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Reader Comments (13)

Posted: Aug 1st 2010 11:07AM Bhima said

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I'm glad you are writing this column instead of me. I think I'd go crazy with those controls and choppiness. Nice work playing through that and giving us a good review of the game. Too bad the controls are just a deal breaker for some, including me.

Posted: Aug 1st 2010 11:11AM (Unverified) said

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The controls remind me of the Zentia controls. It was a little difficult to adapt to coming straight from Aion, very strange. It looks promising. I may try this at some point, thanks! =D

Posted: Aug 1st 2010 12:50PM (Unverified) said

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Another interesting R&S. The video really helps to get a sense of the game, although the volume on the commercials is like 10 times that of the video, very annoying. While you can often find something on YouTube for any game, it makes a big difference having the person writing the column actually talking about the game instead of somebody that just records game-play and slaps some really terrible song over it.

Interesting game. Bit strange look to it, but I don't care for cell shaded 3D. One thing I like is having a huge difference in everyone's toons, at least in looks. If you can only turn the camera angle with the mouse, then I wouldn't even try it.

Posted: Aug 1st 2010 3:04PM (Unverified) said

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But... A and D are supposed to strafe. I actually find it incredibly annoying when games do it the way you say they're "supposed" to. I can move the camera with my mouse, why would I want to use the keyboard? In WoW, if you used the keyboard to turn, you were considered stupid by all of the other raiders -- there have been comics about it.

I've played some games where A and D turned my character left and right with no option to change it, and I find that so much more infuriating.

Posted: Aug 1st 2010 3:41PM Beau Hindman said

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If you watch the video, I explain it a bit more. In Zentia, for example, the strafing happens as well -- but I do not mind using my hold-down-right-click to move the camera as I go around. The problem with DOMO is:

1) The mouse does not "stick" but moves to the edge and stops, creating backtracking with your mouse. This is especially hard on someone like me that needs to conserve clicks and wrists movements (23 years of drums and a lifetime of art have hurt em a bit.)

2) There are no options to change it. Just like you were frustrated by a lack of choice in some games, this is another example of how frustrating it can be to be forced to use a certain keyboard setting.

Just to be clear, I am not talking about holding down right click to turn your character, which is what I think you are referring to. In WoW, you hold down right-click and can use it as an alternate direction control...hold down left and right click at the same time and on one hand you can make yourself go forward WHILE controlling direction. DOMO does support right-click driving, but again the cursor doesn't stick (in WoW it should disappear when you hold it down.)

I hope that makes sense! lol And luckily, I never worried too much what raiders and comic artists thought. :)

Beau
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Posted: Aug 1st 2010 4:49PM (Unverified) said

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I'm not talking about right-click turning at all -- well, I am, in the fact that it's the way I prefer turning my character. I'm talking about how you refer to the WASD scheme as being "something completely different" in this game, because A and D are used to strafe -- when that's what I consider to be the correct way of doing things.

It's just that from what you said in the paragraph preceding the video, I had to actually watch the video to see what you meant by that sentence, and I was expecting it to be something totally off the wall weird due to the use of italics, not a mere difference of opinion like this.

I agree that it is frustrating for a game to choose one way and prevent you from switching. It's the reason I couldn't play Free Realms for more than a week after it came out -- it decided that A and D are used to turn, while Q and E are used to strafe. I find that really annoying to use because my fingers are used to the opposite.

The first thing I do in any game that insists upon this control scheme is see if they let me change it to something more familiar. If they don't, I'm not giving their game any further changes to convince me -- something more game devs should keep in mind. A simple control scheme can make or break a game for a lot of players. Regardless of how cool the graphics are or how great the combat mechanics are, if it's annoying to just move my character around town, and I'm not given any options to tailor the controls to my preferences, I'm not likely to give a game much of a chance.
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Posted: Aug 1st 2010 5:33PM Beau Hindman said

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Well, of course I meant "completely different" mainly to me, being that I am writing the impression. :) Even then, though, I think most would say that, in WASD movement, that A and D typically turn the character with the camera glued to the back of the characters head.

Strafing is achieved much of the time by other keys or the combination of holding down right-click and then the A or D keys.

I am not saying that this is a "normal" setup for everyone, but I would bet that it is what most gamers would claim as "normal" in MMORPGs.

Beau
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Posted: Aug 1st 2010 5:49PM (Unverified) said

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anyone want to team up and play this? msg snow_crash on sapphire server

Posted: Aug 1st 2010 3:48PM (Unverified) said

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The games spanned by Beau's choices are so varied and different that I'm never quite sure what to expect when I log in. Often when I am writing my little review here in the comments, the result seems to be that I point out bad things about the game and then reveal that you can look past them to find a very rewarding experience. Unfortunately, with DOMO I just cannot bring myself to get past the flaws.

The game seems like it could be a lot of fun. It offers a lighthearted, whimsical journey that seems childish but is also surprisingly introspective at times, offering subtle criticism of typical MMO story. Your major factional choice near the beginning of your adventure is to play the part of a hero, out slaying the monsters to ensure the ultimate triumph of humanity, or to side with the monsters and pursue peace. That's right - not working against the humans but trying to bring about a global peace between humans and monsters, while at the same time undermining the potential sovereignty of your own race.

Now, in all likelihood that was just me looking way too deeply into a game intended to be very lighthearted. There are fun little story cutscenes as you progress through the quests, which is a nice touch. There are also kill ten-little-dogs type quests - standard fare for everyone reading this column, I'm sure. Speaking of which, the humorous enemies like a baby dog with a giant head were one of my favorite parts of the game.

But the controls. Oh my, the controls. Let me preface this by saying that I LIKE having strafe on A+D and using mouselook for turning. However, even with that said, trying to actually play the game is awful. Things are just not as responsive as they should be, and the UI is absolutely atrocious. Your hotbar mostly just has a textual representation of the actions on it, except the words are tiny and get clipped so that you can't read them. Some chat channels are accessible through / commands, others only by clicking a dropdown menu. There are weird buttons on the interface whose purpose is unclear due to the very confusing icon (I'm looking at you, button that locks one part of the UI in place, whose icon seems to be blurry gibberish text).

Maybe you can look past this and find a good experience in DOMO. Actually, I wouldn't be all that surprised if you can. But control and playability create an issue that is just too big for me to look past. DOMO has put forth some reasonable effort, but it has not managed to secure a spot on my hard drive. Is it a shame? Sure. But this is one of those things that you just have to get right.

See you next week.

Posted: Aug 1st 2010 3:51PM (Unverified) said

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Even though I just posted that massive comment below, I definitely need to echo your sentiments of number (1) here. That is a great, specific example of the obnoxious controls here - having the mouse freely roam around while you are using it to spin the camera makes absolutely no sense.

Posted: Aug 1st 2010 5:37PM Revolting said

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"World of Warcraft? Only while PvPing."

So very, very untrue. I played a PvE dwarf for 3.5 years. No dwarf worth their salt plays unbearded - not even the ladies.

Posted: Aug 2nd 2010 9:00AM (Unverified) said

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"At some point in his life, every man has to attempt to grow a beard. I am not talking about a finely chisled goatee, or one of those odd looking Robin Hood-type deals. I am talking about a full beard, a substantial mound of hair rooted in our face -- an escape-attempt by the very testosterone that makes us a man in the first place."

this is QFTFT!

i have a beard and nothing feels manlier

Posted: Aug 3rd 2010 5:43PM Patrick Mackey said

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DOMO is pretty cool until you start playing the game. After about level 20 the grind is so horrible that soloing is impossible and unless you main one of three classes you have a hell of a time getting into a team.

The control scheme is alterable, but only to click-to-move. I ended up doing that just because it's lazy.

The crafting in the game is pretty awesome. Crafters (alchemists) are dependent on other people to gather resources for them, and you can gather resources while AFK at a resource node. The resource nodes are displayed on the map, too, so it's not hard to find out where to get them. If you want to level up a gathering profession, you have to level up the "beginner" class, but the points from that also work against leveling your crafting skill so you basically have to make the choice of gathering crappy materials and crafting well, gathering a few types of average materials (and no crafting), or gathering one type of high quality materials. I juggled the crafting system in DOMO for quite a while, and it puts a huge drain on inventory space, but otherwise it's pretty rewarding. I actually got stupidly rich just buying materials and crafting armor pieces for people, and never left town because I couldn't stand the grind.

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