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Reader Comments (104)

Posted: Aug 1st 2010 3:29PM SkuzBukit said

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I agree, I found Original SWG crafting to be the best, & that's quite heavily influenced by how the actual marketplace for crafted items was in that game.

EQII & Vanguard SoH also had excellent cradting systems, there were improvements I would have liked to have made to all 3 but of all the crafting in multitudes of MMO's these had the most entertaining varieties of it.
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Posted: Jul 31st 2010 8:48AM Petter M said

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I'd say Ryzom, due to the open-ended nature of the crafting in it. On second place I'd share Star Wars Galaxies (because of the depth) and Vanguard (for the cool process of the actual crafting + depth).

Posted: Jul 31st 2010 8:50AM Vager said

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Wurm Online. It's pretty much only about crafting and it's awesome.

Being about to change the environment is the best part:
- Dig a hole into the ground or make a hill
- Dig into a mountain and make a mine tunnel in search of ore nodes.
- Cut down an entire forest or plant one and watch it spread and grow.

Posted: Jul 31st 2010 8:51AM Wisdomandlore said

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FFXI had a deep, deep crafting system...if you had the money to play it.

Posted: Jul 31st 2010 9:17AM Audacious said

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And a mountain of a time, and a browser open to look up all the recipes since the game only told you how to make three or four....
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Posted: Jul 31st 2010 8:53AM (Unverified) said

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APB - The symbol creation stuff, clothing creation and vehicle creation counts, in my opinion, as crafting. Instead of just selecting to make like... 12 bronze war axes and then AFKing for 3 minutes you actually need to have a modicrum of artistic tallent and abilitiy. It really is down to the players creativity and skill.

Posted: Jul 31st 2010 8:56AM (Unverified) said

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Eve Online should be considered here. Virtually every item used by players is made by players. Furthermore, there's no such mechanic as 'soul-bound' or 'attuned', everything can be traded or sold. Entire corporations exist for whom the sole focus is production. The mechanics of production ('crafting') are more than complex enough to provide ample challenge to those oriented primarily in industry.

As with other areas of gameplay in Eve, the learning curve can be steep. However, the payoff in breadth, depth and challenge is well worth it.

Posted: Jul 31st 2010 9:08AM NeoDodge said

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Vanguard ! 'nuff said.

Posted: Jul 31st 2010 9:11AM Darkdust said

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SWG has the deepest crafting in terms of complexity and evolution over time that I've seen. Unfortunately, the terrible market / vendor system overshadows this.

EVE has somewhat simpler manufacturing, though higher tech levels do improve on this and require traditional resource gathering plus exploration. The market, however, really outshines everything else.

Posted: Jul 31st 2010 9:13AM (Unverified) said

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EVE hands down.

No other system can match it's mix of risk/reward, complexity and scale.

Posted: Jul 31st 2010 9:15AM Suplyndmnd said

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Of the games i've played (quite a few at this point) FFXI has the best crafting. Rumors still circulate on how best to craft in the game. From facing the right direction on the right day to the energy of your moghouse and even wearing specific gear, it all makes a difference if you fail or succeed. And nothing hurts like crafting something and losing a very expensive item.

Also, the higher stuff requires you to level up something else too. Like if you're making beds your woodworking has to be around 75 or 80 but you have to have clothcraft leveled up as well.

Posted: Jul 31st 2010 9:16AM (Unverified) said

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Star Wars Galaxies was the only game I know of where you could distinguish yourself as an exceptional crafter by researching and (especially for bioengineering, experimenting with) your craft.

I can still remember the name of the guy who made these awesome weapons the first few months of the game on Syclla. And I remember spending hours gathering DNA samples and then experimenting with the creature crafting stuff for bioengineering... and loving it.

Posted: Jul 31st 2010 10:43AM Inspectah said

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i liked crafting in galaxies too because i was pretty much all self sufficient, but i also am into the lotro crafting now because with each alt on a different craft path, you can just craft everything yourself and shift mats back and forth, although im really hurting for a shared bank.
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Posted: Jul 31st 2010 9:19AM Jade Effect said

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Typically, MMO crafting involves 2 steps: gathering and crafting. I like Atlantica's gathering and crafting system.

The gathering system is wrapped up under a gambling system (no surprise there, since the game and its cash shop really loves gambling). It rewards players who plan ahead. It also gives high level players a way to gather thousands of a crafting material (if they play their cards right and if they have some luck on their side), without having to go through the tedium of farming thousands of low level critters, or visiting thousands of mineral nodes.

The crafting system is all about workload. If you want to craft a sword, the game will take your materials and then say you need, say, 5,000 workload. What this means is that you have to kill mobs to meet the job load, you don't just watch your character work at some crafting table. Obviously, high level mobs give more workload. It's not unusual for high-level crafters to take on 40+ million work load, which equates to many hours of killing. Hence, the player levels his crafting while he's also killing mobs to level his main character and mercenaries.

But wait, there's more! It's obviously very tiring for a single player to take on 40 million workload. So you get guild-crafting! Basically, the guild crafter puts up 10 "swords of uber slaying" in the guild workload and the entire guild can see how much workload the guild needs to finish the job. Everytime anyone in the guild kills a mob, he contributes workload, so basically the whole guild chips in to finish the crafting job quickly. In return, once the job is completed, every contributing player gets crafting points, based on how much he contributed. Hence, some players would have moderately high sword-crafting skills, even though they've never made a single sword! This is very popular and it's a huge guild recruiting draw: players want to join guilds with high level crafters and constant 24/7 guild crafting, so they can level their crafting.

Posted: Jul 31st 2010 9:21AM Scuffles said

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I actually liked the crafting system in WoW, yeah it wasn't that attention intensive, you set the number of what you wanted to craft, you had the materials on hand and you hit Go.

I really don't feel the need to get carpel tunnel clicking go every 20 seconds to a minute. I did find the search for blueprints/schematics to be entertaining. Engineering FTW.

Even tho I haven't played WoW in years, it still hits me as my favorite.

Posted: Jul 31st 2010 9:25AM ScottishViking said

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I love LOTRO, but its crafting is pretty bad. Much to my disappointment.

I'd say EVE, because crafting has a fundamental place in the economy, and is fully integrated with player professions.

Posted: Jul 31st 2010 12:09PM (Unverified) said

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Fallen Earth has awesome crafting. The main complaint is that you have about half the storage / bank space you need for all the mats you have to collect.

Posted: Aug 26th 2010 11:01PM (Unverified) said

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Agreed. Fallen Earth crafting is great! I still have to give SWG the title of best crafting, though. And I also love EQ2 and Vanguard. But it is hard to top the pride I felt when I became one of the armorsmiths who could make RIS armor (which just about everyone makes now, but still).
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Posted: Jul 31st 2010 4:23PM (Unverified) said

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Second life

Posted: Jul 31st 2010 9:33AM Grendel said

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Ultima Online! Best crafting ever. And right behind it: Fallen Earth. Both games with meaningful crafting.

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