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Reader Comments (65)

Posted: Aug 12th 2010 3:25AM alinos said

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Damn them without a doubt ill be looking for the collectors edition

but i have so many questions :(

and as i've expressed before the main one is if they pull off there real world effects thing is will it be tied to my char or the world

i could see it easily being tied to my char based on the old system of instancing(i still believe that instancing makes for much better questing because of the different things that can be achieved by not accounting for the fact that there could be 20 players trying to kill the same things)

but with a persistant world it seems alot harder to achieve

also are there ones which you can perma fail like say you find some outpost being over run and in the process of trying to save it you get killed/defeated/whatnot when you go back will say the buildings have been razed to the ground with the villagers annoyed and trying to rebuild(maybe you still have to clear out whatever had defeated you the first time)

because that would be much more interesting(and if the damage was to the buildings and the villagers were angry you would still be able to do quests for them(but may have to do something to appease them first)

Posted: Aug 12th 2010 12:24PM (Unverified) said

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You're misunderstanding the system a bit (and this is for your previous comments as well, about stagnant areas).

The way it works is, like most other examples: centaurs decide to attack a village. If you save the village, you can chase the centaurs down to their base and kill their leader, etc. If you do not save the village, you will then have to fight to kick the centaurs back out.

But yes. You can miss the part where centaurs are initially attacking. But if you miss this one while you're adventuring through this same area, there might be a well near the village that has just been poisoned and you can fix it. Or a bridge is getting attacked and is in danger of collapsing.

What ArenaNet has been telling us is that stagnation in events is impossible, or very close to impossible. It's INCREDIBLY unlikely for you to go through an explorable area without seeing an event. I would definitely say it's entirely impossible to go the entire game without seeing a single event happening around you.

These events don't run on timers (not most of the ones they've described). And there are no rewards for specific events, either. You get gold, XP, and karma (read up on that if you don't know what it does). There are no special weapons or armor, no secret skills, or anything. Most events are cyclical, meaning they'll never have a point where they stop and take a week to reset. They'll always be at SOME stage of their cycle. And since they're cyclical and a pass or fail will both lead to a different stage, there is no "perma-fail" event.

(They have mentioned "rare" events, though--say a person finds a small cave with a gemstone that turns out to unleash a monster, which then goes around and starts ravaging the land. People can then hunt and kill it. I believe that was an example they used of a rare event some time back. That one is one of the one that resets--and yes, it is triggered by players only, and yes, you probably won't see it on your first time through. But the idea is you won't be missing anything, because there'll be something else going on anyway.)

Sorry for the wall of text, but I hope that helped you to understand how they work.
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Posted: Aug 13th 2010 8:52AM alinos said

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oh Serbaayuu no probs on text wall

but while you say that i might not miss things but depending how long it takes things to occue could cause issues for people outside the US

i mean i might get on at night after the americans have finished playing but after the days play in america there could be a large majority that are in a finished state and are w8ing for the time till they reset

and by the way they talk about them i take the reset(ie centaurs build up again) wont only take an hour or so

i think a combination of phasing, initialised instancing and the cycillic events, would be a better approach in providing the experience

but all in all we wont know till we get there my doubts in this arent going to effect my decision to purchase the game. since since the announcment when EotN launched that GW2 was coming its been on my list of things i must obtain.

(only thing that truely annoys me is that the guildmates i used to roll with have long since moved on and the odds of us all reuniting for GW2 is slim
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Posted: Aug 12th 2010 3:52AM Graill440 said

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MTS and paid box and expansions. Should be interesting if this title catches on, will they be able to survive with just initial sales/expansions and microtransactions.

To bad they wont be out when FF is, not looking to compete, but i like the look of this title. Sadly, there can be only one.......(grin)

Posted: Aug 12th 2010 9:35PM agitatedandroid said

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"will they be able to survive with just initial sales/expansions and microtransactions."

Well, they've managed to survive that way for quite a few years already so... I'm guessing they know what they're doing.

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