Just yesterday, we talked a bit about the fact that Guild Wars 2 fans love the small details just as much as the large ones. As we learn more and more about Guild Wars 2, so much of what is exceptional about the game is found in those little details. Attention to the little things, right down to the stitching on a ranger's armor piece, adds up to create an overall sense of immersion and depth that helps make a good game a great one.
That attention to detail comes heavily into play when the GW2 team looks at how the story is presented. Way back in May, Lead Designer Colin Johanson spoke at length about the traditional system of quests and quest text. We know that ArenaNet is actively rejecting the traditional -- and immersion breaking -- system, but what will take its place?
We got some exciting news on that very thing last night, and as always, it's all in the details. Follow along after the jump to see for yourself.
Bobby Stein is the Lead Writer for Guild Wars 2, and he had some fascinating things to say about how all of this will be presented. In short, the goal will be to let you experience the story for yourself rather than just telling you about it through white text on a black box.
How will they accomplish this? Well, again, it's all in the details. Specifically, the audio details. The GW2 dev team seems to be bypassing text almost entirely, and jumping straight to audio. A lot of audio. "We're voicing the equivalent of more than 60 feature-length films," says Bobby, and that's only the beginning.
Ambient sound will provide a rich background -- voices of passers-by, chirping crickets, gold changing hands in the market, just as you would hear a variety of sound as you walk around in real life, you'll hear it in Guild Wars 2. Pay close attention to what you're hearing as you move around, too. The people around you will often give you the chance to participate in an adventure, buy some useful items, or explore a new area.
A lot of players might think that this has the potential to get pretty irritating pretty quickly, and Bobby addressed some of those concerns. For starters, if you are one of those few who still have concerns about battle quips, he reiterated something that the devs have said quite a few times: it's not constant, you can shut them off, and there's even a sound throttling system to keep it from getting annoying.
What about the dialogue itself? It's a fantasy setting, will everyone be "good sir"-ing all over the place? Bobby says not to worry, you won't be trapped in ren-faire:"Events in Guild Wars 2 take place about 250 years after the original series. To match the new setting, we're cutting back on the stereotypical ye olde English speak..."
This all sounds great, but if you'd feel better if you could just hear it for yourself, you're going to love the final feature of this new blog post: audio clips. The post features two clips: one an amusing and brief look at the aforementioned ye olde English speak, and the other a dialogue read in the streets of Divinity's Reach. They both provide a wonderful glimpse into Tyria, and promise to get even better once Jeremy Soule works his magic in the background.
You can hear them firsthand and read the full post on ArenaNet's blog.
Reader Comments (17)
Posted: Aug 6th 2010 9:14AM timthel0rd said
This whole thing spews awesome. *fanboi* :DD:D:D::D
Posted: Aug 6th 2010 9:29AM Ardan said
Really nice, to few games have the ambient sounds you here everyday.
Posted: Aug 6th 2010 9:57AM TheJackman said
We're voicing the equivalent of more than 60 feature-length films...... wow
Posted: Aug 6th 2010 7:06PM TheJackman said
Uhhh Guild Wars 2 is not free to play.... you need buy the game before you can play it :P there may not be a sub but the box price is the game price and its not free!
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Posted: Aug 7th 2010 1:01PM Tanek said
Dial it back on the frustration there, Temp. :)
F2P is one of the most abused marketing terms in MMO gaming today. It is not surprising that there are differing definitions floating around out there.
I think that while F2P sounds great in an advertisement, it really tells you nothing specific about the actual model or what options will be available to you as you play. Unfortunate, but that is what we have at the moment. We just have to look at the whole package rather than trying to understand a game's format based on one label.
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F2P is one of the most abused marketing terms in MMO gaming today. It is not surprising that there are differing definitions floating around out there.
I think that while F2P sounds great in an advertisement, it really tells you nothing specific about the actual model or what options will be available to you as you play. Unfortunate, but that is what we have at the moment. We just have to look at the whole package rather than trying to understand a game's format based on one label.
Posted: Aug 6th 2010 10:16AM Ocho said
Yeah.... I really can't say anything negative about ArenaNet right now... like Osmodius, about GW2, I'm a total fanboi. I won't rant against people who don't like the game, but seriously... with all the features and details they're revealing... how can anyone NOT like this game? When this comes out, if it lives up to its monstrous hype they keep building, the MMO world will be turned upside-down. It won't be a WoW-killer (there will be no such thing, two totally different markets, and the only ones that'll kill WoW are Blizzard themselves), but all other MMO's out there might need to scramble to keep up...
Posted: Aug 6th 2010 10:28AM (Unverified) said
60 feature length films: is that more or less than SWTOR? Does this mean that GW2 will be fully voice acted? That number seems too huge to be simply ambient voice clips.
Posted: Aug 6th 2010 11:15AM Randomessa said
Not fully voice acted - according to their word count, GW2 will have around 600,000 words of voice acting. According to Bioware SWTOR has the equivalent of 50 novels of voice acting.
Using the NaNoWriMo standard to approximate novel length (50,000 words), GW2 would have the equivalent of 12 novels of voice acting in comparison. That is dependent on how Bioware defines "novel" length, however.
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Using the NaNoWriMo standard to approximate novel length (50,000 words), GW2 would have the equivalent of 12 novels of voice acting in comparison. That is dependent on how Bioware defines "novel" length, however.
Posted: Aug 6th 2010 10:36AM (Unverified) said
I'm watching this game with considerable interest. The innovation and attention to detail looks amazing. The only thing I worry about with all this emphasis on shiny world features and flexible, casual-friendly gameplay is that GW2 will be a disappointment to gamers who are looking for something to really sink their teeth into. If half of the population is bored stiff within a month or two of installing the game, then all the bells and whistles are useless. I hope they haven't leaned so far towards the broad and shallow that the game lacks depth.
Posted: Aug 6th 2010 1:00PM Tanek said
My impression so far is that the game will have depth, but that depth may be subjective. Meaning, I may see a game that offers tons for me because I like story, exploring, adventuring, crafting, and dungeons. Someone coming in just looking to race to the top and get to the equivalent of an "endgame" raid may still have quite a bit to play, but won't see the depth that I do.
I read a forum complaint about a "small" update to an older game a while back. Many of the other players on the forum were confused by the complaint because they saw it as a rather large update, adding quests, world areas, crafting changes, and some group dungeon content. When pressed, the person with the complaint admitted that he or she was not interested in about 90% of what the game had to offer and saw the update as small because only a portion of it was in his or her area of interest.
Sometimes a game just is not for everyone. Even if you like part of what the developers put in, it does not mean you'll like the game as a whole. For GW2 the developers do seem to be taking many playstyles into account, but it will likely still be possible to have a narrow enough band of interest (which is not a bad thing) that you won't enjoy the experience overall or won't think there is enough depth for you to stick around after you have played through the parts you do enjoy.
All of this is, of course, a generalization based on games and events I have seen in the past along with my impressions of the information released on GW2 so far. We still don't have much on dungeons or PvP in the game. I hope GW2 does turn out to be something lots of people enjoy, but at the same time I'm not looking for it to be a replacement for every other game out there. We'll see how it goes.
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I read a forum complaint about a "small" update to an older game a while back. Many of the other players on the forum were confused by the complaint because they saw it as a rather large update, adding quests, world areas, crafting changes, and some group dungeon content. When pressed, the person with the complaint admitted that he or she was not interested in about 90% of what the game had to offer and saw the update as small because only a portion of it was in his or her area of interest.
Sometimes a game just is not for everyone. Even if you like part of what the developers put in, it does not mean you'll like the game as a whole. For GW2 the developers do seem to be taking many playstyles into account, but it will likely still be possible to have a narrow enough band of interest (which is not a bad thing) that you won't enjoy the experience overall or won't think there is enough depth for you to stick around after you have played through the parts you do enjoy.
All of this is, of course, a generalization based on games and events I have seen in the past along with my impressions of the information released on GW2 so far. We still don't have much on dungeons or PvP in the game. I hope GW2 does turn out to be something lots of people enjoy, but at the same time I'm not looking for it to be a replacement for every other game out there. We'll see how it goes.
Posted: Aug 6th 2010 5:41PM cray said
tanek,
You bring up a very excellent point about certain peoples play style. ArenaNet made an effort to try to appeal to a very broad base of gamers. Inevitably there are going to be a group of gamers who will not see the depth, or accept the fact that GW2 is intended to appeal to everyone, not just their own perspective.
There's no sense of arguing with those who have specific view of GW2 should be, they will come to their own conclusions. I will be avoiding any expectations, and let the game dictate its own perspective. In doing so, I think ArenaNet will shine.
Reply
You bring up a very excellent point about certain peoples play style. ArenaNet made an effort to try to appeal to a very broad base of gamers. Inevitably there are going to be a group of gamers who will not see the depth, or accept the fact that GW2 is intended to appeal to everyone, not just their own perspective.
There's no sense of arguing with those who have specific view of GW2 should be, they will come to their own conclusions. I will be avoiding any expectations, and let the game dictate its own perspective. In doing so, I think ArenaNet will shine.
Posted: Aug 6th 2010 1:42PM Its Utakata stupid said
"To match the new setting, we're cutting back on the stereotypical ye olde English speak..."
...to that, I think they should have the Charr speak in Detroit style Ebonics and the Asura in phonetic English while addressing each other with Japanese honorifics. :)
...to that, I think they should have the Charr speak in Detroit style Ebonics and the Asura in phonetic English while addressing each other with Japanese honorifics. :)
Posted: Aug 6th 2010 8:24PM Graill440 said
Morrowind/Oblivion, the Elder Scrolls. Imagine if a set of devs had the competance to make an MMO as pleasing as these games.........
..........lol, who am i kidding.
..........lol, who am i kidding.
Posted: Aug 6th 2010 9:11PM bAss ackwards said
Fee-2-Play!
Initial game purchase minus the monthly subscription.
Initial game purchase minus the monthly subscription.
Posted: Aug 7th 2010 5:44AM (Unverified) said
I care because I don't find reading text that has anything to do with my gameplay very immersive...
Posted: Aug 7th 2010 5:45AM (Unverified) said
Sigh. This was a reply to my original comment on page 1.
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Posted: Aug 7th 2010 7:52AM (Unverified) said
I don't want to go all fanboi over this, just in case it turns out to be less than perfect and only very good, and I might be disappointed.
But dang, it is getting harder and harder. The top of my GW2 anticipation was right after it was announced, but ever since they started revealing these tidbits of information I've been getting closer and closer to my former levels of excitement again.
But dang, it is getting harder and harder. The top of my GW2 anticipation was right after it was announced, but ever since they started revealing these tidbits of information I've been getting closer and closer to my former levels of excitement again.









