Spend any time around gamers and you'll likely hear the phrase "graphics don't matter." It's one of the pillars of gaming wisdom, if you will, that has probably existed as long as there have been graphics and nerds arguing about them. I've got friends who swear up and down that "gameplay" is all that matters, and a soft spot for high-definition eye-candy is the mark of a shallow gamer. Perhaps this is one reason why critical darlings like LittleBigPlanet, anything with Mario in the title, and World of Warcraft gobble up the superlatives despite visual aesthetics that might have been state-of-the-art in 1995.
Graphics are also quite subjective (if you don't believe me, look for the inevitable "WoW has a consistent art style" comments below), calling into question the validity of the "graphics don't matter" hypothesis. Clearly they matter to some folks, and In some games, like Age of Conan, high levels of world detail not only look beautiful but can also can obscure mobs and add to the challenge and/or immersion.
What about you, dear readers? Do you care about graphics, subscribe to conventional gamer wisdom, or both?
Reader Comments (75)
Posted: Aug 10th 2010 8:13AM Pewpdaddy said
I think you need at bare minimum a happy medium. If you stray too far in either direction you'll loose players. By this I mean terrible graphics and great gameplay will only hold so many(Everquest is a mutant.) But great graphics and terrible gameplay will net you an even lower number of players. If you can find a happy medium(read:WoW) you can hold substantial numbers. WoW does have good gameplay not even counting how they've catered to the masses.
I myself need reasonable graphics with good to reasonable gameplay. I hold content in a different light as you can get games with both of the others but not all three(read:Global Agenda). While games with both but not all three can be fun, chances are the time I enjoy them will be limited.
I myself need reasonable graphics with good to reasonable gameplay. I hold content in a different light as you can get games with both of the others but not all three(read:Global Agenda). While games with both but not all three can be fun, chances are the time I enjoy them will be limited.
Posted: Aug 10th 2010 8:14AM (Unverified) said
I think GFX are a bit like good looks. We as humans keep saying that they do not matter but really they do. A great game with sh1te GFX should be better than the reeverse but it doesn't always work out this way (and in the same way an ugly fat pig of a bird with a great personality, should be the best choice but nooooo we go for the smart looking chick who is a bitch!).
We are superficial with looks in RL or in a game.
We are superficial with looks in RL or in a game.
Posted: Aug 10th 2010 11:48AM Joshua Przygocki said
Agreed, for games and relationships. It's really a fact that if someone isn't somewhat attractive to you in some way then you really can't make a relationship successful (there are, however, apparently a lot of people on earth though and I've been surprised at what some people call attractive, though it IS in their eyes and not mine). Entertainment is the same- look at Avatar, it had a crappy story but it was damn purdy, and it had lotsa asplosions so a lot of people enjoyed it. Age of Conan has excellent graphics and good gameplay to, it's not nearly as bad as it was, and melee is a lot more active, when I was playing earlier this summer Wiccana was pretty full so it looked like it had a decent amount of subscribers. The way graphics are presented means a lot too. WoW looks cartoony and childish, and now most of the people playing are fairly childish, and I understand the graphics fit the fantasy theme and art style, but I, personally, would rather be in an Everquest sort of theme, some epic world full of epic adventures, it still retails some of the color and the fantasy theme, but it's a lot more serious in how it presents the visuals.
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Posted: Aug 10th 2010 9:54PM Vundal said
this is an awesome comment and so true. as a gamer, choosing an MMO is like choosing a Wife from a Russian Bridal service. (not that id know all about that...) "Ok so ....grindfest with playstation graphics....pass......hmm solid community, beautiful graphics, somewhat boring....Oh wow...very fun, good looks, even tho she has a monthly cost..."
ok that analogy sucked bigtime but you all get the jist of it. When looking at a new game, most people will balance graphics with other factors like cost and gameplay.
AOC used to be the hottest chick in the bar with the personality of a fly, but in the years since the launch she was found herself a great personality.
in the same regard, look at WoW. Shes always been that fun loving girl who ,although her looks werent great, knew how to have a fun time. But soon shes getting a makeover, and everyones gonna want a piece of her.
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ok that analogy sucked bigtime but you all get the jist of it. When looking at a new game, most people will balance graphics with other factors like cost and gameplay.
AOC used to be the hottest chick in the bar with the personality of a fly, but in the years since the launch she was found herself a great personality.
in the same regard, look at WoW. Shes always been that fun loving girl who ,although her looks werent great, knew how to have a fun time. But soon shes getting a makeover, and everyones gonna want a piece of her.
Posted: Aug 10th 2010 8:14AM Jade Effect said
Graphics definitely matter. When I look at a yet-to-be-released game, I check how the character models look like, their animations and whether the landscape is a dull mess of sharp angles and non-descript brown-ness, or whether the world looks exciting and beautiful.
We are drawn to pretty graphics, it's no secret that attractive people generally get paid more, receive more favorable job performance evaluations, higher levels of admission to college, more favorable judgements during trials, etc.
However, we also know favorable first impressions from a pretty face tend to fade once people get to know you. So I feel the same way with games. Pretty games like Age of Conan and Aion piqued my interest before they are released, but fail to hold my interest for long. Once people get past the graphics part, gameplay will definitely become more important to decisions as to whether the game is worth subscribing.
We are drawn to pretty graphics, it's no secret that attractive people generally get paid more, receive more favorable job performance evaluations, higher levels of admission to college, more favorable judgements during trials, etc.
However, we also know favorable first impressions from a pretty face tend to fade once people get to know you. So I feel the same way with games. Pretty games like Age of Conan and Aion piqued my interest before they are released, but fail to hold my interest for long. Once people get past the graphics part, gameplay will definitely become more important to decisions as to whether the game is worth subscribing.
Posted: Aug 10th 2010 8:15AM Kallyx said
LittleBigPlanet has some pretty good graphics....
btw, WoW has a consistent art style, so....
btw, WoW has a consistent art style, so....
Posted: Aug 10th 2010 10:03AM Rihahn said
Yes, WoW's art assets are consistent, and yes, they are ten years old
now and an order of magnitude lower in poly count - but that's the
secret to its success.
WoW runs well on hand-me-down hardware, so Joe Sixpack doesn't have
to work a week of overtime to upgrade little Bobby Sixpack's computer
with a $300 video card to play the $50 game he has to pay $15 a month
for. And the game runs amazingly well on 6 million Asian P4 machines
with AGP video.
And, from an art perspective, WoW still looks good - the use of color
pallet to set of each race from the others is something other MMOs
still haven't figured out... Even the cartoony look of the game is a
key to it's success; the game doesn't take itself too seriously (A
giant razor blade on a stick!?
(http://www.wowhead.com/item=15272/razor-axe), and the players
driving the character models around don't end up lost in Uncanny
Valley.
But, for me it's not about how many sliders the character creator has
for the model's nose or the 16.7 million colors we can choose for the
skin tone, when everyone looks exactly the same in the 5 sets of
armor the game offers... Players seek individuality in these games,
and even though WoW only offers 5 variations on the theme for a base
character, once you're in game you really can't help but look
different from every other class "X" unless you're a Druid or chasing
tier gear.
But, that's just my opinion - I play Eve. :)
Reply
now and an order of magnitude lower in poly count - but that's the
secret to its success.
WoW runs well on hand-me-down hardware, so Joe Sixpack doesn't have
to work a week of overtime to upgrade little Bobby Sixpack's computer
with a $300 video card to play the $50 game he has to pay $15 a month
for. And the game runs amazingly well on 6 million Asian P4 machines
with AGP video.
And, from an art perspective, WoW still looks good - the use of color
pallet to set of each race from the others is something other MMOs
still haven't figured out... Even the cartoony look of the game is a
key to it's success; the game doesn't take itself too seriously (A
giant razor blade on a stick!?
(http://www.wowhead.com/item=15272/razor-axe), and the players
driving the character models around don't end up lost in Uncanny
Valley.
But, for me it's not about how many sliders the character creator has
for the model's nose or the 16.7 million colors we can choose for the
skin tone, when everyone looks exactly the same in the 5 sets of
armor the game offers... Players seek individuality in these games,
and even though WoW only offers 5 variations on the theme for a base
character, once you're in game you really can't help but look
different from every other class "X" unless you're a Druid or chasing
tier gear.
But, that's just my opinion - I play Eve. :)
Posted: Aug 10th 2010 8:17AM (Unverified) said
Graphics matter for me, but it's not everything am looking for in an mmo.
How much fun u can have in a game is everything, and i can't have fun without good graphics , good combat system, engaging gameplay.....etc :)
How much fun u can have in a game is everything, and i can't have fun without good graphics , good combat system, engaging gameplay.....etc :)
Posted: Aug 10th 2010 8:24AM Snichy said
Speaking form someone with a good computer, graphics are very importnat to me. Without very good graphics I wont even try a game and certianly wont stay with a game. I recently went back to CoH and AoC just because of the graphical updates but downloaded the Global Agenda trial and didnt get very far becuase of the 1980's graphics. I realise I am probably missing out on lots of fun but I wont have fun unless I am looking at good graphics. However good scenery is all well and good (and easy) but good animations are also very important!
Posted: Aug 10th 2010 10:52AM (Unverified) said
1980 graphics? where you around for 1980 graphics cause they sure as well didn't look like global agenda. I'm not saying GA has the best graphics but what a gross exaggeration and comparison you just made to make a point.
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Posted: Aug 10th 2010 8:31AM PsiLAN said
You go there for the graphics.
You stay for the gameplay.
You stay for the gameplay.
Posted: Aug 10th 2010 8:35AM (Unverified) said
Are you kidding me? WoW has probably the best graphics of all MMOs. Yes better than Conan. Why you ask? When Conan has neat visual effects and overuse of bloom and HDR, WoW on the other hand renders a hundred players packed in a city, renders huge distances of terrain, has probably one of the most detailed armor graphics (yes, go check the icecrown armor sets with full graphics on). Try doing Halion 25 or Putricide - i have yet to see even screenshots of other games even matching the graphics of it: by that i mean the complexity of it all, not close-up shots of player's faces. People say "oh aion has teh best graphics!!1" - No. Aion has nice character graphics with very over-the-top armor design, but everything else is crap - the visibility range is a joke, textures at long distances are very blurry... etc...
Posted: Aug 10th 2010 8:36AM (Unverified) said
Graphics do matter to me, but I'm not a typical player. I play MMOs, for the most part, because I enjoy exploring large worlds. Gameplay generally only matters to me insofar as it hinders my ability to explore; if exploring starts to require too much grind, I leave. In fact, if I could do away with levels and mobs and just run around looking at things, I'd probably be very happy.
However! "Good graphics" doesn't necessarily mean high resolution textures and zillion polygon models and fancy shaders. These things are nice tools, but you can have good art direction without them. The older sections of Guild Wars are clearly visually dated, but they're still gorgeous. WoW's art style is something I personally dislike, but there's nothing actually wrong with it. In contrast, I actually didn't think Aion looked that good. The environments were a lot more cartoony than the character models. Both of them were fine on their own, but they didn't belong together.
However! "Good graphics" doesn't necessarily mean high resolution textures and zillion polygon models and fancy shaders. These things are nice tools, but you can have good art direction without them. The older sections of Guild Wars are clearly visually dated, but they're still gorgeous. WoW's art style is something I personally dislike, but there's nothing actually wrong with it. In contrast, I actually didn't think Aion looked that good. The environments were a lot more cartoony than the character models. Both of them were fine on their own, but they didn't belong together.
Posted: Aug 10th 2010 8:36AM koehler83 said
I absolutely care about graphics within the constraints of my budget.
Posted: Aug 10th 2010 8:36AM Colerejuste said
For the visually unimpaired, graphics matter. Otherwise we'd be playing Zork... with a mouse!
Some people go on about realism, but really, it's the bright colours, the hues and the saturations. Be it internet dragons, or internet dragways, the fire better be looking fairly good, or we just won't believe or emerse ourselves in the experience.
On the flipside, the graphics aren't everything, which I think it the point of moderation that most people take. Other points, like game play, story line, challenge and an achievable point of entry have to be there too.
Some people go on about realism, but really, it's the bright colours, the hues and the saturations. Be it internet dragons, or internet dragways, the fire better be looking fairly good, or we just won't believe or emerse ourselves in the experience.
On the flipside, the graphics aren't everything, which I think it the point of moderation that most people take. Other points, like game play, story line, challenge and an achievable point of entry have to be there too.
Posted: Aug 10th 2010 8:50AM Svenn said
As long as gameplay is fun graphics do not matter... to a point. As long as the graphics don't hinder gameplay in any way they don't matter, meaning that I can clearly see what's going on without having to say "What's that thing even supposed to be?" That doesn't mean every game should be made with crappy graphics, but that they should never take priority over gameplay.
That being said, good graphics can enhance an experience to an extent, but it requires the gameplay to be fun for it to even matter. When playing Lotro it is not uncommon for me to stop and just enjoy the scenery. However, that's really just a small bonus to what is a fun game.
That being said, good graphics can enhance an experience to an extent, but it requires the gameplay to be fun for it to even matter. When playing Lotro it is not uncommon for me to stop and just enjoy the scenery. However, that's really just a small bonus to what is a fun game.
Posted: Aug 10th 2010 8:50AM Dumac said
They've got to be at least able to cope with todays standards, i don't demand that they be the top of the line but if you can squeeze into the current average, that's fine. We've also reached the point where you don't have to sacrifice all that much to have a presentable game that runs great on a range of PCs, so there's no excuse to have blocky objects and blurry textures any more, thats just not acceptable.
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