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Reader Comments (119)

Posted: Aug 10th 2010 4:22PM (Unverified) said

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Not sure what CG you are referring to sir, as everything in that trailer was either in-game presentation or animated concept art.

Posted: Aug 10th 2010 6:45PM (Unverified) said

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It all looks good, but how to you pull off any of what they are describing while maintaining a persistent world unmarred by layers of instances? That is my primary concern.

Posted: Aug 12th 2010 5:12AM (Unverified) said

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While each characters personal storyline and dungeons will be instanced, the rest of the gaming world will be populated with "dynamic events".

These are massive branching storylines which players can interact with.

As a basic example:

Centaurs are attacking a small local village. Either
a) The players in the vicinity band together, kick horses a... and save the village. The grateful villagers thank the players and mention some strange monster that's taken over the centaurs old stomping ground OR
b) There are no players around, or the players lose. The centaurs sack the village and scatter or kill the villagers.

From the above the players then have several choices: go looking for the monster, get some more players to drive the centaurs out and help rebuild the village or do nothing.

Each choice / result leads to further choices to create giant cyclical events that can branch out into dozens of possible permutations before they come back to the start again.

Hope that makes sense (:
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Posted: Aug 10th 2010 4:25PM jrunken said

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Hmm, this video really psyched me up for GW2. I always wished I had bought the Collector's Edition of GW1 and it looks like I'll have to get the GW2 version (if it has one.)

Oh and did I spy a Dwarf running with a bear? Hmmm... the plot thickens!!

Posted: Aug 11th 2010 12:37AM samkash said

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i have to admit... that does look a lot like a dwarf, but just to be the pessimist in this situation, and temper u from being too excited, because again it does look a WHOLE lot like a dwarf... but it could just be a stumpy warrior.... also i want to say that we did kill off "all" the dwarves, now i wouldn't put it past a game company to say something like a certain family that was away or didn't partake in the battle to save the world so u do some quests for their ancestors as npc's that run with u, in this case u being a norn in bear form, bear was leading the dwarf...

but they did change their minds about having heroes in the game, so its possible they make a twist of playable dwarfs... but my money is on the random fam that escaped extinction.
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Posted: Aug 11th 2010 2:11AM Dirame said

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That was a short norn warrior with norn armour
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Posted: Aug 10th 2010 4:27PM Trippin said

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hmm cant judge what i havent played (yet) but this seems WWAAAYYYY more ground breaking then SWTOR is gonna be.

im sold! as said in many massively articels i need the beta and/or release date, cause i think i wont survive if it isnt told soon! (lets hope its atleast in 2011)

Posted: Aug 10th 2010 4:40PM Natasha said

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Draw-dropping anticipation for this release!

Posted: Aug 10th 2010 4:51PM (Unverified) said

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hold on let me go check my pants....

Posted: Aug 10th 2010 4:57PM Tom in VA said

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The video looked great; the game looks great. I am looking forward to trying it out.

I have to say I will miss GW1's heroes, however.

The "make or break" for GW2 for me will ride on whether the game is as solo-accessible as GW1 always was. If it is, then GW2 will be a pure win for me.

Posted: Aug 10th 2010 6:09PM (Unverified) said

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There's no need to comment on the video, it makes the game look awesome.

But... THAT DRAGON.

*swoons*

Posted: Aug 10th 2010 9:09PM (Unverified) said

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omg omg omg want.

Posted: Aug 10th 2010 6:41PM (Unverified) said

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Sigh I just unsubbed from all mmo's i sub to.

playing anything else just feels like cheating on the very concept of GW2.

sigh.

Posted: Aug 10th 2010 8:34PM (Unverified) said

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I really don't want to sound negative but I do believe it is too good to be true.

Arena.net is raising the expectations to an unrealistic level; it will just backfire on them sooner or later. C'mon, they're just describing a perfect game. As if it's the first time anyone realizes there's problems in MMOs nowadays.

Everyone knows the problems of the MMO type game. Yeah, A-net knows it too, big deal, I'm just not seeing any solutions. "no grinding!" "no massified experience" "no boring stuff". But their "instead this or that" are just too vague.

Before all this confidence on how a MMO should not be I would firstly like to see a serious and objective list of things they also did on Guild Wars 1 that was grindy and massified and boring (OH, and no pvp oriented whatsoever) that they learned and changed.
Because in all this criticism, they are also criticized GW1. And if GW2 is that different why is it still the same franchise? Everyone knows it had problems. It was just (well, not just - but, still, a big part of it) a great new business model.

Tell us how you will get rid of the lack of freedom in choosing and equipping actions; on how you're going to integrate pvp and pve in a seamless way; on how you're (please) drifting apart from the greedy no-expansion-no-skills model and how your going to make the very pretty and original GW1 into a (still) very pretty and original game but also a non grindy, individual player focused (and well, impossibly to believe - perfect) GW2.

I'll wait and see and I'm truly hoping for the best. Just don't Richard Garriott' Jinx it. You're better than that. (:

(sorry for my, hopefully not so bad, english )

Posted: Aug 11th 2010 5:09AM alinos said

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"no expansion, No skills" being greedy WTH man
in any other game "no Scrip, no play" and you could get by just fine without the new skills

as for the lack of freedom in choosing and equipping skills, just what are you talking about the 8 skill bar slot was more than enough it was about skilling yourself properly as opposed to every other MMO where every ranger has the same 15-20 skills avaliable at any one time

sure there was no world PvP but ive still clocked up more hours on GW GvG, HA, and arenas than i have on any other game because A) it was fun & B) the skill limiting you were whinging about made it even more fun to experiment(rolling opponents in a team arena running a whack build may be some of the most hilarious stuff ive experienced)

and best of all i dont have to avoid sleep to stay competitive like most other MMO's
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Posted: Aug 10th 2010 8:27PM Jade Effect said

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Here, let me just activate my Shield of Skepticism and Sword of Cautious Optimism.

It all looks very interesting. I think A.Net outdid themselves with the town and environmental graphics. The present Lion's Arch they have in Guild Wars look like a pigsty in comparison.

However, I'm curious how the game will turn out and hope to see the game in action soon. Can you really "affect the world in a permanent way" or is it just developer marketing hype? Can A.Net bring in group synergy? I hope players won't just be doing their own thing when they are grouped, as I see so often in Guild Wars. I'm not so keen on their "no grind" policy either. Some people say grind, but what I see is "things to do". I log into Guild Wars and realize there's really nothing to do. Should I go get some exp? Nope, already max'd level after a day or so from starting the character. Should I go earn some gold? Um.. buy what? Should I go farm some dungeon instances and look for some gold loot? What for, I already got what I need from the collector npcs. Then I just stand around in the sea of silent players in Kamadan for 5 minutes and log off to play Diablo 2.

Posted: Aug 11th 2010 2:20AM Dirame said

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GW1 said; You want grind? Here are some titles. If you know anet, they will try to appease that crowd even if they say the main game is not about that and you can do without it.
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Posted: Aug 10th 2010 8:53PM redsolar said

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Wow. Freegin' awesome. Close beta, pleeeeeease. *puppy dog eyes* (when it's ready of course*

Posted: Aug 10th 2010 8:56PM redsolar said

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*Closed* - Sorry. Must of been in a state of shock 'n' awe... ;)
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Posted: Aug 10th 2010 9:28PM claytondora said

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Seeing some this gameplay footage, along with some of the design decisions they spoke about, such as a persistent world, and of course no sub fees, has definetly put this game on my map. The only thing that has me worried is the combat. They state quite proudly they are trying to revolutionize the MMO genre, so here's to hoping that they don't decide to bring auto-targeting click and wait combat along for revolution.

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