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Reader Comments (9)

Posted: Aug 13th 2010 6:19PM (Unverified) said

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boosh

Posted: Aug 13th 2010 10:07PM (Unverified) said

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Great article. These are some of the major reasons why I stopped playing Fallen Earth.

Posted: Aug 13th 2010 10:15PM (Unverified) said

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1: Um, having to use 40 different hotkeys is the opposite of facerolling, dude.
2: You also complain that gear isn't important enough and that it's lame that you need to be a tank / dps / healer as opposed to a pure single thing.

These two points lead me to believe that the complexity of the current situation makes you sad? Well.... qq moar.. or l2p... or go play Hello Kitty or something.

Don't be a buddyf***er. If you're overwhelmed by choice and skill requirements that's fine, but don't say it's the games fault.

Posted: Aug 13th 2010 11:16PM swarmofcats said

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Too many combat abilities/buffs is one of the main reasons I got tired of the combat system and left. Sometimes less is more.

Posted: Aug 14th 2010 8:49AM J Brad Hicks said

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Holy cats, Fallen Earth IS Neocron.

Posted: Aug 14th 2010 9:11AM Hothnogg said

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Well written, have to agree with allot of what's said

Posted: Aug 14th 2010 11:59AM Shadanwolf said

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First...great article.Second....I'm stunned at the basic pvp short comings of the game... just stunned.As an x new product development/marketing person...and x DAOC player....the omissions and mistakes to faction conflict( there really isn't any) leave me speechless.How can someone invest millions in a games development and allow these idiotic design decisions to occur ?

Posted: Aug 14th 2010 3:20PM (Unverified) said

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While all the points in the article are valid, especially the overly complicated buffs and debuffs, those factors also make PvE more difficult as well. I believe the real reason why even s1 PvPers cry in the wilderness for opponents is that the game's main audience has little interest in PvP.

This is impossible to prove without a massive Daedulus-project scale study of FE gamers vs MMORPGers in general, but I hold the opinion that not every MMO player enjoys PvP. The newbie experience and level-up experience in FE stresses the PvE side. I also suspect that crafters are less likely to be PvPers than non-crafters. I'm sure devotees of PvP will disagree, since they're convinced everyone "must" love what they love about MMOs. It just isn't so. There is an entire group of MMO players who enjoy cooperative or solo gameplay, as opposed to competitive play.

I would suggest that FE is very wise to continue paying attention to their core audience first, since abandoning that will cause a disaster on the scale of SWG's NGE. I'm sure they'll refine and improve PvP, but never at the expense of what seems to float the boat of their "bread and butter" customer base.

Posted: Aug 16th 2010 12:57PM Haldurson said

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I'm not a pvper, but the main reason my clan fell from being one of the big up and comers, to one that was slowly disintigrating, were the pvp problems. I don't think you mentioned the biggest one that I heard b*tched about most often in clan talk -- that Icarus would not do anything about blatant hackers, cheaters and exploiters even when showed indisputable evidence. Apparently, it was rampant in blood sports.

Granted, this is all hearsay, but I heard it over and over and over again.

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