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Reader Comments (22)

Posted: Aug 1st 2010 5:09PM Regault said

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Wait, so if I'm reading that right, there are only going to be two zones in the game at launch?

Posted: Aug 1st 2010 5:29PM (Unverified) said

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No, they're going to have two cities at launch with a variety of areas within those cities. City of Heroes, for example, only has one city, but plenty of zones.

My main concern are all the unconnected areas they're throwing around -- the volacano, area 51, etc. These aren't in either of the cities, so what, we click on a transport terminal and zone to the adventure area? It's effective, but horrible for any sense of "world". I don't like zones that exist in secluded boxes away from the rest of the game.
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Posted: Aug 1st 2010 6:28PM aurickle said

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So is it then a break of real-world immersion to board an airplane to fly from New York to Los Angeles, as opposed to spending four days driving?

At least with a game you get to avoid the five hours in the air (and probably a 2 hour layover somewhere). Not all super heroes have Superman-fast travel capabilities. Even Bruce Wayne has to travel by some sort of vehicle. And even if the game developers DID want to let you travel cross-country like that, this means that they would have to spend about a decade building out the global map and populating it. Like that's really going to happen.

It really comes down to two choices:

A) They put in diverse regions to travel to, spicing up game play but requiring some kind of zoning/transportation mechanism.
B) They have just one big environment that you're stuck in, with no opportunities for things like traveling to space or even other cities.

For my part, I'll take option A any day.
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Posted: Aug 2nd 2010 2:59PM (Unverified) said

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I view a full large scale world in a MMO as a negative.

Too much dead space usually. Too much travel. Takes too long to find everything.
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Posted: Aug 1st 2010 5:44PM Ozewa said

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Ah yes, but will I be able to subscribe to and read new comics in the game through DC's new digital distrobution system?

Posted: Aug 1st 2010 6:37PM (Unverified) said

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Yeah DC is missing an opportunity it's taken CoX six years to impliment...

Maybe you guys should think a little further out of the box. The question likely wasn't asked if people could change back and forth on the spot. It was probably asked if they could change later on, letting their hero become a villain or the other way around through a quest or faction change.

Let's stop assuming the worst from snippets we get from panels.

Posted: Aug 1st 2010 6:44PM Pojoh said

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Anyone hear if your characters name will stay unique, or will there be duplicates. for example, if I made a character called "Broccoli Guy" (and yes...eww) is it possible that I will see some other "Broccoli Guy" in the DC MMO?

Just wondering if anyone's heard.

Posted: Aug 2nd 2010 1:08PM (Unverified) said

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Names will be unique per server. That has been covered previously by a dev response on a fan site.

http://www.dcuosource.com/index.php/asksoe/392-ask-soe--9

So it sounds like servers will be set up in more or less a 'traditional' fashion, which is a disappointment to me. It's one of the most annoying things about playing WoW - but perhaps with a smaller playerbase it's not so much of an issue.
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Posted: Aug 1st 2010 7:33PM (Unverified) said

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DCUO cities are very large. Watch previous year convention vidoes. Its big and seamless.

Its in line with the comics to disperse JLA and LOD members to different parts of the world using transports and teleportation devices. So being in varied location falls in line with the comic.

The devs answered changing factions before...PvP is not the reason given. One aspect of the game is there is a story you follow as you play by doing missions assigned by your mentor.(Missions come from different sources but these are story based). It wouldn't make sense for you to be allied with lex doing badder than bad, hit your level cap then show up on Superman's doorstep and have his 100% trust. It would make less sense to make you start over doing level 1 missions when you're at cap. So maybe in the future, who knows. Also, I don't think DC likes changing factions. There are other reasons they have given but you dig em out...I'm done.

Only cryptic uses non-unique names...and so few people play that game, "John Smith" is unique.

Posted: Aug 2nd 2010 3:10PM (Unverified) said

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Tempes you mention a morality system and a flexible/organic story line and even player driven stories.

These are all things more associated with a MMORPG. Not really so much for a MMO action hybrid like DCUO.

If all the complexity and convolution were added to the game, then DCUO would likely lose it's target audience of more casual, simple, jump in an play type action players.
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Posted: Aug 1st 2010 9:04PM (Unverified) said

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@Tempes...I personally think Respecs and Faction changes just ruin games. I didn't like people changing factions every few days in EQ2...know a guy who changed twice in one day. And I hate CO's respec 10 times in one day crap because you can't beat a boss. Ick.

Also devs said its a failure on their part if they put out a game where you find creating an alt to not be fun.(Did I say that right?) So that was a promising statement.

Posted: Aug 2nd 2010 3:04PM (Unverified) said

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I think the simpler choice of front of good or bad is better than a long convoluted process of morality choices.

It lets you just get things set up and then start playing.
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Posted: Aug 2nd 2010 12:26AM Daemodand said

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I like that there's no side switching. I was a longtime opponent of the feature on the CoH forums, but the feature is getting added so I like that DCUO isn't doing the same thing.

And look at those zones DCUO is going to have: Area 51, a volcano lair and even a moon zone. Meanwhile CoH is adding yet another cityscape and more sewers (as pretty as they are, there's a definite lack of innovation there and it's a big lost opportunity to do something new and sexy).

Posted: Aug 2nd 2010 8:17PM starka1 said

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Agree. I saw some of the E3 footage and I am loving the design/layout of the environments. Yes, it is regrettable that CoH could not break away and come up with something outside the norm of the other zones.
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Posted: Aug 2nd 2010 11:38PM starka1 said

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Yeah, I pretty much ignored anything you said as soon you started to justify yet another cityscape. Still buying GR as I still have a few months sub left but definitely will give DCUO a try. It looks to have many features I wish CoH had even minus side-switching which I never cared for in the first place.

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Posted: Aug 3rd 2010 6:09PM starka1 said

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Tempes, did I mention how glad I am you will not be playing DCUO?

I read the first sentence this time. Snark1. That is funny.

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Posted: Aug 2nd 2010 5:30AM Snichy said

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The "morality system" in CoH needs a whole explansion dedicated to it, its not something that can just be added on in a few days - dont you think that designing, developing, coding and implementing a whole game from scratch is difficult enough? Priority should go to making a good game (with the possibility of extra content later on) rather than squeezing as many features in as possible at launch, not to mention it doesnt really fit into their long term story of everyone on the planet (regardless of side) needing to fight against a common enemy to save the future!

Posted: Aug 2nd 2010 7:59AM Surelle said

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[Daemodand said: Meanwhile CoH is adding yet another cityscape and more sewers (as pretty as they are, there's a definite lack of innovation there and it's a big lost opportunity to do something new and sexy).]

You've got that right for sure, Daemodand.

Posted: Aug 2nd 2010 8:23AM (Unverified) said

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Actually from the interview, I wouldn't call those zones, I'd call them instances.

Which CO and COH already does.

So no, Daemondand doesn't have that right.

Posted: Aug 2nd 2010 8:19PM starka1 said

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Can more than one team enter Area 51 at the same time? If so, what is the limit of players in that area?
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