As the video explains, the process of creating a monster for the game starts with the team essentially sculpting a virtual model at a polygon count far too high for use in the game. That model is used as the basis for the detailed and intricate final models, several of which are allowed to strut their stuff in the video. From the giant sea serpent seen in the benchmark to old standbys like the malboro, it's clear how much work has gone into making each part of Final Fantasy XIV's wildlife seamless and believable. Take a look past the break for the video, and if your interest is piqued, you might wish to try and get into the beta.
Final Fantasy XIV unveils the next part in the Making of Eorzea
Betas, Fantasy, Video, Previews, News items, Consoles, Final Fantasy XIV
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Any veteran player of Final Fantasy XI will be quick to talk about the marvelously detailed and realistic monsters found across the game. It's been clear from the start that Final Fantasy XIV will continue in the tradition, and the most recent video documentary released by Square-Enix demonstrates that in loving detail. Examining the production of the game's monsters in depth, the video is embedded after the cut and is a visual treat for almost any fan of the series.
As the video explains, the process of creating a monster for the game starts with the team essentially sculpting a virtual model at a polygon count far too high for use in the game. That model is used as the basis for the detailed and intricate final models, several of which are allowed to strut their stuff in the video. From the giant sea serpent seen in the benchmark to old standbys like the malboro, it's clear how much work has gone into making each part of Final Fantasy XIV's wildlife seamless and believable. Take a look past the break for the video, and if your interest is piqued, you might wish to try and get into the beta.
As the video explains, the process of creating a monster for the game starts with the team essentially sculpting a virtual model at a polygon count far too high for use in the game. That model is used as the basis for the detailed and intricate final models, several of which are allowed to strut their stuff in the video. From the giant sea serpent seen in the benchmark to old standbys like the malboro, it's clear how much work has gone into making each part of Final Fantasy XIV's wildlife seamless and believable. Take a look past the break for the video, and if your interest is piqued, you might wish to try and get into the beta.
Reader Comments (9)
Posted: Aug 5th 2010 8:14PM Tsuyin said
Ugh..Titan and his man-thong..
Posted: Aug 5th 2010 8:31PM (Unverified) said
Square-Enix has the best animators in the industry and that's what made FFXI stood out for me. Other MMO feels clunky (animation and movement-wise) compares to FFXI (especially DDO and WAR).
Posted: Aug 5th 2010 8:50PM DotCom said
Its amazing what they have done in the game with all the creatures. So much detail.
Posted: Aug 5th 2010 9:22PM Graill440 said
Is it wrong of me to anticipate a series i have never played (FF) verse one (Tera) that has scantily clad woman undulating and liscenced by german frogs?
Choices....choices.....
Choices....choices.....
Posted: Aug 5th 2010 11:18PM (Unverified) said
"Try and get a closer look at the monsters during your adventures."
Nice try developer man, it's a trick I tell ya a trick. Get to close and get your face eaten by High Def baddies!
Can't wait till Sep.
Nice try developer man, it's a trick I tell ya a trick. Get to close and get your face eaten by High Def baddies!
Can't wait till Sep.
Posted: Aug 6th 2010 12:37AM Audacious said
After XIII the monsters and the music are really the only things I think Square Enix can get right any more in their games.
Posted: Aug 6th 2010 12:22PM mandarin said
I hope this game isnt' repetitive like their previous game...
Posted: Aug 6th 2010 3:26PM Waxil said
FFXIV seems to have a really great and different game in there. The problem? You can't friggin play it due to the controls. Keyboard and mouse is unplayable. Gamepad, even carefully calibrated, is not much better.







