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Reader Comments (6)

Posted: Aug 6th 2010 1:21PM DrewIW said

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Rather than fix jump-in lag, CCP decides to eliminate one of the few functional workarounds for it.

Great priorities.

Posted: Aug 6th 2010 2:45PM Lateris said

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I have to disagree with this nerf.

Posted: Aug 6th 2010 3:03PM (Unverified) said

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Oh lawd...

Nice prioritisation there CCP :/

Posted: Aug 6th 2010 4:48PM Lateris said

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Wait- I am an idiot. This concerns exploits. You can still go to an area within the solar system ( the allowed region) and do bookmarks which work the same. I deserve flames.

Posted: Aug 6th 2010 6:00PM Brendan Drain said

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You can break pursuit by warping between multiple safespots without stopping at any of them. Making more mid-way safespots in warp and adding those to the rotation ensures that the chance of someone finding you are almost zero. They'd have to have their probes in the right place to get a 100% lock on your ship, and it'd have to be timed so that they get that lock the moment you drop out of warp and before you are back in warp to the next spot. And then you'd need to return to the same bookmark after they move hostiles to that location. I've only managed to do it once, and that was before the new probe system came in. I don't think it's feasible to find someone warping around between safespots like that any more.

Posted: Aug 7th 2010 10:09PM Aetrix said

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I can't wait to get out the scan probes and see what ends up on the edges of systems

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