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Reader Comments (104)

Posted: Jul 31st 2010 4:45PM Haldurson said

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My favorite crafting system so far is the one in Fallen Earth. It's not perfect, but it is very deep and complex, and the best items you can get in the game come from crafting.

Posted: Jul 31st 2010 5:42PM (Unverified) said

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Do everyone a favour and get rid of the Aion screeny for a topic like this.

Thank you.

Posted: Jul 31st 2010 5:55PM Graill440 said

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Looking at the obvious sarcasm that EVE has a great crafting system.....

I also see one game that is now defunct that had a great crafting system and something close to a real economy.

Ryzom. Seasonal resources, resources that spawned randomly (the rare stuff) and items created from those products that degraded over time. They looked great, worked well, and actually gave folks a reason to make things. Epic items degrade like anything else, although much slower, it still gave a reason to create somehting instead of just throwing something on an auctionhouse and seeing how much you could get for it, checks and balances.


Sadly this game went the way of other unfinished and buggy games. The entire codebase, client and server for ryzom is open source now, those that have that MMO bug see what you got and want to make an MMO, all of the hard work is done for you.

Posted: Jul 31st 2010 5:59PM (Unverified) said

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SWG by far. The mats that were farmed had random stats (yes plural) each stat affected the outcome of the craft. Several mats were needed and the stats varied from day to day. It was BIG news to get word of a High stated source of mats located on a planet. Crafters would run out and grab the high concentration of the new discovery!

Other factors included; the skill of the crafter, the quality of the tools (also crafted) used to make the crafted item, and if that were not enough you could add looted/dropped mats (also random stats) to enhance the item even further! Once finished you could name it !

The search was on for crafters AND customers to get THE BEST stated mats looted/dropped AND procured to make the ULTIMATE (insert item here).

EXCELLENT system!

Posted: Jul 31st 2010 6:42PM Ghede said

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Puzzle Pirates.

No wait, don't laugh. Hear me out.

Instead of crafting an item you don't even know there will be a market for, you purchase a stall, set your prices, then craft AFTER somebody makes an order. Furthermore, while resources are required, there is player skill involved in the actual making of the item (in most cases, a lot of the crafting games are unimplemented), and it's a GROUP effort, with your employees assisting in the crafting.

Posted: Jul 31st 2010 9:18PM remover said

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Nothing beats Eve. Eve is the only popular MMO in existance where your entire career in the game can be based on crafting. Nearly every other game forces the player's career/existance to be that of some sort of adventurer, and crafting - no matter how "cool" - takes a backseat in it's importance to the game.


In EVE, you can decide to be many things, including various combinations of industrialist/manufacturer of goods. Want to manufacture arms? You got it. Ships? Sure. Research new alien technologies? sure. Almost everything in the game is manufactured by players. And unlike other games that claim this, it's actually true. Very little required items come from anywhere else and you cannot play the game without coming into possession of things another player has made!

Posted: Jul 31st 2010 9:56PM (Unverified) said

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Eve's crafting system is horrible!! i cant believe the amount of people praising it, lol fanbois.

gathering resources means sitting in a mining ship for hours and hours and hours to get even a fraction on the required materials for most builds ( getting mins from the market is a fuction of the eve market system and not the crafting process).
........and most reasonable people have to have a 2nd account to haul from jet cans etc.....(other game allow an individual to be a successful crafter and not have to run multiple accounts to compete in the marketplace or be part of a large 0.0 corp) to make anything of real value.

and nothing you make is any different to anything anyone else makes, your not special. your 1 of 10,000 people all making the same exact thing ( other games crafting systems were better because they allowed production differentiation between crafters)

everything in eve is set up to support the market...... and thus the crafting aspect is second to that.

SWG crafting takes the cake..an immensely enjoyable and engagingly experience.
Checking the material spawns. cruising the planets in your speeder to find the richest deposits. setting up your extractors (Automated resource gathering, something eve again doesn't do for the most part). saving some of the best materials for later for that special build you were planing.
using the right materials for your sub component builds.
and the finished product, something you were proud of! something you put on the market with the pride of meticulous effort in its construction.......that's a good crafting system!

Posted: Jul 31st 2010 10:44PM (Unverified) said

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I would have to say that SWG and Fallen Earth have some of the best crafting if you want a challenging craft. FE just needs to hurry up and release housing. EQ II has a good crafting system as well. If you want a fast craft with fast rewards WOW gets my vote. (Not a slight against WOW. WOW is faster then FE or SWG). If I had to pick a favorite it would be EQ II followed by SWG then FE and last WOW. I like the over all items you can craft in EQ II, I liked how you could scan for resources in SWG and do the harvester bit, FE needs to add a way to find resources like a scanner or a way to uplink to an old derelict satellite not making it too easy but so I don’t spend hours and not finding what I need, and WOW just needs to make their items relevant to the game.

Posted: Jul 31st 2010 10:23PM (Unverified) said

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I never played SW:G, but just out of curiosity, how is it possible that you make a unique item that nobody else will ever make?

It sounds like people are saying that once you learn a recipe, nobody else will ever be able to learn that recipe.

Posted: Aug 1st 2010 11:15AM RogueJedi86 said

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Because each crafted item has many stats that can vary by the quality of the resources, which themselves have many varying stats.
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Posted: Jul 31st 2010 10:32PM eggmanjr said

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Have to agree with tale in the desert. Very involved and intricate crafting that forms the basis for the game. And it all starts with two slabs of slate you smack together.

Posted: Jul 31st 2010 10:55PM (Unverified) said

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Have to put in my 2 cents here about Eve and SWG... Mind you I actually subscribe to both games and have been playing them both a while now.

SWG has a more unique and rewarding crafting system.. Eve's system might be more complex, but that doesnt mean its more rewarding.

Allow me to explain my point of view here. In Eve, say you want to create a battleship. For those who know the game, we'll say you pick to build an Abaddon. Ok cool great ship. Well if someone else buildings that same ship, both your ship and their ship have the same end result stats. Hit points are the same. Say you build the lasers for that abaddon. The stats on the lasers you build or anyone else build are the same.. There is no uniqueness there. The only difference between your ship and mods and the other guys's ships and mods is that one of you might have used less resources to build them! Granted I love Eve, but I dont see where the crafting system is even unique or rewarding in an real way than saying "Hey I built it myself, but could have probably bought it."

SWG.. Say what you will about the game, I still love it and love playing it just as much as Eve. However in SWG's crafting system your assembly skills, experimentation skills, and even tools you use or work stations you both to use all play a huge part in the end result of the product. Say I build a TIE fighter and another player builds the same ship. Depending on our skills and how good our experiments were, one of our TIE fighters will have more hit points that the other which sometimes equals a good advantage. Same with weapons. Other players and I could build the same weapons, but depending on skills, one of our weapons would be able to out-DPS the other guys. To me that just equals a face full of WIN in the rewarding category.

Posted: Aug 1st 2010 2:10AM (Unverified) said

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I think Jolon and Claytondora have hit it right on the nose.

Crafting in SWG takes the cake in my opinion. This is something that will always stick in my mind about it's crafting. The guy that made the best armor on Flurry was named Aircartman. If you wanted the best, you went to that cats shop. He got so big he had people working for him making armor and putting his name on it. The guy made himself into a brand name. I remember that guys name like I remember people I was friends with.

Oh and Rihanna(probably spelling her name wrong) was the weaponsmith my best friend hooked me up with. She made disgusting weapons.

Posted: Aug 1st 2010 4:06AM Ergonomic Cat said

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Either SWG for the incredibly involved and varied system (which also drove an entire sub game) or Fallen Earth, for the "Queue it up and leave it be" system. Depending on if you want to craft, or just want the stuff. ;)

Posted: Aug 1st 2010 6:34AM (Unverified) said

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SWG...really?

Go online, check websites for current mining spawns.
Dump harvesters (causing LOS/LAG issues).
Craft.

You don't have to learn any schematics, they are simply given to you when you level (which you can do in about 8 hours AFK). There is virtually zero risk involved in any part of the resource gathering. You can churn out items at a high rate. You level grinding worthless crap.

People saying that you could make unique items, thats not true now is it, you make the sam item as everyone else but the stats may differ slightly.

Compare crafting a suit of mando to making a Titan from scratch in EVE. No contest really.

Posted: Aug 1st 2010 11:30AM RogueJedi86 said

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Stats varying on identical items is more than you can say for other MMOs' crafting systems.
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Posted: Aug 1st 2010 8:51AM Valdamar said

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I'm not a big fan of "manufacturing-style" crafting anyway - I prefer "customisation-style" crafting, like making lightsabers/blasters with different parts in KOTOR, with no skills/grind required - but I've yet to find an MMO that caters fully to that (SW:TOR hopefully!) - i.e. a crafting system that has no grind and isn't an end in its own right, but exists to support your own adventuring. That said I've tried crafting in every MMO I've played (because my Bartle type is Explorer :p ) and do have some insights on manufacturing-style MMO crafting.

As many others have said, Vanguard and EQ2 had the most involved crafting that I've tried - though at times their crafting systems were quite esoteric and hard for new players to understand. I found them fun for a few weeks while I explored how to "game" them, but ultimately it was still "pushing multiple buttons to make an item" rather than "pushing one button to make an item" and ultimately I found myself wishing for simple WoW-style "one-click-and-you're-done" crafting so I could get back to adventuring faster.

No, my favourite "manufacturing-style" crafting system was a bit more cerebral and was in a little indie F2P fantasy MMO called "Rubies of Eventide" (RoE) - the crafting there was based on gambling, as you could adjust various sliders to try to use less materials or to try for higher quality or more quantity of items (using a batch of materials) and be given a percentage chance of success. Even if you made a rubbish sword or even a lump of useless metal you could still get a skill-up and sometimes multiple skill-ups off one combine (learning from your mistakes) and also regain some of the components (both from a disaster and from a created item) if you were successful in your salvaging attempt. It felt more like you were managing an actual crafting process and I enjoyed it. RoE was a skill-based MMO too, but with over 100 starting classes (basically kits/packs of skills) and many of those classes were pure crafters with no combat skills, and some players did play purely as crafters.

Posted: Aug 1st 2010 11:30AM (Unverified) said

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Wurm has the best crating of an game ever released, if it was updated with new graphics and better combat I would never stop playing.

Posted: Aug 2nd 2010 2:44AM (Unverified) said

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the old swg was the best crafting in an MMO.

Posted: Aug 2nd 2010 12:40PM (Unverified) said

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A Tail In the Desert (ATITD) has by far the best crafting system of any MMO. In fact the entire MMO is based on crafting.

You have to build things from scratch and build upon what other people build. It is all based on period appropriate tools and technology.

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