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Reader Comments (35)

Posted: Aug 9th 2010 5:15PM Platypus Man said

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That sucks for the fans - a game closing down is never an easy thing. I'm still not over Tabula Rasa (sniff sniff snort)... I don't know that I'll ever love that way again.

(Cue the violins)

In all seriousness, Spellborn was a great looking game. I played it a few times, didn't really get into it, but it wasn't for lack of quality.

Posted: Aug 9th 2010 4:32PM DevilSei said

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Yeah, the art direction in the game was rather top notch, looked much greater than the other creative-based styles of P2P games (such as WoW). The quality certainly wasn't suspect to failure, just content and handling.
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Posted: Aug 9th 2010 5:29PM Graill440 said

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Sad news.

A truly bugged game from hell though. crafting was borked, skills were borked, and omg, the hundreds if not thousands of non working quests...

On the good side i loved the combat, non target style, friendly fire for aoe, artwork was top notch, the lore and the music was also great, to bad. This game could be salvaged and actually compete against MMO's not even released yet.

One of the single best ideas was the armor and weapons and jewelry mechanic, the ability to create thousands of different styles to suit your needs, then color it, and then add the stats via gems you wanted, i never saw a completely same outfit at its peak. these pieces were looks only, your stats came from either crafted gems or found gems. Even the average joe could compete in this game, sadly bugs tore it down.

I believe if they had had the funds to hire devs to fix the product before release the game would still be going strong today.

I think i will log on and have my character commit ritual suicide in a high level mob cave while listening to its superb music score.....................now, to the darkness.
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Posted: Aug 9th 2010 4:11PM pcgneurotic said

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Oh man, EE and Spellborn in one week, yikes. As I recall, I always wanted to try it but could never successfully download the client.

Posted: Aug 9th 2010 4:21PM HalfGamer said

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That is tragic. They had said they were going to do a "relaunch" as a fully F2P game with an item shop, but I guess not. I had high hopes that a relaunch would revitalize the game. It's a very unique title with a lot to offer.

Such a shame.

Posted: Aug 9th 2010 4:25PM DevilSei said

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I said this on Big, and I'll say it here, real shame. The games combat was certainly... interesting, I liked the cosmetic options for clothing, yet the models were also... meh... and the beginner tutorial was something I just couldn't get past, I hate quests like "kill 10 rats", but accept it as a necessary evil.

But to have "kill 10 rats" in a quest chain that involves "now kill 10 more rats" right after it? Its just plain horrible.

Also, it being released by Acclaim made this news rather... un-shocking... they only had monkeys trained to hit colored buttons for tech support, like most F2P games tend to have... not the seals who push around balls into a machine to compile a response like most P2P games have.

Should of reaaally sprung for that extra few hundred now, huh guys?

Posted: Aug 9th 2010 4:27PM DevilSei said

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Russ, I find your lack of competence disturbing.


Not only did you not read the article, you had no clue the game was originally P2P, and had only gone F2P while they worked on updated and fixing the game up.


Also, your troll skills are far below an infants... might want to work on that too...

Posted: Aug 9th 2010 4:33PM Cendres said

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Well I was hoping for a rescue somewhere but it's not to be, I'd like to point out for me I didn't play this very much because of serious lack of support which it never really had. Such a shame an interesting and very different game was handled so poorly on many sides.

Posted: Aug 9th 2010 4:38PM (Unverified) said

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yeah i just tried logging on today actually and there were no servers

Posted: Aug 9th 2010 4:50PM aurickle said

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You know, I really liked what I was reading about the game before launch, but lost all interest in the tutorial. When the game treats you like a moron by proving that you can walk to a series of about 10 different points in a small room, it just looses interest fast. :)

Oh well. Now with this news I guess it's just as well that I never got into it.

Posted: Aug 9th 2010 4:54PM VampireCactus said

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Unfortunately, this was necessary because a lot of people ARE morons and couldn't figure out how to play it themselves. That tutorial wasn't always there.
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Posted: Aug 9th 2010 4:51PM VampireCactus said

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THIS IS THE SADDEST THING THAT HAS EVER HAPPENED EVER

=(

In my mind, there were two things that doomed this game.

1. Horribly handled publishing.

2. People ask for innovation...but when they get it, they can't handle the change. People didn't understand some of the systems in the game and immediately saying that it should be more like the standard (I'm not just saying this. So many forum posts from idiots who wouldn't give the game a chance).

If Spellborn is any indication of the state of MMO's as a genre, it's a very sad thing indeed. Looks like innovation is going to have to be reaaallllly slow or people will freak out and go back to whatever clone-with-a-new-haircut they were playing before.

Posted: Aug 9th 2010 5:00PM VampireCactus said

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Actually, the saddest thing about this is that the article right before it is "Everquest Announced its 17th Expansion."

whyyyyyyy

Posted: Aug 9th 2010 5:08PM Vlo said

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Acclaim really managed TCoS poorly. I just hope another company buy the game from them and re-release it, Turbine hopefully. Loved Spellborn.

Posted: Aug 9th 2010 6:34PM Dianoga4 said

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This really is sad. The way the game was played was so different from other mmorpgs. It was actually fun to just kill mobs. I didn't have to grind but found myself killing mobs just because it was fun to do it. The combat system was so unique and so refreshing. You didn't need to click on a target to cast any spells or hit it, you just ran up and hit it or pointed your magic at it and casted. I totally agree with the two points that VampireCactus stated above. The game was played a lot different then the basic boring rpgs that are out now. It does sound like there might be some games on the horizon with some kind of different combat system, I can only hope.

I really wish a company that knows what they are doing would grab the game and keep it going. The mismanagement of the game resulted in little to no advertising which meant that nobody heard of the game unless by accident or word of mouth. Yea maybe the avatar models could've used some work but the game itself was beautiful. The art style in the game was amazing.

Hopefully someday someone will give this game some TLC. This game will be missed.

Posted: Aug 9th 2010 7:03PM (Unverified) said

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This just proves yet again that people actually do not want innovation and uniqueness, even though they always talk about wanting it. Every time a new MMO comes out, people cry about it being a WoW clone and derivative, and then when one comes out that actually tries to be completely different and unique, no one plays it and it ends up shutting down. The more people say they want change, the more they actually want it to stay the same. That's a fact.

People fail. It's really that simple.

Posted: Aug 9th 2010 9:22PM (Unverified) said

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I don't disagree with some of your overall point there, but in this case, good grief... a few months back I tried to play this game but couldn't even get it to run on windows 7. Looking deeper into the issue it appeared it was from some 3rd party DRM nonsense (I don't remember the name of the crap-app that piggybacks its way in with the tcos download) wasn't compatible with win 7, and the apparently defunct publisher offered no workaround, no support. The website just said "heres a free game, GL!". So yeah people can be thick headed when it comes to change, and yes the genre looks awful boring as of late, but you can't honestly expect players to support broken, abandoned software, no matter how 'innovative' it is. sheesh.
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Posted: Aug 9th 2010 9:32PM DevilSei said

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Yeah, overall the only reason, ONLY reason, it failed was because of the piss-poor handling of the game by Acclaim (unsurprisingly so). Otherwise the game would of had a chance at P2P, and if not definitely a great F2P game.
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Posted: Aug 9th 2010 10:43PM wjowski said

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Blame the customer instead of the developer that failed to provide. That's a winning business strategy.
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Posted: Aug 10th 2010 2:32AM (Unverified) said

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Dac, you might have missed the part that the game wasn't any longer updated/supported already few months back. However I successfully managed to install it on my win7 64bit two months ago.. all you need is some dedication and forum reading ability =)
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