Final Fantasy XIV's beta 2 stage is underway, and 1Up's Michael Vreeland is one of the lucky holders of a beta key. He's been playing the game for a few weeks, and yesterday he had a chance to post his first impressions.
He began with character creation, describing a detailed process that allows the levels of customization we've been anticipating. There were a few exceptions here and there, but the developers promise more options before launch.
The next step was exploration of the starting areas and early Guildleves -- both what they look like and how they work for the player. Finally, character growth gets a brief overview. Character growth is said to be the primary theme of FFXIV, and increased character customization with each level is a big advantage.
Take a look at the complete story and a new screenshot gallery on 1UP.com.
Reader Comments (31)
Posted: Aug 3rd 2010 11:15AM (Unverified) said
"All the combat Guildleves so far involve finding and killing a handful of monsters: adorable sheep, tiny bats, and butt-faced molerats."
:(
Kill ten rats.
Really?
:(
Kill ten rats.
Really?
Posted: Aug 3rd 2010 11:17AM Cendres said
From 1up I was expecting to brace myself against all the critique but hey he just talked about how things work for now.
Will look forwards to their coverage, I am curious to see what their post launch articles will be like too. ;P
Will look forwards to their coverage, I am curious to see what their post launch articles will be like too. ;P
Posted: Aug 4th 2010 4:28PM Arkanaloth said
AWESOME!!! Looking forward to the game!
Posted: Aug 3rd 2010 11:32AM (Unverified) said
From all the footage I've seen, the combat seems really slow.
Posted: Aug 3rd 2010 11:58AM Barinthos said
In the alpha the combat was horridly slow. But they revamped the system for the Beta and it's a lot faster(interesting?) than before.
I haven't tried Phase 2, but chances are they didn't change much, but there is no auto attack...so unless you're actually entering commands, you stand there doing nothing while the enemies beat on you.
Reply
I haven't tried Phase 2, but chances are they didn't change much, but there is no auto attack...so unless you're actually entering commands, you stand there doing nothing while the enemies beat on you.
Posted: Aug 3rd 2010 7:56PM Jade Effect said
@ mark,
I can understand taking some time to plan and line up your tactics when taking on some mob you aren't familiar with. But after killing the same mob for the 20th, or 50th, or even the 100th time, do you still need to go slow and think about what kind of attacks you need to be doing?
Reply
I can understand taking some time to plan and line up your tactics when taking on some mob you aren't familiar with. But after killing the same mob for the 20th, or 50th, or even the 100th time, do you still need to go slow and think about what kind of attacks you need to be doing?
Posted: Aug 4th 2010 12:47AM Cendres said
@ jade
The way you are asking this question it seems you are completely unfamiliar or uninterested in how every single FF to date plays. I suggest FF6,7 and 10.
Hint: figuring out the best strategy to kill something is almost all the fun of these games, and it doesn't get boring because you can try other things. Also you actually need to fire certain spells or potions at a certain time, it's not like you are mashing a the same button sequence and it doesn't really matter when you do it as long as it's fired, in FF timing does matter. ;)
Reply
The way you are asking this question it seems you are completely unfamiliar or uninterested in how every single FF to date plays. I suggest FF6,7 and 10.
Hint: figuring out the best strategy to kill something is almost all the fun of these games, and it doesn't get boring because you can try other things. Also you actually need to fire certain spells or potions at a certain time, it's not like you are mashing a the same button sequence and it doesn't really matter when you do it as long as it's fired, in FF timing does matter. ;)
Posted: Aug 3rd 2010 11:34AM tchuks said
This is awesome. I'm definitely getting this the first day it comes out.
Those combat guildleves are kind of like the Fields of Valor that are in the current FFXI... you can do them solo or in group, you can still grind XP or do the quests to get more, I'm assuming. For the good groups grinding might be faster, but for those who can only play 1-2 hours a day and don't want to spend 45 minutes searching for group, or join a group and have to disband in 1 hour, this seems perfect.
Also the whole job system is a really good idea, takes all the benefits of FFXI (multiple jobs per character, sub jobs to add extra abilities, etc.) but increases the customization. In FFXI this was done by means of subjob, but in the end only a handful of job combinations are useful, and your character stats increases constantly save for some racial traits (galka HP inreases higher per level than tarutaru, etc..).
Hopefully this customization will allow all races to be adjusted as they require (so that your galka RDM doesn't have less MP than a taru paladin lol). Also allows you to change your stats depending on your situation for whatever boss you're fighting or event you are doing. It removes that "best build for class" idea and lets you modify your character with much more flexibility. There will still be ideal setups for most damage, but now you get more options for building a character that can multitask better, all instantly and without having to spend anything to modify.
This could be big :)
Those combat guildleves are kind of like the Fields of Valor that are in the current FFXI... you can do them solo or in group, you can still grind XP or do the quests to get more, I'm assuming. For the good groups grinding might be faster, but for those who can only play 1-2 hours a day and don't want to spend 45 minutes searching for group, or join a group and have to disband in 1 hour, this seems perfect.
Also the whole job system is a really good idea, takes all the benefits of FFXI (multiple jobs per character, sub jobs to add extra abilities, etc.) but increases the customization. In FFXI this was done by means of subjob, but in the end only a handful of job combinations are useful, and your character stats increases constantly save for some racial traits (galka HP inreases higher per level than tarutaru, etc..).
Hopefully this customization will allow all races to be adjusted as they require (so that your galka RDM doesn't have less MP than a taru paladin lol). Also allows you to change your stats depending on your situation for whatever boss you're fighting or event you are doing. It removes that "best build for class" idea and lets you modify your character with much more flexibility. There will still be ideal setups for most damage, but now you get more options for building a character that can multitask better, all instantly and without having to spend anything to modify.
This could be big :)
Posted: Aug 3rd 2010 11:58AM Pewpdaddy said
From the outside looking in it seems that most folks are forgetting that this is an FF title... It falls in line with the if you didn't play FFXI you don't understand mentality in my mind. Not to say that you won't get it as a newbie. Just saying you can't hold it up to all the quest based WoW types and say "this is broken". Just my 2 cents from what I've seen, the article is a good read and it sounds like the mechanics are much akin to FFXI.
Posted: Aug 3rd 2010 12:01PM Pewpdaddy said
From the outside looking in it seems that most folks are forgetting that this is an FF title... It falls in line with the if you didn't play FFXI you don't understand mentality in my mind. Not to say that you won't get it as a newbie. Just saying you can't hold it up to all the quest based WoW types and say "this is broken". Just my 2 cents from what I've seen, the article is a good read and it sounds like the mechanics are much akin to FFXI.
Posted: Aug 3rd 2010 12:03PM Eamil said
It still sounds really good but I'm still really disappointed by the "three guildleves every two days" thing. I get what they're going for with the limit but two days seems a little over the top.








