Generally, MMO players don't like giving up even the smallest advantage -- but sometimes having a special server isn't as important as having people to play with. That's certainly the case for EverQuest, and it's resulted in a scenario where the game's special Mayong server is being merged with the Tunare server on September 6th. Mayong is generally known as the 51/50 server, as a character starts at level 51 with 50 AA points already earned. The intent when the server was created was to allow players who wanted to skip the level grind a chance at getting straight into the meat of the game.
As it stands now, however, the server is dramatically underpopulated. After several community discussions, the development team made the decision to merge the server, preemptively shutting down the special creation rules on Mayong. Player response has been almost universally positive -- few players are upset by the potential slowdown this implies. While the server merge itself isn't due for another month, the days of creating 51/50 characters have already ended, and players are able to get slightly discounted transfers off of Mayong if they want to move early.
[ Thanks to Jason Davenport for the tip! ]
Reader Comments (4)
Posted: Aug 7th 2010 9:58AM ultimateq said
It's sad, I'll miss the 51/50 server. I played on there, Got to the 70s I think, on my bard. But then I realized that I didn't really need evercrack in my life again, so I left.
Posted: Aug 7th 2010 11:12AM (Unverified) said
No surprise, they should have gone with a progression server like most people wanted anyway. The only people who were able to vote on the server type at the time were subscribing members. If EVERYONE would have been able to vote almost definitely progression would have won the poll.
Posted: Aug 7th 2010 1:00PM (Unverified) said
The parent post here is correct. Unfortunately, SOE probably would've screwed up progression yet again.
For those of you who never played, progression started players off in classic EQ, without expansions, and the ex-packs were slowly unlocked as particular goals were achieved (slaying certain high-end mobs, etc).
It was awesome -- except that Sony had revamped a few zones, one of which was the city of Freeport, for one of the later expansions. The items found in Freeport were way, way overpowered compared to some of the best items found in late classic EQ. Worst of all, they dropped off of low-level mobs in the Freeport sewers.
Witnessing uberguilds camp and killsteal if necessary for level 10 mobs was just pathetic. It completely ruined progression for me as well as a number of other people, I suspect.
Reply
For those of you who never played, progression started players off in classic EQ, without expansions, and the ex-packs were slowly unlocked as particular goals were achieved (slaying certain high-end mobs, etc).
It was awesome -- except that Sony had revamped a few zones, one of which was the city of Freeport, for one of the later expansions. The items found in Freeport were way, way overpowered compared to some of the best items found in late classic EQ. Worst of all, they dropped off of low-level mobs in the Freeport sewers.
Witnessing uberguilds camp and killsteal if necessary for level 10 mobs was just pathetic. It completely ruined progression for me as well as a number of other people, I suspect.
Posted: Aug 8th 2010 4:33PM wjowski said
"Witnessing uberguilds camp and killsteal if necessary for level 10 mobs was just pathetic. It completely ruined progression for me as well as a number of other people, I suspect."
As opposed to when they do it at max level? Welcome to the real Everquest that everyone pretends never existed.
Reply
As opposed to when they do it at max level? Welcome to the real Everquest that everyone pretends never existed.







