 15th 2010 11:07PM Vagrant Zero said

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As Bigcheez already mentioned, EVERY class gets MUTIPLE companions to choose from. In ADDITION, those companions can be heavily customized in appearance.

Here's the word directly from Bioware:

In Star Wars™: The Old Republic™, a variety of these Companion Characters will join your cause. Some will join you for adventure, some for greed, and some for motivations that will remain hidden until much further along in your adventure. The Companions run the gamut from intelligent droids to bizarre aliens, from an honorable princess to a roguish pirate, and each class has a completely unique SET/SET/SET/SET/SET/SET of Companions.

Repeated the important bit since I figure reading and internet ranters aren't bunkmates most of the time.
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Posted: Aug 15th 2010 11:06PM Tizmah said

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Dang you guys nitpick at every little thing...This crap gets old guys.

Posted: Aug 16th 2010 10:04AM Tom in VA said

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Totally agreed, Tizmah.

I cannot believe the moaning and groaning in this thread. To me it all sounds really good. The fact that the companions are unique to class and storyline translates into greatly increased replayability options. I like that.

It also means (hopefully) that all the complainers will be off playing Cataclysm because WoW has (/sarcasm on) oh-so-much more customizability than this. Good grief.

Bioware, this all sounds just great to me. Keep up the good work.
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Posted: Aug 15th 2010 11:18PM Lateris said

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NO kidding- I agree.

Posted: Aug 15th 2010 11:59PM kjhasdfjkhk said

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Oh Bioware, why are you adding AI players to an MMO? Is it to attract single-player people to your game? You realize they will be deterred for the same reasons they don't play other MMOs, don't you? For the monthly fees and the boring auto-target 1234567 combat. The two key things that keep most people from playing MMOs, you chose to keep, yet you put so much importance on gimmicks that do absolutely nothing to make an MMO better. AI characters? Voice acting? What does any of that have to do with making a good MMO? That kind of stuff will only get you so far. And I am very much anticipating (and fearing) that you are adding all the voice acting and individual class storylines in exchange for not having a lot of game content. I fear that they are banking on the voice acting to artificially inflate the amount of game time, and I fear that if people start to complain that there's nothing to do at max level, or that it takes way too long to level up, you'll just tell them to roll another class and play through their story because it's completely unique.

I got news for you. Not every MMO player cares about story. A lot of them will skip it. A lot of them will rush to max level as fast as they can instead of sitting through dozens of hours of storyline. A lot of them will try to get the best gear as fast as they can and not care about side stuff. I understand wanting to put story into an MMO, but you are focusing so much on it in your PR that it seems like that's the only thing going for this game that makes it special or unique, cause it sure as hell ain't the gameplay, and that scares me. I see a very generic, run of the mill MMO with voice acting. That's it. I am worried that they will try so hard to focus on the gimmicks that a few people will actually like and appreciate who typically play single player games, and completely alienate the MMO fanbase, who will ultimately be the ones who are long-term subscribers, cause to be honest, I don't see many single-player people sticking around for more than a month or two. Hell, most of them can't be bothered to play a game more than once, and typically don't even finish games that are only like 8 hours long before they get bored and move on to something else. Face it, you're not going to get tons of subscribers that way in the long term. The only way to do it is to make the best MMO you can make and offer tons of content to keep people happy and playing, not by making a half assed cookie-cutter MMO crammed with useless single-player gimmicks.

Posted: Aug 16th 2010 12:12AM Joshua Przygocki said

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Most of that stuff makes up a good mmo, and BioWare will not change their minds for some moron like you. Who says it is to attract mmo fans anyways? It is a star wars game.

Aside from all that, the point of an mmo is NOT to rush to the endgame, the genre is not designed for kids with a 10 minute attention span.

Based on your comment, you sound like you are the person I was describing mmos not being designed for. Seriously, if you want an actiion game, go play call of duty, and quit whining because the developer is trying to make the gameplay appeal to fans of the IP it's based off.

The game is a STARWARS game, it's basically the lord of the rings in space! There WILL be lore and a story. Aside from that, it's made by BioWare... I'd ask if you have played any of their games but you would have probably lost focus before the opening sequence ended.
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Posted: Aug 16th 2010 12:19AM Jamis7 said

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You're a perfect example of the overly melodramatic people who post comments on this blog and others like it. You think that your opinion on what makes a good is the only possible way to make a suspenseful game.

"Not every MMO player cares about story." True, but then again not every MMO player doesn't give a shit about story either. And we've never had an MMO with the kind of story that BioWare is putting into TOR. I personally am fucking thrilled that their questing and leveling isn't going to be a total after though like a lot of MMOs where its' "hey here's some boring grinding quest to kill time with for 80 levels, and then you get to have some fun at the end." That's a major barrier to entry for a lot of gamers, they want to have fun right away not grind though boring repetitive quest for weeks before they get to anything that's fun. I think people don't realize yet how much better the questing and leveling will be in TOR, but I have a feeling that once they get a taste of that they will never want to go back to reading a little text window that tells them to go kill 10 rats in the next WoW xpac.

"I am worried that they will try so hard to focus on the gimmicks that a few people will actually like and appreciate who typically play single player games, and completely alienate the MMO fanbase"

You're basing that on what exactly? I think they've said time and again that there will be all the traditional MMO elements like raiding, PVP, crafting, and everything else you want from an MMO in the game as well. The difference is they don't want to talk about how they are like other MMOs, they want to talk about how they are unlike any MMO on the market. Maybe you think they should reinvent the wheel as far as game play goes, but I don't think that is really what the masses want. I mean people have been following the same basic game play mechanics for other games like FPS, with the only real difference being a new story and better graphics. And look at Starcraft II as well. It's sold a fuck ton, and it is basically the same game play as the original, just improved in a few small areas and giving a very nice new coat of paint. I think the worst thing they could do would be to change the game play too much and screw up a good thing. The trinity system (which is in TOR) has been such a pillar of MMO gaming for so long because it just works so insanely well. I don't think you need to throw the baby out with the bath water for the sake of innovation.
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Posted: Aug 16th 2010 12:35AM (Unverified) said

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"I fear that they are banking on the voice acting to artificially inflate the amount of game time, and I fear that if people start to complain that there's nothing to do at max level, or that it takes way too long to level up, you'll just tell them to roll another class and play through their story because it's completely unique. "

if there's one thing Bioware's known for, is the amount of gameplay they put into their games, which is a LOT.

And for the "rolling another class"...you're free to fear whatever you want but they still haven't said a single word about instances and raiding., which is just a matter of time, they will in due time. Plus, rolling another class will at least give a completely new experience with a great unique story, unlike some games like LOTRO in which you basically have a different starter area and that's it
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Posted: Aug 16th 2010 5:25AM pcgneurotic said

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Wow, and I got deleted for calling new BSG 'horrible'. You guys need to settle down! :D
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Posted: Aug 16th 2010 6:02AM Renko said

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It certainly seems that SWTOR fanbois are the worst around and that's while up against some pretty tough competition from other MMO fanbois.

If only they would stop and think about the damage they do to the game they profess to love.
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Posted: Aug 16th 2010 9:24AM (Unverified) said

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I say that you probably aren't going to play this game, eh? Seriously consonants if you don't like it you don't have to play it. No-one is holding a gun to your head saying you must play this game. Geez, give the developers a chance. Maybe they want people to actually enjoy the game. Remember people flaming Blizzard when they were about to release World of Warcraft? And look how well they did! Sure I like the KOTOR games and Mass Effect 1&2, but as a MMO Bioware is an unknown quantity. But then again so was Blizzard.

Oh and the whole "I have news for you" rant about not all MMO players want such and such is getting a little bit old. Not every MMO has to stick to a certain playset. It would get pretty boring if every MMO was the same grind-fest that is dominating the MMO market currently. Here's some news for you, oh single vowel, not everyone wants to spend all of their given time killing trolls to get that pink piece of armor. Yes they want the casual player base to play, but they also want to give Star Wars fans (remember that's short for fanatics) a great game. If that means that it upsets people who just want all of the high end goodies so they can be "elite", then fine. The genre needs a game changer so to speak.

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Posted: Aug 16th 2010 12:02AM Joshua Przygocki said

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It's just like people complaining about the space on rails.
IT'S BIOWARE! THEY LIKE STORY!!!
If you think it isn't going to be heavily story based than you might as well go jump off a cliff.

And I agree whith the above comment, in wow almost everyone has the same weapon in the endgame, most people have the same gear, and most people go for the same style options, almost every gnome on my server had a Mohawk, every human male had the spiky hair, etc.

Posted: Aug 16th 2010 1:43AM (Unverified) said

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So many rabid Bioware fanboys, so little time.

The fact of the matter is, Bioware has never made an mmorpg before and it is a completely different beast than a single player rpg. They are masters of storytelling and of crafting believable characters, but I guarantee this game will crash and burn if that's all they bring to it.

Personally I hope it doesn't, as i've wanted more emphasis on storytelling and personality for ages to come to the genre. I reckon it will pull through and be a great game in its own right. But to outright dismiss the worries many people have about a lack of content and lastability is just being blind. At least Guild Wars 2 are not only focusing on all the revolutions to their storytelling but also on their mechanics, and at the moment it is the stronger of the two games purely based on fact.

Posted: Aug 16th 2010 2:03AM Jade Effect said

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It is a fact that ArenaNet has put out a lot of hot air and has shown nothing for it.

ToR was seen in e3. People have seen it, played it, commented on it and shown videos on it. Has anyone seen a playable GW2 demo yet? Have you seen the "revolutions" on GW2 story telling other than what ArenaNet has been feeding you? What about those wondrous dynamic events, what can you tell people about those aside from parroting what ArenaNet already said?

I'll leave the "facts" alone until ArenaNet actually produces something more than a heavily scripted trailer.
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Posted: Aug 16th 2010 8:08AM Dumac said

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@Jade
You'll see a GW2 demo in like 3 days.

As i see it the two games are promoted in two very different ways. A large part of TORs promotion is Biowares name and the Star Wars IP, two luxuries ArenaNet doesn't have, and i think they are more honest in their blog posts than any MMO-making company to date, for that reason. And i think a lot of people that doubt in TORs qualities are people that are not exactly convinced that a studio and IP name, and the promise of story is enough to get excited over.
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Posted: Aug 16th 2010 10:27AM Jade Effect said

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@ Dumac,

I don't give a cent for ArenaNet's honesty. It's not something they offer for sale, nor is it something I want to buy. What I want to know more about is their product Guild Wars 2 and if they can indeed deliver what they're saying.

So let's look forward to the Guild Wars 2 demo.
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Posted: Aug 16th 2010 7:48AM Suspiro said

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Question is: Is it also a sex-bot??

Posted: Aug 16th 2010 8:51AM kjhasdfjkhk said

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I never said I loved this game, I don't even know if I'm going to get it.

I never said that people wouldn't love the story, I said that story itself wont keep people around for years.

Yes, Bioware is known for lots of gameplay in their single-player games although not that much compared to other RPGs out there. Mass Effect 2 lasted you 30 hours if you're lucky, all DLC included, which in all honesty isn't that much compared to some European RPGs that last you 100 hours. Also, this is an MMO, something they've never made before, and the combat IS standard MMO fair, as much as you might like Bioware or Star Wars, it wont change that.

Honestly, I'll I'm reading is SWTOR sympathizers: "Why does an MMO need to attract MMO players anyway?" Are you serious? That's the dumbest question I've ever heard. Gee, let me think, to stay in business? What good would it do to attract people who don't play a game for more than a week to an MMO that they want to last years? It's proven that people who play a lot of MMOs will stay (and pay) for years with an MMO, but it's completely unproven that people who have never played an MMO before in their lives are going to stick around for 2 years because they like the game's story.

Sure, you can roll another class to get a new experience, but is that really what an MMO should be based on?

And I wasn't talking about the trinity system, I was talking about the auto-target combat that will be completely out of date once more Korean MMOs start coming to the West, and more western companies start to utilize that style of action combat when they realize that it's 1000 times more fun. Honestly, looking at TERA and Vindictus makes it feel like TOR is already outdated and it hasn't even been released yet. There is no proof that people who enjoy fast paced action combat like God of War games are going to play an auto-target game for 2 years.

Sure, the game will have big initial sales based on Star Wars and Bioware alone, but that's not where the money comes from. The money comes from long term subscriptions, and honestly, story might be all well and good for a few months into the game but it wont last, and they can't rely on non-MMO players to make up the majority of their long term subscriptions. I don't care how much you like Star Wars, but that's just common sense.

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