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Reader Comments (13)

Posted: Aug 11th 2010 1:54PM Natasha said

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I quite enjoy reading these adventures. brings back memories, mostly fond.

Posted: Aug 11th 2010 2:02PM Greeen said

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I kind of like the space combat, it's just that I suck so terrbly at it, that I can not do more than half an hour or so of space combat.
I mainly do it up to tier 3 or so, in case I need to do space missions for certain ground quests (such as on kashyyyk). but even then it is easier to ask someone to escort a key space mission. Then again, that is just me :(

Posted: Aug 11th 2010 2:15PM Zantom said

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Nice article!

Space in SWG is a hidden/forgotten gem in the vast caverns of the MMO genre. The Dev team should have been spending more time there, especially if they want to compete against SWTOR which I recall reading something about their space combat being more on-rails and mini-game style. If so, then SWG would have a big upper hand there.

SWG's industry strengths: Space, Crafting & Housing. The devs should play to their strengths more, IMHO.

Posted: Aug 11th 2010 4:10PM (Unverified) said

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"SWG's industry strengths: Space, Crafting & Housing. The devs should play to their strengths more, IMHO."

Please note that those are the systems the Devs never changed and have left largely "as is" since they were added. Do you really want them to start touching them and adding in buffs and making it more "iconic"?

I'm not being negative, just suggesting you be careful what you wish for.
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Posted: Aug 11th 2010 2:49PM (Unverified) said

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I've been playing SWG for a couple of months now on the europe farstar server (good population and no lag for me).
What i dont understand is why did they set it in the time between episode 4 and 5?
I am enjoying the legacy quests at the moment but i cant help thinking it would have been better to set the whole thing after the final movie.

Posted: Aug 11th 2010 4:34PM HappyFunBall said

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This game came out in 2003. Most casual Star Wars fans (the category I'm guessing most SW fans fall into) were only familiar with the original "trilogy" at the time. The new movies (I and II) were not very warmly received. The time between IV and V was the time of the most conflict in the galaxy (as the Clone Wars hadn't really come about yet).

Seems like between III and IV (which is what I'm guessing you mean by "after the final movie), the Empire had pretty much ruled with an iron fist and there wasn't much resistance until IV came about.

Between II and III might have been a better time, but George had ideas for The Clone War period (as evidenced by the animated series, etc.) and I doubt he was gonna let a video game take his movie/TV ideas away.

Unless you mean you wanted it set after VI, which would have been horrendous, as the Empire was pretty much done.

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Posted: Aug 11th 2010 4:19PM Mirin said

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you've inspired me to reroll myself and give some of this new player goodness a go, I have not been disappointed at all. I rolled a smuggler and have really been enjoying myself. the game feels way different to me than it did years ago when I played, but thats not a bad thing. I feel they have really tightened up everything.

So if you see my mini-scoundrel MirinOja running around, say hi!

Posted: Aug 11th 2010 5:50PM (Unverified) said

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"I'd like to request that you drop me a comment if you know of anything else I haven't had a chance to look into..."

Housing / Decorating, the Storyteller System, Chronicles, Crafting, Collections, & Beast Master (pets) to name a few ideas. There's also a lot of in-game stuff such as Heroics, instances, etc. however no worries about those since you're still on legacy : )

As far as faction points go (and in case it happens again), you could have run a few Imperial Terminal missions instead, and gained the needed faction in less than an hour. Hope this helps!

Posted: Aug 11th 2010 10:16PM jonnyfrag said

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The dev that handles the space stuff is one of our best. Some long standing space requests are on the board now, coming soon(tm) so we should have a pretty good shot in the arm space wise about the time that other one is getting panned for their decision.

Posted: Aug 11th 2010 11:08PM (Unverified) said

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Here's a suggestion, choose a different Imperial Pilot Squadron to start out with. Storm Squadron has several required missions that are much more difficult to complete then similarly placed missions for the other two Imp Squadrons.
Black Epsilon seems to have fewer required missions, and you can just run Duty Missions or random space to acquire the XP required for the next piloting level.

Posted: Aug 17th 2010 12:27PM (Unverified) said

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Link to forum page where Event promoters post their upcoming events

http://forums.station.sony.com/swg/posts/list.m?start=330&topic_id=953322#12482960


hope you are are enjoying SWG enough to stick around, like many people that get into SWG the become addicted to the Freedom that it offers and when playing the next game most always feel that they wish they could have this or that feature that SWG has and end up coming back

Posted: Aug 12th 2010 10:43AM (Unverified) said

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@HappyFunBall

I was thinking of after episode VI im sure the death star didnt contain every single evil imperial general when it blew up!
But i do agree that at the time it was made there wouldnt be much interest in going beyond the original trilogy.
Its hard to believe this game has been around for so long.

Posted: Aug 12th 2010 11:47AM (Unverified) said

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Well its been a fun past 5 weeks reading the adventures. And as I said it inspired me to reactivate my account after a number of years away. So basically I hold Krystalle responsible for putting my addiction in the game back. I've had a lot of fun and discovered a bunch of new things since I've been back the past month.

If you stay in the game, one thing to try that I highly suggest is to get yourself a pet / beast. Its almost like grinding another character with added dps and teeth.. However I am now making my 3rd pet in an incubator.. I wanted to do it myself.. The first one was a bantha and was a COMPLETE disaster.. I havent even hatched the egg yet.. The second time around I did excellent the first 2 incubation steps and completely F'd up the last step because the system doesnt warn you that you have to spend points a certain way and you cant have any left over.. I made a slight work around though... This third time (and Im waiting on the last step to finish as I type) is a completely success being a 60 point razor cat :) So basically the lesson here is to google and look on forums as much as you can before attempting this otherwise you really wont know what frustration is in the game until you try this...

I moved to starsider two weeks ago. I live in california but have rarely have experienced the server hamsters having stokes.. I think its only happened once to be honest.. Well at least on my end.

Anyway if you ever see a level 90 guy dressed in all back from clothes he made in the game from 2004, and wielding a double bladed lightsaber with a minty green color (someone should have warned me the sunrider crystal was worth 150mill before I bio-linked it a few weeks ago) and has a razor cat by his side, still asking noob-ish questions, then thats me! Im usually hanging around Bestine defending it for the empire. Its a good place for you to start GCW actually.

Also for being a pilot, if you ever need help with missions or that last corvette at the end, feel free to ask. There are a number of us imperial pilot aces around :D I got to put that red colored imperial guard tie interceptor of mine to use.

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