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Reader Comments (13)

Posted: Aug 4th 2010 12:03PM dudemanjac said

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Well that's good news. I look forward swinging back around depriving them of their lives... I mean trying out the game.

Posted: Aug 4th 2010 1:55PM Faryon said

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The only thing I liked in the interview is what he said about revamping exploration and adding more functionality for ship interiors. I hope they will do something about the horrible ground combat soon.

Posted: Aug 4th 2010 2:25PM (Unverified) said

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Its not so much that ground combat is horibad (its semi-horibad) its just that space combat is so prevalent in the game that NO ONE designs their characters with ground combat in mind. The easiest way to get laughed at in the forums is to ask if ground.skill.x is worth putting points into. I am led to understand that 90% of the game after commander rank is space combat.
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Posted: Aug 4th 2010 2:37PM Meurik said

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You and me both.

Ground Combat is the only thing currently preventing me from wanting to reactivate my subscription. The weekly episode content sounds nice, but I hope it won't only be "Deferi" episodes. Would be nice seeing some original written episodes involving existing races as well.

Note to Cryptic: Please add more time travel and/or alternate reality episodes :)
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Posted: Aug 4th 2010 4:39PM AlluvianEstEndrati said

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Ground combat in STO is certainly the neglected child. The space combat parts of the game are (generally) so good, that I do not mind too much. However whenever I do log in to play, I always despise those few ground missions that do come up. While wandering around and exploring can be fun, actually running around and shooting enemy MOBs is both boring and annoying.

If they can improve that aspect of the game somehow, I'll definitely take notice. A shame that the addition of Romulans (or Borg) as a playable faction has been postponed indefinitely for them to work on improvements such as these.
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Posted: Aug 4th 2010 10:20PM Scarecrowe said

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@danarchy
You were led incorrectly. Based on my play experiences, it seems about 60% of the game post-commander is actually *ground* combat. In fact, that's pretty much when I stopped playing my second character recently. I'd have been much more pleased with only 10% being ground-based if they couldn't just drop it entirely. I'm part of the large group that considers it extremely-horribad. ;)
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Posted: Aug 4th 2010 3:53PM (Unverified) said

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Too little too late in my mind, and of course others will disagree with that statement.

They are desperately trying to save their sullied reputation by having put a song and dance man in the main driving seat.

All he has said is how the game is 'broken' (paraphrase) and how they will be fixing i,t and he now envisions greatness and things people want. Reminds me of all those old westerns I watched as a kid - you know, the ones with the snake oil salesmen that were eventually run out of town after promising the moon for a while - and failing to give more than a placebo.

Seriously, if the game is that in need of massive sweeps, fixes and updates and other things he wants, why the heck was it pushed out. He has done everything short of actually admitting that the game shipped as a POS in a box, since he now wants to 'change' everything that was released.

Anyways, I digress from my rant. I certainly hope they do something good and improve these things, but after watching Champions Online and the way they handled CoH prior to bailing, the words strike me as hollow.

However, that said, they are backed into a corner (in terms of growth and reputation), and there is only two ways to go with your back against the wall - either the floor, or come out swinging. I hope the latter.

Posted: Aug 4th 2010 4:54PM SocksForYou said

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Cryptic seems perfectly content with operating D-list MMOs with 100k or (far) fewer players. You don't get your hands on a choice brand like Star Trek and then run it through a "streamlined" (aka rush job) development process if you want to build something with longevity.

There will always been ST diehards to keep the game going (just look at SWG) but I personally lump this game in with AoC, Aion and all of the other MMOs that have fallen into permanent also-ran status.
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Posted: Aug 4th 2010 6:21PM dudemanjac said

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Looks like they are doing a welcome back weekend. Think I will try it out.

Posted: Aug 4th 2010 9:55PM Pojoh said

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Maybe I'm in the minority, but I love the game, and I do like ground combat. Not to say that it isn't broken, but honestly .. the pew pew in space is tiring, and ground combat is a nice change of pace. I did my first diplomatic mission ... it was a fun change of pace as well.

Hopefully they work on their Ground Combat, and crafting system BEFORE Season 3.

Btw ... love the anomaly mini-game and the changes made in Season 2. Keep up the good work Cryptic.

Posted: Aug 5th 2010 5:36AM Snichy said

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I actually didnt mind the ground combat either when I played. Obviously it wasnt perfect but it was a good break and not too bad. I think most peoples problem arises due to them wanting to get through it as quickly as possible as it is quite easy. Have the difficulty sliders been implemented yet? If it was a bit harder people might actually start using all their ground abilities and use tactics, which could make it more enjoyable and rewarding rather than something to get through as quickly as possible...!
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Posted: Aug 5th 2010 9:23AM dudemanjac said

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I hate the ground combat. It would have been a good idea to make it like Mass Effect. It is the worst part of the game I think. And it saddens me to know that that is the majority of the end game.
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Posted: Aug 4th 2010 11:39PM Lionhearted said

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They really need to find an identity in how they sell the game -- is it a "freemium" or is it a subscription-based game? The C-Store is pushed so heavily and absurdly that even today I don't feel as though its a subscription-based game. If it goes "freemium" and adopts a non-Allods model, great. If it stays sub, it really needs to limit the C-Store and stop pissing off the player base and larger MMO community with their crappy business practices.

I'm curious to really play this game, but don't feel comfortable buying it when I think they may jump ship to F2P within the next year or so. Now that Stahl's opened that Pandora's box by talking about the potential of doing that, they really owe it to players to lay the ground rules for what would happen IF they did that. What would players who paid for the box get? Or who paid for extended subscriptions? Etc. There's little incentive for a curious MMO/Star Trek fan to try the game out when there's all this uncertainty around it going into the future.

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