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Reader Comments (13)

Posted: Aug 13th 2010 12:20AM (Unverified) said

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The barrow downs armor will have many folks rejoicing for a set that is awesome and starting at 25 but metalsmiths cringing as folks won't really need any of their armor at that level and up to the low 30s.

Seeing that the heavy set looks like an end game armor set, I foresee many folks keeping the look as an outfit even if they replace it. As of now it costs 2 great barrow marks (you can usually get 4 per instance and the GBs was broken into 3 instances) and skirmish marks (which also drop in the classic instances).

Posted: Aug 13th 2010 1:30AM DataShade said

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I didn't get too far in level during my brief LotRO subscription, but speaking in general terms of all MMOs I've played, there are a few things that were almost always true:

1.) As the age and level of a server's population increases, the difficulty of finding a group for an instance becomes inversely proportional to the instance's maximum level (ie, it's not going to be that easy for new players to get groups for low-level instances)
2.) Crafted gear is never better than quest rewards or raid loot (obvious exceptions include games such as EVE where the "drops" are either the other guy's loot or schematics to go craft yourself a better ship).
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Posted: Aug 13th 2010 12:40AM (Unverified) said

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Double rainbow, SO INTENSE!

Posted: Aug 13th 2010 7:12AM (Unverified) said

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Well they did change crafting now so that you can critical items after opening up the next tier and mastery in one tier is important because it allows you to start working for mastery in the next. This is important at low levels because then the critical crafted gear becomes a bit more common and is now better than most quest rewards up to level 20 at least and still stays competitive thereafter.

With lotro going free to play and the lower level instances having more folks to draw from I think the population problems won't be as bad, at least for the first year or so of the F2P swap. Most instances in the free areas are solo rather than group and the Great Barrows trio of instances will be much more popular now that it has the instant port style of play like skirmishes do.

Posted: Aug 13th 2010 10:57AM ScottishViking said

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Crappy for us Burglars! I was hoping for a lot more. So...Mischief is now usable while mounted? Wow, that might help a couple dozen Burgs who frequent the Moors everyday. What good it will do the rest of us, I have no idea. The change to Gambler's Strike is about the only "plus" here. Overall, I'm pretty let down. What's the point of all Turbine's "Tell The Dev Community" requests if nothing requested ever changes? It's getting harder and harder to get into endgame groups as a Burglar, because we're not fitting into any position or defined role anymore.

Posted: Aug 13th 2010 11:23AM (Unverified) said

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The lack of burglar buffs do not annoy me as much as the hunters getting another burst corruption-removal-and-stun skill. Too much love for ranged clases right now, when they're already pushing melee classes out of raids

So, let's see. Fellowship Manuevers disabled; crowd-control in disregard; lots of melee-range damage-soaking going on. Leave the Champs and Burgs at home, stack up on Runekeepers and Hunters, take a safe, long-distance Loremaster to take care of debuffs.

Hunters getting our Startling Twist... it's just disgusting.
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Posted: Aug 13th 2010 11:30AM ScottishViking said

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I know what you mean. It's just weird. Melee DPS is in kind of a bizzare place right now. My frequent duo partner on Landroval is a champ and he often just slots glory and off-tanks, since he's not needed for DPS anymore.

But WTF are burgs supposed to do? We're no good at debuff. Our tricks haven't scaled to 65 -- not even close.

I really wanted to see a boost to DOTs -- our bleeds are still in Common damage, which is pointless in a lot of zones. And the damage itself hasn't scaled at all to the DPS of the weapons.

About all we can successfully do is steal aggro from Guards, and when you do that, the whole group gets mad at you. Yay!
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Posted: Aug 13th 2010 11:50AM Pingles said

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Sorry to be a Grammar hound but...

It's PORING over, not pouring over.

It's a pet peeve. Don't get mad. Just feel sorry for me!


http://www.dailywritingtips.com/poring-over-pore-and-pour/



Posted: Aug 13th 2010 12:02PM notuba said

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I play... rather played LotRO, unsubbed two days ago. Going F2P is one thing, but these poor class tweaks, or massive changes to some including myself, are the end of the fun in LotRO for me.

This crapfest of changes (not the F2P part) by Turbine reminds me of the NGE back to when I quit playing SWG.

Instance drop loot armor is the WoWifiication of LotRO, and it will ruin the community of the game. Crafting is needed as of now, but not for much longer, it appears to be.

Turbine hit it big with DDO going F2P, but these radical changes may indeed kill LotRO compared to DDOs success.

Posted: Aug 13th 2010 12:16PM (Unverified) said

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No loot but marks and a very rare chance of a stat tome drop in the new classic instances. The armor that you can buy must be purchased with some specific marks at the skirmish camps, it does not drop in the instance itself.
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Posted: Aug 13th 2010 12:28PM notuba said

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The armor doesn't drop, but the marks do, which you gather and trade for the armor. Same thing. Run the instance until you have enough marks = LotRO. Run the instance until that one special piece of gear drops = WoW.

LotRO was a game about the community of Middle Earth and the story involved, not about living in an instance run.

Perhaps I'm wrong in my opinion, but it is MY opinion, and I am not playing LotRO anymore. :)
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Posted: Aug 13th 2010 1:02PM ScottishViking said

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"The armor doesn't drop, but the marks do, which you gather and trade for the armor. Same thing."

No, it's not, since you can trade the marks in for separate pieces, meaning less runs are necessary overall to get the armor you want. They've made it much more friendly to do compared to when it came out.

'LotRO was a game about the community of Middle Earth and the story involved, not about living in an instance run."

It still is largely about the community and the story. Why should that be exclusive to instance runs? Endgamers want to play, too. You are certainly entitled to your opinion -- who said you weren't? -- but by positioning "story" against "raiding" you perpetuate a stereotype about LOTRO and Tolkien gamers that says, "we're all about the lore, and not about the endgame." Thankfully, the devs disagree with you.
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Posted: Aug 13th 2010 2:37PM (Unverified) said

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YES! All of a sudden my poor hunter is looking a lot happier.

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