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Reader Comments (65)

Posted: Aug 11th 2010 2:38PM (Unverified) said

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Good stuff...still got a TON of questions. I just hope it's not like WAR's PQ's.

Posted: Aug 11th 2010 2:46PM Keen and Graev said

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It may very well be different, but if you go back and find some of the original literature about WAR's PQ's (heck, even here on Massively!) you'll find that they sound identical.

PQ's were presented the same way. If you played WAR you'll remember plenty of PQ's in T3/T4 that could match the same type of overview about catapults and centaurs and attacking cities and all that.
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Posted: Aug 11th 2010 3:43PM Randomessa said

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In the following article about Warhammer from January 2007, Public Quests are described to be... pretty much exactly what they were in-game, including the acknowledgment that they would reset in a couple of minutes:

http://www.gamersinfo.net/articles/1505-ea-mythic-event-warhammer-age-of-reckoning

I read a lot that Warhammer's hype far outstripped its reality, and some of it certainly did (bears, bears, bears, living cities, etc.), but I don't believe we were ever deceived about public quests, as I could not find anywhere that even Barnett claimed what ANet is claiming to do here.
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Posted: Aug 11th 2010 5:19PM Keen and Graev said

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Use the search option here at massively and find the article where Jeff Hickman calls PQ's raiding without the crap (something like that). They were pitched as many things and I'm certain it wasn't what they ended up being. ;)

There are videos and examples of the PQ system that make it sound epic, unfolding and happening in the world around you, and impacting everyone playing. Mmmm not so much.
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Posted: Aug 11th 2010 5:50PM Randomessa said

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Perhaps I'm mis-reading:

"Some of them are bigger and cooler than others, some are smaller and more intimate, but they're all really interesting. The whole concept of 'I walk into the area and it's a mini-raid' is great. You're having fun, it doesn't require coordination. As you gather more people it becomes easier to do, you can do some if it alone, and if you have a bunch of people you can just overrrun it. Even that's not bad, though, because you get that feeling that you've just destroyed your enemies. And then it resets and you can do it over again."

From here: http://www.massively.com/2008/05/30/a-few-moments-with-warhammer-onlines-jeff-hickman/
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Posted: Aug 11th 2010 2:41PM phobic99 said

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As much as I love Bioware (and I do love them a lot), I'm officially looking forward to Guild Wars 2 more than I am Star Wars: The Old Republic. Granted both games are quite a ways out from being on the shelves, ArenaNet looks to be serious about breaking the MMO mold.

It's nice to be excited for an MMO again, isn't it?

Posted: Aug 11th 2010 3:15PM Renko said

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My thoughts exactly.
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Posted: Aug 11th 2010 3:17PM Lateris said

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I completely see where you are coming from. Does anyone know if there will be player housing?
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Posted: Aug 11th 2010 5:26PM samkash said

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@Lateris

yes, there is suppose to be housing. i can't remember where it was said, but whichever race you choose, you will get housing in their main capital city
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Posted: Aug 11th 2010 5:45PM Eamil said

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Housing was mentioned as part of the "personal story" article on their web site.

http://www.guildwars2.com/en/the-game/personal-stories/personal-story-overview/
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Posted: Aug 13th 2010 2:20PM Valdamar said

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Agree completely. I have never been this excited about an MMO - in fact any videogame - before. I have a feeling this game will be an industry-changer.
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Posted: Aug 11th 2010 2:44PM (Unverified) said

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Neat.

Posted: Aug 11th 2010 2:46PM Controlled Chaos said

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It definitely looks like the game is going to be pretty amazing if they keep up as they are. My only problem has often come with getting myself all hyped up on something, only to find that it wasn't all that I'd hoped for.

In other words, it'll be nice if they can pull it off, as a lot of companies tend to write cheques that their arses can't cash. The more innovation they pull out, the more nervous I tend to feel. If they make it too unique, people might shy away from it for the simple reason that a lot of gamers really are afraid of change (hence why we still have WoW clones coming out even now). There are a lot of examples of things ahead of their time going the way of the Dodo because people just didn't feel comfortable in accepting them.

I'm excited, a little hopeful, but let's hope they don't pull a Peter Molyneux, talking things up then saying, "Whoops, sorry, maybe next time!"

Posted: Aug 11th 2010 3:49PM Synthetic said

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There is one thing that curbs the trepidation I feel with regards to the hype this game is creating for itself: No Subscription Fees.

That's huge for me. I've only ever (seriously) played Pay-to-Play MMOs. The original Guild Wars looked interesting and some of my old Warcraft guildmates never hesitated to sing its praises, but I was too deep in WoW and too turned off by the instanced nature of GW to try it out.

Guild Wars 2 looks amazing and with only the initial investment of sixty or one-hundred dollars (if you get the collector's edition) even when it doesn't live up to my expectations I'll still be able enjoy what -is- there forever since I'll have already purchased the game.

There's no incentive to stop playing like there would be with a subscription model.
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Posted: Aug 11th 2010 4:29PM Controlled Chaos said

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Aye, agreed completely. The lack of a subscription fee definitely means you can get what you want out of the game instead of feeling strained to ensure you get your months worth. I've never really done much of anything for subscription fees because of my lack of cash flow. I've always felt that a subscription game better give me an absolutely amazing amount if I'm going to put something per month into it. Thus, there's always that trepidation. Never had that with GW1, so I suppose you're right, no point worrying too much about GW2 when you won't be paying per month anyways.
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Posted: Aug 11th 2010 9:20PM (Unverified) said

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Personally, I would almost buy for the game simply to support their business model. If you listen to conventional mmo wisdom, they're taking a huge risk with the "If you build it, they will come," approach to all fees up front at the gate. ANet really wants to make a good game, really believes they are making a good game, and really believes that people want to play their game. I feel that sometimes people deserve to have their faith rewarded, at least in little ways. :)

That said, ANet still has good credit with me. I recall reading a press release for GW way back in 2004 and being skeptical about how immersive a game world they could create with heavy instancing or how watered-down the pvp sounded. I played it during several of the open beta weekend events and loved damn near everything about the game. If this game is anything short of a gigantic disaster, I doubt it will hamper my fanboyism.
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Posted: Aug 14th 2010 5:14PM (Unverified) said

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ArenaNet has done an awesome job with GW1. Each of the campaigns just built on the previous and got better. They have consistently proven that they can make an MMO with a low level cap and an end to the storyline, and keep players begging for more. So, my take on the GW2 hype is this... even if they only come through with half of what they are saying, this will still be one of the (if not THE) greatest MMO's in existence.

We all know the graphics will be awesome, we can see that through the trailers, and we all know there are going to be new playable races, again trailers. So the only thing that is really is iffy is the part where we affect the world around us with our choices. That's a toughy to actually follow through with. I've played several games that said that and... no it really didn't matter what you chose to do.

So, here's my statement. Even if they can't follow through on that last point, I will still buy the game and play it to the end, and I will still buy any new campaigns they come out with. Yeah, they've done that good.
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Posted: Aug 11th 2010 2:55PM (Unverified) said

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A lot of developers have talked about breakin the mold , bu the game that dosent break the mold is still king..mmm i mean queen , WOW, thing is I want this game to be the best game ever, cause I was a fan of the original one.

Posted: Aug 11th 2010 3:26PM (Unverified) said

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There's an awful lot of misconception about mmo developer's "breaking the mold". The truth is they have to break the mold they can't sell the exact same thing as everyone else while lacking the amount of polish and reputation as most well known mmo developer's have. They need some sort of gimmick something that separates them from everyone else. That's why you hear about many mmo developer's "breaking the mold". The truth is if they could sell the exact same game as everyone else and make a profit they would.

That's why when it comes down to it the feature(s) that separates the game from others has such a minimal affect on the actual gameplay is because they actually don't care about breaking the mold just getting your money.

That's why I really like A-Net as developers it's because they actually really want to break the mold despite the risks it brings and it really shows. I can name lists of features that aren't in your usual mmo's, even the fundamental combat is completely different. They really did found the company to innovate.
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Posted: Aug 11th 2010 3:28PM (Unverified) said

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Another amazing looking video that tells us nothing and nothing new. We knew the graphics will be great and the NO GRIND LEVELING CURVE was revealed weeks ago. So just another HYPE-O-METER trailer with ZERO information in it.

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