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Reader Comments (4)

Posted: Aug 4th 2010 5:19PM SiML said

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Nice to see good ole' CoH still going strong - but seriously Melissa & Co, see if you can do an avatar upgrade and get rid of the hand-mittens and older faces, they really let the presentation down considering all the hard work put in with Ultra mode. The community 'art of' threads started by David N on such things as buildings & zone re-vamps need to be developed and implemented asap !!!.

Posted: Aug 5th 2010 1:12AM CitizenH said

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The hand mittens are indeed ugly and outdated, but to fix them properly would be a huge indertaking.

If you wanted the fingers to be able to move independantly you would have to re-do every single animation in the game, possibly from scratch depending, and re-model every single glove costume part in turn.

A less impossible option would be like what they have with the Villain Epic AT spiders, who's fingers can't move but still have a gap between them. That still requires re-doing all the glove and hand costume options, and likely some work with the pistol and gun power sets so you don't have three fingers in a trigger guard, etc.

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Posted: Aug 4th 2010 8:15PM (Unverified) said

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Outlevelling content is basically a non-issue these days thanks to Ouroboros and the super sidekicking system. I just now accompanied some brand new players on a sewer hunt (level 3-10 content) with my level 29, and I still earned more than half a level of experience. If you're worried about outleveling Praetoria, just join a team with lower level players, and you'll get some extra time to enjoy the content.

Posted: Aug 5th 2010 11:23AM Superfan said

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Here are some questions for next time:

1) Will hazard zones ever become co-op?

2) What are the 'big' features we can look forward to in the next year.

Honestly, last year's big feature, the A.E., fell short and did not deliver. Going Rogue looks like it may also be more hype than anything. I am glad they changed lead developers - maybe this game will start evolving a bit more.

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